Popular Monsters
| The Thing in the Well | Solitary, Large, Stealthy | |
| Dark Tentacles (w[2d12] damage) | 16 HP | 1 armor |
| Reach, Near | ||
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
| Clockwork Defender | Group, Large, Organized, Construct | |
| Crushing blows from metal limbs (d8+2 damage) | 12 HP | 3 armor |
| Forceful | ||
| Special Qualities: Metal, Clockwork, Well-hidden weak spot | ||
"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
| Otyugh | Solitary, Large | |
| Tentacles (d10+3 damage) | 20 HP | 1 Armor |
| Close, Reach, Forceful | ||
| Special Qualities: Filth Fever | ||
The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul
- Infect someone with filth fever
- Fling someone or something
| The Shadows That Melt Flesh | Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous | |
| Millions of tiny bites (b[2d6-2] damage) | 6 HP | 1 armor |
| Hand, Ignores Armor | ||
| Special Qualities: Completely intangible swarms | ||
Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
| Fire Beetle | Horde, Small | |
| Flames (d6 damage ignores armor) | 3 HP | 3 Armor |
| Near | ||
| Special Qualities: Full of flames | ||
Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
Recent Monsters
| Arthas, the Lich King | Solitary, Large, Magical, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying | |
| Swing the Frostmourne. To rot the flesh. To command the dead. (b[2d10+6] damage 4 piercing) | 26 HP | 7 armor |
| Forceful, Reach, Near, Far | ||
| Special Qualities: Can freeze everything at touch distance., Chilling and death presence. | ||
Arthas Menethil, Crown Prince of Lordaeron and Knight of the Silver Hand, was the son of King Terenas Menethil II and heir to the throne. He was trained as a paladin by Uther the Lightbringer and was inducted into the Order of the Silver Hand. Arthas also had a romantic relationship with the kind sorceress Jaina Proudmoore. Committed to the protection of his people, Arthas was determined to stop the plague spreading throughout Lordaeron. Despite his promising beginnings, Arthas became one of the most powerful and evil beings Azeroth would ever know. Although he killed the necromancer Kel'Thuzad, Arthas was unable to stop the spread of the plague and resorted to increasingly desperate methods, such as purging the city of Stratholme. Taking up the cursed runeblade Frostmourne, Arthas was able to defeat the demon Mal'Ganis, but he lost his soul in the process. Becoming a death knight of the Scourge, he led the undead in destroying Lordaeron, Quel'Thalas, and Dalaran. Arthas later made his way to the Frozen Throne of Icecrown and merged with the Lich King. Instinct: Extinguish life
- Raise the Scourge, Corrupt with Frostmourne
- Unholy magic
- Steal the souls.
- Raise the Scourge
- Knowledge of Ner'Zhul
| Raye Gunn | Solitary, Organized, Intelligent, Cautious, Hoarder | |
| Raye Gunn's Raygun (b[2d10+2] damage 3 piercing) | 16 HP | 4 armor |
| Close, Far | ||
Owner and Proprietress of Raye Gunn’s Rayguns, a store primarily focused on laser weapons and laser based target finders. Originally started as a surplus store just after the war against the Redneck Regency, now also does repair and parts replacement. Instinct: Upsell!
- #1 in Laser Weapons and Laser Weapon Accessories!
- Alarm: Raye punches the silent alarm. 1d6 members of law enforcement will arrive shortly.
| Soul Clam | Horde, Small, Magical, Cautious, Planar | |
| Infernally sharp shell-clamps (d6+4 damage 3 piercing) | 7 HP | 4 armor |
| Close, Forceful | ||
| Special Qualities: Armoured shell, Infernal Pearl | ||
Does hell have clams? Why wouldn't it. But they sure love souls! Guess what their pearl is made of? Instinct: To feed
- Clamp down with great power
- Drain life and souls
- Manifest profane soul arts
| veldren o necromante do abismo | Solitary, Magical, Intelligent | |
| versões de feitiços corrompidos pelo abismo (d10 damage) | 12 HP | 4 armor |
| Close, Ignores Armor, Far | ||
Veldren é um aristocrata elfo que abandonou sua essência para se devotar a trazer os deuses do abismo para o plano comum. É muito inteligente e poderoso, tem o conhecimento relativo a um arquimago Instinct: Abrir o portal e dar poder aos deuses do abismo
- um poderoso mago que usa energia corrompida do abismo
- repelir: quando perto do portal ou usando energia extraída do piche negro rola 1d4 com 1 repele ataques, com 2 redireciona para o inimigo com mais vida, com 3 recupera vida e com 4 fortalece seu escudo mágico em 1
- escudo é imune a ataques físicos comuns
- tem fraqueza à bondade e pureza
| Doppelganger | Solitary, Magical, Stealthy, Devious, Terrifying, Amorphous | |
| Vein Whip (d8 damage) | 23 HP | 5 armor |
| Close, Reach, Near | ||
| Special Qualities: Stay your blade- on a failed CHA check, it takes on the form of a loved one to make it's enemies hesitate | ||
An assassin born of profane magic and alchemy. Its body can change to match the shape of its prey. It spreads fear and paranoia everywhere it goes. Instinct: Murder and sabotage
- Imitation- The doppelganger can become anyone that it kills
- Mimic Sound- The creature can mimic any sound it hears, projecting it over a large distance.
- Empathic- it can sense the emotions of others