Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Otyugh Solitary, Large
Tentacles (d10+3 damage) 20 HP 1 Armor
Close, Reach, Forceful
Special Qualities: Filth Fever

The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul

  • Infect someone with filth fever
  • Fling someone or something
This monster is from the core Dungeon World book
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book

Recent Monsters

The Candle Dragon Solitary, Huge, Magical, Divine, Organized, Intelligent, Hoarder, Amorphous
Claws, tail, and teeth (d 2d12+3 damage) 20 HP 3 armor
Reach, Forceful

The bones of an ancient dragon, encased in ivory wax. It guards the passage downward, offering holy judgment to all who dare intrude on the hero's tomb. Instinct: Deliver divine judgment

  • Gaurd the Entrance to the Sepulcher
  • Candle Flame- The dragons fire turns all it touches to melted wax
  • Rallying roar- call forth Candle Saints to defend it
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Kamineko Solitary, Small, Stealthy, Divine, Organized, Intelligent, Hoarder, Terrifying
Pounce (b[2d12+4] damage 4 piercing) 14 HP 3 armor
Close, Reach, Near
Special Qualities: Faintly shimmering

The Kamineko is a spirit that regularly takes on the body of a recently deceased Nekojin offered in reverence to the spirit. Instinct: Protect Nekoshima

  • Rule by Divine Right
  • Ruffle their feathers
  • Summon Nekojin
Candle Saints Group, Large, Magical, Divine
Fire Ball (d8+2 damage) 14 HP 4 armor
Near, Far

The ancient saints of Stalgos were mummified in beeswax and covered in sacred talismans. When their souls pass through the Black Gates, their bodies continue to serve by guarding the hall of the honored dead. Instinct: Turn the living to wax to keep the soul pyres burning

  • Guard the Grave of Kings within the Barrow Maze
  • Melting Gaze- The burning eyes of the saints can permanently turn flesh to wax
The Grey Widow Horde, Tiny, Organized
Spider Bite- Gives the Poison debuff, numbs the body (d4-2 damage 1 piercing) 3 HP 0 armor
Hand
Special Qualities: Webbing- Creates curtains of webs as strong as steel

The Grey Widow is a type of spider commonly found in crypts and dungeons. They lay their eggs in coffins and mosuliums. When the eggs hatch, the spiders devour the corpses and begin creating nests, grabbing at anything that comes too close to the coffin. Their venom paralyzes their victims, allowing them to slowly pull them into the coffin and slowly devour them, perpetuating the cycle. Instinct: Lay it's eggs in coffins to devour the corpses inside

  • Kill grave robbers
  • Swarm from above
Si'Lat Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying, Amorphous
Whip of claws and sinew (d8+2 damage 2 piercing) 23 HP 5 armor
Close, Forceful, Reach, Near
Special Qualities: Stretch its grotesque flesh, Disturbing changes of shape

Ah, the Si'lat. Beautifully horrible, and horribly beautiful when it chooses to be. Some call them "hags", but their natural form is grey and pink and looks more like a crude doll than a person. Beware--they don't just borrow, they steal. Faces, voices, memories, emotions. Even if you survive fighting with one, you may lose part of yourself...and even if you don't, they delight in leaving scars of heart and soul that healing cannot touch. And, whatever you do...don't let one into your life, if you can help it. Instinct: Usurp and subvert

  • Steal a mortal's face and voice
  • Prey on the memories of those who look into its eyes
  • It can flee with part of you in tow