Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Otyugh Solitary, Large
Tentacles (d10+3 damage) 20 HP 1 Armor
Close, Reach, Forceful
Special Qualities: Filth Fever

The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul

  • Infect someone with filth fever
  • Fling someone or something
This monster is from the core Dungeon World book
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book

Recent Monsters

Candle Wraiths Group, Magical, Devious
Burning Brand (d6+4 damage) 14 HP 4 armor
Close, Forceful, Far

Monks who were mummified in the sacred wax. They haunt the ancient monastery, searching for intruders and turning them into candles to honor the dead. Instinct: Keep the light burning

  • Craft candles for the monastery
  • Flight
  • Candle Maker- Flesh touched by the Wraiths will be irreversibly turned to wax
The Grey Widow Horde, Tiny, Organized
Spider Bite- Gives the Poison debuff, numbs the body (d4-2 damage 1 piercing) 3 HP 0 armor
Hand
Special Qualities: Webbing- Creates curtains of webs as strong as steel

The Grey Widow is a type of spider commonly found in crypts and dungeons. They lay their eggs in coffins and mosuliums. When the eggs hatch, the spiders devour the corpses and begin creating nests, grabbing at anything that comes too close to the coffin. Their venom paralyzes their victims, allowing them to slowly pull them into the coffin and slowly devour them, perpetuating the cycle. Instinct: Lay it's eggs in coffins to devour the corpses inside

  • Kill grave robbers
  • Swarm from above
Si'Lat Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying, Amorphous
Whip of claws and sinew (d8+2 damage 2 piercing) 23 HP 5 armor
Close, Forceful, Reach, Near
Special Qualities: Stretch its grotesque flesh, Disturbing changes of shape

Ah, the Si'lat. Beautifully horrible, and horribly beautiful when it chooses to be. Some call them "hags", but their natural form is grey and pink and looks more like a crude doll than a person. Beware--they don't just borrow, they steal. Faces, voices, memories, emotions. Even if you survive fighting with one, you may lose part of yourself...and even if you don't, they delight in leaving scars of heart and soul that healing cannot touch. And, whatever you do...don't let one into your life, if you can help it. Instinct: Usurp and subvert

  • Steal a mortal's face and voice
  • Prey on the memories of those who look into its eyes
  • It can flee with part of you in tow
Arthas, the Lich King Solitary, Large, Magical, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying
Swing the Frostmourne. To rot the flesh. To command the dead. (b[2d10+6] damage 4 piercing) 26 HP 7 armor
Forceful, Reach, Near, Far
Special Qualities: Can freeze everything at touch distance., Chilling and death presence.

Arthas Menethil, Crown Prince of Lordaeron and Knight of the Silver Hand, was the son of King Terenas Menethil II and heir to the throne. He was trained as a paladin by Uther the Lightbringer and was inducted into the Order of the Silver Hand. Arthas also had a romantic relationship with the kind sorceress Jaina Proudmoore. Committed to the protection of his people, Arthas was determined to stop the plague spreading throughout Lordaeron. Despite his promising beginnings, Arthas became one of the most powerful and evil beings Azeroth would ever know. Although he killed the necromancer Kel'Thuzad, Arthas was unable to stop the spread of the plague and resorted to increasingly desperate methods, such as purging the city of Stratholme. Taking up the cursed runeblade Frostmourne, Arthas was able to defeat the demon Mal'Ganis, but he lost his soul in the process. Becoming a death knight of the Scourge, he led the undead in destroying Lordaeron, Quel'Thalas, and Dalaran. Arthas later made his way to the Frozen Throne of Icecrown and merged with the Lich King. Instinct: Extinguish life

  • Raise the Scourge, Corrupt with Frostmourne
  • Unholy magic
  • Steal the souls.
  • Raise the Scourge
  • Knowledge of Ner'Zhul
Raye Gunn Solitary, Organized, Intelligent, Cautious, Hoarder
Raye Gunn's Raygun (b[2d10+2] damage 3 piercing) 16 HP 4 armor
Close, Far

Owner and Proprietress of Raye Gunn’s Rayguns, a store primarily focused on laser weapons and laser based target finders. Originally started as a surplus store just after the war against the Redneck Regency, now also does repair and parts replacement. Instinct: Upsell!

  • #1 in Laser Weapons and Laser Weapon Accessories!
  • Alarm: Raye punches the silent alarm. 1d6 members of law enforcement will arrive shortly.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.