Popular Monsters
| The Thing in the Well | Solitary, Large, Stealthy | |
| Dark Tentacles (w[2d12] damage) | 16 HP | 1 armor |
| Reach, Near | ||
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
| Clockwork Defender | Group, Large, Organized, Construct | |
| Crushing blows from metal limbs (d8+2 damage) | 12 HP | 3 armor |
| Forceful | ||
| Special Qualities: Metal, Clockwork, Well-hidden weak spot | ||
"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
| Otyugh | Solitary, Large | |
| Tentacles (d10+3 damage) | 20 HP | 1 Armor |
| Close, Reach, Forceful | ||
| Special Qualities: Filth Fever | ||
The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul
- Infect someone with filth fever
- Fling someone or something
| The Shadows That Melt Flesh | Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous | |
| Millions of tiny bites (b[2d6-2] damage) | 6 HP | 1 armor |
| Hand, Ignores Armor | ||
| Special Qualities: Completely intangible swarms | ||
Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
| Fire Beetle | Horde, Small | |
| Flames (d6 damage ignores armor) | 3 HP | 3 Armor |
| Near | ||
| Special Qualities: Full of flames | ||
Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
Recent Monsters
| Goose-Ghoul | Group, Small, Organized, Planar | |
| Spectral Honk (b[2d8] damage 1 piercing) | 6 HP | 1 armor |
| Close, Reach, Ignores Armor, Near | ||
| Special Qualities: Feed on Flesh | ||
Goose Ghouls are monstrous fowl who will devour flesh to protect their kingdom. They came into existence after a horrific battle several thousand years ago where their kingdom was all but destroyed by an interdimensional space worm on the hunt for Goose Juice. Haunted by this destruction, their souls became spectral ghouls, moving through time, space, and dimensions to protect their precious Goose Juice. Instinct: To defend Goose Kingdom
- Spectral Fowl
- Assemble the Gaggle
- Transcend Space-Time
| The Sommolier | Solitary, Divine, Devious, Intelligent, Cautious, Planar, Amorphous | |
| Starlight Blast (w[2d10+2] damage) | 23 HP | 7 armor |
| Close, Near, Far | ||
| Special Qualities: Crystal Structure | ||
A construct made of crystal and starlight who wants to ensure the Goose Juice is paired with the right soul. If it deems the pairing inappropriate, it's ruling will prevent the seeker from ever obtaining Goose Juice, leaving a permanent mark on their soul. Instinct: To ensure the right pairing.
- Pass Judgment
- Soul Brand
- Intergalactic Ruling
| Honk-Arthur | Solitary | |
| Peck (w[2d10+2] damage 2 piercing) | 12 HP | 3 armor |
| Close | ||
| Special Qualities: Diamond Beak | ||
The King of Geese, guardian of the Fractal Orchard and producer of Goose Juice. Honk-Arthur possesses a diamond beak and will use it to protect the valuable juice from falling into the wrong hands. Instinct: To protect the Goose Juice
- Diamond Peck
| Interdimensional Space Worm | Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Amorphous | |
| Gastric Acid (d12+3 damage) | 29 HP | 7 armor |
| Reach, Ignores Armor, Near, Far | ||
Larry is a massive space worm who slithers out through holes it eats in dimensional veils. When he appears, a scent of ozone and cheap neon comes with him. He is translucent, 30 feet long, and has a mouth full of rows and rows of sharp, rainbow-colored teeth. He has no apparent eyes or limbs. He speaks by vibrating time and space. Larry is constantly hunting for the ultimate and legendary substance that will finally satiate his hunger - Goose Juice. When Larry becomes too hungry, his interdimensional metabolism drops, and he begins to warp reality around him - the folk of the land begin to smell color, see time, and hear emotion. People's ability to speak may be replaced by honks. If he becomes ravenous, he begins to eat chunks of the local landscape to sustain his energy, leaving holes in the wake of his rampage. Instinct: To consume the ultimate dimensional flavor.
- Devour Reality
- Nonsensical Statements
- Dimensional Step
- Warp Reality
- Melt Memories
| Saw Golem | Solitary, Huge, Divine, Cautious, Construct, Terrifying, Amorphous | |
| Huge Sawblade (d10+9 damage 3 piercing) | 29 HP | 7 armor |
| Reach, Forceful, Near | ||
| Special Qualities: Giant Gripper, Heavy Duty Steel, Arboreal Processing | ||
This tracked vehicle has thick metal armor, a thick glass cabin, and a number of lever controls that operate the saw and gripper arms, and each track, independently of each other. The interchangeable saw blades cut the trees, which are typically either thrown aside, or shoved into the chipper with the gripper. Since the fall of its parent company, it has fallen to using its forestry tools on organic beings who appear to want to impede its work. Instinct: to Clear the Forest
- Chuck Wood