Popular Monsters
| The Thing in the Well | Solitary, Large, Stealthy | |
| Dark Tentacles (w[2d12] damage) | 16 HP | 1 armor |
| Reach, Near | ||
"Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour
- Politely collect tribute
- Leverage townspeople through secrets
- Purify water
- Hide in darkened waters
| Clockwork Defender | Group, Large, Organized, Construct | |
| Crushing blows from metal limbs (d8+2 damage) | 12 HP | 3 armor |
| Forceful | ||
| Special Qualities: Metal, Clockwork, Well-hidden weak spot | ||
"The Old Ones, they knew much. Not the alchemy of man nor the sorcery of warlocks and the like. No, this is the magic of gears and pulleys, the sorcery of science. Watch your every step in the tower: be wary or you may call to life the ancient defense systems. You'll know the Defenders have awoken long before you face them, that's for sure; they're louder than a stomping giant and their hulls scrape the stone walls. You'll hear them coming, I'm sure you can avoid them, go on in the tower. Me? I... I'll stay out here. Got to have a lookout post, right?"
Instinct: Destroy all Intruders! *click* Defend the domain!
- Display immense and uncaring strength
- Soldier on, ignoring all damage until the last
- Reveal a hidden function from the depths of its gearworks
| Otyugh | Solitary, Large | |
| Tentacles (d10+3 damage) | 20 HP | 1 Armor |
| Close, Reach, Forceful | ||
| Special Qualities: Filth Fever | ||
The mating call of the otyugh is a horrible, blaring cry that sounds like a cross between an elephant dying and an over-eager vulture. The otyugh spends much of its time partly submerged in filthy water and prefers eating garbage over any other food. As a result, it often grows fat and strong on the offal of orcs, goblins and other cave-dwelling sub-humans. Get too close, however, and you’ll have one of its barbed tentacles dragging you into that soggy, razor-toothed maw. If you get away with your life, best get to a doctor, or your victory may be short lived. Instinct: To befoul
- Infect someone with filth fever
- Fling someone or something
| The Shadows That Melt Flesh | Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous | |
| Millions of tiny bites (b[2d6-2] damage) | 6 HP | 1 armor |
| Hand, Ignores Armor | ||
| Special Qualities: Completely intangible swarms | ||
Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread
- Devour flesh
- Impersonate voices
- Absorb knowledge from those it kills
| Fire Beetle | Horde, Small | |
| Flames (d6 damage ignores armor) | 3 HP | 3 Armor |
| Near | ||
| Special Qualities: Full of flames | ||
Scarabaeus pyractomena! What a delightful creature—see how its carapace glitters in the light of our torches? Not too close now, they’re temperamental, you see. The fire in their belly isn’t just metaphorical, no. Watch as I goad the beast. Aha! A spout of flame! Unexpected, isn’t it? One of these creatures alone, if it comes up from below, can be a hellish nuisance to a farmstead or village. A whole swarm? There’s a reason they call it a conflagration of fire beetles. Instinct: To enflame
- Undermine the ground
- Burst from the earth
- Spray forth flames
Recent Monsters
| Joined Shadow-Druid | Solitary, Magical, Devious, Intelligent, Planar, Terrifying | |
| Virulent bolt/claw (b[2d8+2] damage) | 20 HP | 6 armor |
| Close, Forceful, Ignores Armor, Near, Far | ||
| Special Qualities: It stinks horrendously | ||
A fully joined member of the Shadow-Druids...or at least, what's left of them. Instinct: To bring death and decay
- Infect, suborn, consume
- Spells of shade and foulness
- The spores, the spores, the spores will tell
- The Shadow-Fungus lives, even if the body dies
| Repair Bot | Group, Small, Construct | |
| Wielding Torch (w[2d6] damage) | 6 HP | 2 armor |
| Close, Ignores Armor | ||
| Special Qualities: Hotwire, Mindless | ||
A common antimonious repair droid. Commonly sound in space vessels and facilities, these helpful droids keep machines running even in the most dire of situations. They have been know to get temperamental if left running too long, attacking individuals they see destroying property they repair. They are programed to understand most basic languages and will take orders from almost anyone if it fits into their programed tasks. Instinct: to repair and protect
- Wield
- Repair (1d8 to robotic targets)
| Auto Stock Droid | Solitary, Cautious, Construct | |
| Shoot Soda Can (w[2d8] damage, Forceful) | 16 HP | 5 armor |
| Near, Far | ||
| Special Qualities: Mindless, Slow Hover | ||
A 100% automated droid that travels around the galaxy refilling venting machines. The design of the droid is somehow very intimidating and it's slow purposeful movements put some on edge. In reality they are completely harmless, but will defend itself by shooting soda and snack good at attackers or by crushing them with its pincher arms. It's slow movement are to ensure that the contents inside don't get damaged or explode when opened. These droids are capable of FTL travel and can be found all over in remote areas of the galaxy. Instinct: to refill
- Hovering Menecingly
- Grabber Hands (1d6)
- Energy Shields (Lower armor by 3 if they are disabled)
| Barkhopper | Group, Small | |
| Pollen Spit (d6 damage) | 6 HP | 2 armor |
| Near, Ignores Armor | ||
| Special Qualities: Pleasant Smell, Dark Vision | ||
These large frog like creatures are the size of a medium dog. They have a thick bark like skin and natural camouflage for wooded areas. They are not normally violent unless defending their territory. They can impale people with their large tusks or spit pollen at targets from range. They release a pleasant smell that sometimes causes people to accidently wonder into their lands. Instinct: to defend territory
- Jumping Ram (1d8, 1 pierce)
- Death Scent (explode in sweet pollen when they die)
| Vine-a-peed | Horde, Small, Stealthy | |
| Mouth, Thorns (w[2d6] damage 3 piercing) | 6 HP | 0 armor |
| Close | ||
| Special Qualities: Vine Walker | ||
A strange mix of vegetation and insect. The Vine-A-Peed hides in the undergrowth of vegetation waiting to strike at a target. They prefer to wait until their target is alone but will attack groups when hungry enough. Instinct: to hunt and eat
- Hide and Strike
- Blend In