Popular Monsters
| The Thing in the Well | Solitary, Large, Stealthy | |
| Dark Tentacles (w[2d12] damage) | 16 HP | 1 armor |
| Reach, Near | ||
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
| Clockwork Defender | Group, Large, Organized, Construct | |
| Crushing blows from metal limbs (d8+2 damage) | 12 HP | 3 armor |
| Forceful | ||
| Special Qualities: Metal, Clockwork, Well-hidden weak spot | ||
"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
| Otyugh | Solitary, Large | |
| Tentacles (d10+3 damage) | 20 HP | 1 Armor |
| Close, Reach, Forceful | ||
| Special Qualities: Filth Fever | ||
The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul
- Infect someone with filth fever
- Fling someone or something
| The Shadows That Melt Flesh | Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous | |
| Millions of tiny bites (b[2d6-2] damage) | 6 HP | 1 armor |
| Hand, Ignores Armor | ||
| Special Qualities: Completely intangible swarms | ||
Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
| Fire Beetle | Horde, Small | |
| Flames (d6 damage ignores armor) | 3 HP | 3 Armor |
| Near | ||
| Special Qualities: Full of flames | ||
Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
Recent Monsters
| Sporeling | Horde, Small, Amorphous | |
| Flailing Limbs (d6+2 damage) | 10 HP | 1 armor |
| Close, Forceful | ||
Sporelings, those mushroom creatures, are pretty dumb, you would know if you fought them. Unfortunately if you've fought one you've fought another, and another, and a third one, and a fourth one... wow, thats a lot of sporelings, they just keep coming, hmmmm. have you considered going after the Mycelium Heart that's summoning all of them? No? oh, well you might want to get on that. Instinct: To follow orders
- Attack mindlessly
| Mycelium Heart | Commader, Large, Divine, Devious, Organized | |
| Spore Cloud (b[2d6] damage) | 16 HP | 1 armor |
| Ignores Armor, Far | ||
| Special Qualities: Telepathic | ||
Ancient and dark, until recently locked away, the Mycelium Heart is hungry. Its minions are beginning to spread its influence. once its prison now its home, its cave beneath the mountains glows with bioluminescent light as the being in the center pulses with an insane psionic power. Be careful adventurer, its sporelings are the least of your worries, as the clouds of spores it releases connect you to the Hearts powerful mind. Instinct: To spread its influence
- Anything hit with a spore cloud, might need to make a defy danger to not be
- Summon Sporelings
| Patchwork Knight | Group, Large, Organized, Construct, Terrifying | |
| Massive Claws (b[2d8+4] damage 2 piercing) | 18 HP | 3 armor |
| Forceful | ||
| Special Qualities: The eyes of these creatures are the only consistant thing between them, they are all made with a shining black stone., Its made of the bodies of dead creatures, its can repair itself with fresh bodies. | ||
If you have been seen by the stone eyes of the patchwork knight then it is already too late for you, even if by some miracle you do manage to escape, the Knight's Master has already seen you. The Master made the Knights, he crafted them out of scraps of dead flesh. He put stone eyes into their deformed skulls, stone eyes to match his own. The Master designed them as the perfect soldiers for any army, they will follow orders from their superiors without question, and they will compete any task without emotion. I warn you adventurer, should you find one on your journey, it is best to simply surrender to death for the army that comes with The Patchwork Knights is something worse that those Black Gates. Instinct: To utterly destroy the enemies of its master
- perfect soldier: The Beast follows its orders perfectly and to the letter without deviation or remorse
- Military report: the beasts will always report everything they encounter. Anything seen by a Beast is known about by the whole army soon.
| Abbreviation | Group, Small, Stealthy, Organized | |
| claw (d10+2 damage) | 10 HP | 1 armor |
| Close, Near | ||
Instinct: feed
- poison and wait
- Pack instinct - it lets out a low growl that increases in pitch until inaudible on a 7+ roll 1-3 more will appear
| Dice Mimic | Horde, Tiny, Stealthy, Amorphous | |
| Nibble: Bite the hand that rolls it (d4-2 damage) | 6 HP | 4 armor |
| Hand | ||
| Special Qualities: Perfect Camo: The Mimic is indistiguishable from a regular dice until it attacks | ||
"Oh look someone was playing DnD!" For shame, first of all they were playing the best game, Dungeon World, and thats why there are so many d6's. Second they weren't playing, they were getting played, by a bunch of tiny mimics with even tinier razor sharp teeth. Hope your sword is more useful than that poor guys pencil. Instinct: To Awaken at the worst possible moment
- Its Getting Dicey: Just when you thought rolling snake eyes was bad enough, the eyes blinked.
- Nat 1: When you roll the mimic, if you land on a three or lower it grows a set of insect legs and reveals it mandibles