Popular Monsters

The Thing in the Well Solitary, Large, Stealthy
Dark Tentacles (w[2d12] damage) 16 HP 1 armor
Reach, Near

"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

  • Politely collect tribute
  • Leverage townspeople through secrets
  • Purify water
  • Hide in darkened waters
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Clockwork Defender Group, Large, Organized, Construct
Crushing blows from metal limbs (d8+2 damage) 12 HP 3 armor
Forceful
Special Qualities: Metal, Clockwork, Well-hidden weak spot

"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"

Instinct: Destroy all Intruders! *click* Defend the domain!

  • Display immense and uncaring strength
  • Soldier on, ignoring all damage until the last
  • Reveal a hidden function from the depths of its gearworks
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Otyugh Solitary, Large
Tentacles (d10+3 damage) 20 HP 1 Armor
Close, Reach, Forceful
Special Qualities: Filth Fever

The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul

  • Infect someone with filth fever
  • Fling someone or something
This monster is from the core Dungeon World book
The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
Hand, Ignores Armor
Special Qualities: Completely intangible swarms

Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

  • Devour flesh
  • Impersonate voices
  • Absorb knowledge from those it kills
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
Fire Beetle Horde, Small
Flames (d6 damage ignores armor) 3 HP 3 Armor
Near
Special Qualities: Full of flames

Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame

  • Undermine the ground
  • Burst from the earth
  • Spray forth flames
This monster is from the core Dungeon World book

Recent Monsters

Mormesk l'âme-en-peine Solitaire
(d10 damage) 15 PV 1 armure

Résistance aux dégâts d’acide, de feu, de foudre, de froid et de tonnerre ; contondants, perforants et tranchants infligés par des armes non-magiques qui ne sont pas en argent Immunité contre les dégâts de poison et nécrotiques Immunité contre les états à terre, charmé, empoigné, empoisonné, entravé, paralysé et pétrifié Déplacement intangible. L’âme-en-peine peut traverser créatures et objets mais ne peut pas s’arrêter dans les emplacements qu’ils occupent Sensibilité à la lumière du soleil. L’âme-en-peine est désavantagée lors des jets d’attaque et des tests de Sagesse (Perception) basés sur la vue lorsqu’elle est exposée à la lumière du soleil. Attaque corps à corps absorption de vie : 1d8 dégâts nécrotiques. Jet de constitution pour éviter de voir son maximum de PV réduit de ces dégâts (jusqu'à repos long). 10+ évite, 7-9 perds 1 PV max, 6- perd les dégâts totaux max Instinct:

    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Spectateur Grand, Solitaire
    1d4 18 PV 1 armure
    Morsure

    Rayons oculaires. Le spectateur utilise deux rayons oculaires parmi les suivants. Il ne peut utiliser chaque rayon qu’une seule fois par tour. Chaque rayon cible une créature située à 27 mètres ou moins du spectateur et qui se trouve dans son champ de vision. 1.Rayon de confusion. Jet d'intelligence pour s'en sortir, 6- attaque un allié au corps à corps, 7-9 désavantage à la prochaine action, 10+ gagne une préparation en magie 2.Rayon de paralysie. Jet de constitution pour s'en sortir, 6- paralysé, 7-9 désavantage en action de mouvement, 10+ gagne une préparation en mouvement 3.Rayon de terreur. Jet de sagesse pour s'en sortir : 6- fuit, 7-9 désavantage en action offensive, 10+ gagne une préparation en attaque physique 4.Rayon de blessure 1d8 dégâts nécrotiques Instinct:

    • Renvoi de sort (renvoie sur une autre cible de son choix)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    quimera de páginas Solitary, Magical, Hoarder, Construct, Amorphous
    magias de grimórios antigos (b[2d10] damage) 15 HP 7 armor
    Close
    Special Qualities: as páginas são como asas,

    uma quimera de páginas surge da amálgama de vários grimórios animados pela ganância de Yoleritz o mago louco, ele programou essa defesa para guardar importantes segredos do culto do abismo e da relação dos magos de Yarnam com as entidades abissais. Instinct: atacar quem vasculha os tomos proibidos da biblioteca

    • protege importantes feitiços
    • rola 1d8. resultado 1: 3d6 bola de fogo/ 2: 1d8 raio de energia/ 3: 2d6 raio congelante/ 4: 1d10 nuvem de veneno/ 5: paralisia/ 6: sono/ 7: origami/ 8: 5d6 raio da morte
    devorador da esperança solitário, Large, Magical, Devious, Intelligent, Terrifying, Amorphous
    hipnose que causa paralisia total (d8+3 damage) 10 HP 5 armor
    Far
    Special Qualities: pode se mover entre os corredores vivos da academia de magos de Yarnam sem ser detectado

    O devorador da esperança é uma experiência bem sucedida do culto do abismo. Talvez a mais terrível das armas de defesa da academia de magia de Yarnam. Considere enfrentar um dragão antes de se deparar com este construto que se alimenta das falhas psíquicas de suas vítimas, de suas culpas e medos. Instinct: acusar os pecados e devorar o pecador

    • se alimenta da culpa e do medo
    • Quando encarar o vazio dos olhos do devorador role +SAB; Com 6- receba dano e perca 1 ponto de sabedoria permanentemente. com 7-9 receba dano. Com 10+ o oponente pode contraatacar
    • Quando o Devorador captura sua vítima, precisa de um 10+ para perceber a ilusão em que cai, ou esperar 2 rodadas para ter um vislumbre da verdade
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Reaver Horde, Organized, Intelligent
    Dual blades (b[2d6+2] damage) 3 HP 1 armor
    Close

    Instinct: to pillage

    • Lead the charge
    • Rally the Hounds