Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Otyugh Solitary, Large
Tentacles (d10+3 damage) 20 HP 1 Armor
Close, Reach, Forceful
Special Qualities: Filth Fever

The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul

  • Infect someone with filth fever
  • Fling someone or something
This monster is from the core Dungeon World book
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book

Recent Monsters

Void Weaver Solitary, Magical, Intelligent
Thread tear (d10 damage) 12 HP 0 armor
Close, Ignores Armor, Near, Far

Void magic manipulates the space between Weave threads rather than the threads themselves. Void practitioners specialize in creating teleportation gaps, silencing or redirecting spells and attacks, manipulating time, and weaponizing the emptiness. Void weavers attack by tearing at the threads, sending ripple or wave-like distortions through reality toward their enemies. They can also collapse threads around victims, creating crushing pressure and suffocating emptiness. Summoning planar beings from the void is possible but dangerous—what emerges has its own agenda and cannot be fully controlled. Instinct: To spread control and fear using void magic

  • Cast Void Magic
  • Blink/Teleport through void space
Vineling Group, Intelligent
Whipping Vines (d8 damage) 6 HP 1 armor
Close, Reach

A mass of vines and foliage that has taken a humanoid shape. They lash out with long vines to attack their enemies and to slowly break down any structures they are around. They can be commonly found at ruins in the wilderness helping to return them to nature. They also have the ability to move quickly through underbrush, morphing into the foliage and reforming else-where. Instinct: Breakdown Structures

  • Entangle
  • One with the Underbrush
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Beehemoth Solitary, Large
Claws, Stinger (d10+4 damage) 20 HP 1 armor
Forceful, Reach

Deep in the wilderness some forms of bees create massive underground hives that will popup out of the ground in the form of giant hexagonal blooms. These hives are guarded by huge Beehemoth that are grown in giant gestation chambers below the ground. More resembling a beefed up hornet, the creatures only goal in life is to keep the hive safe. They have no value for their own life or wellbeing as long as their goals are kept. Instinct: Protect Hive

  • Fly by Attack
  • Flight
  • Impale
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Gnoll Slave Driver Group, Stealthy, Intelligent
Whip (d8+2 damage) 7 HP 1 armor
Close, Near

Gnolls seldom take slaves, at least not in the long term, but some of their kind take a sick pleasure in capturing and dominating their enemies. Slave Drivers specialize in instilling fear into enemies and favor using whips over their own claws and teeth. Instinct: Instill Fear, Dominate, Capture

  • Ensnaring
  • Intimidate
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Gnoll Mystic Solitary, Magical, Divine, Devious, Intelligent
Spirit Strike (d6+2 damage) 12 HP 4 armor
Close, Reach, Ignores Armor, Far

A sacred roll for female Gnolls is that of the mystic. These gnolls specialize in not only communicating with ancient spirits, but also using them to defend their clan. Gnoll Mystics are just as much feared by most of their tribe as they are respected. Instinct: Predict the future, find areas of intense magic

  • Commune with the Spirits
  • Soul Manipulation
  • Cause debuffs.
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.