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  • Milo - Water Weird Demon Solitary, Huge, Magical, Intelligent
    tendrils (d10+3 damage 1 piercing) 24 HP 6 armor
    Reach, Near
    Special Qualities: Can roll 1d6 for additional armour of water or shadown

    A young boy drowned in a desecrated pool - brought back as a seemingly normal boy with memory lapses. A demon with control over water and shadow. Instinct: To consume water; vengeance;

    • Shadown/water whip
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  • Dragon Cat Solitary, Huge, Stealthy, Devious, Intelligent, Hoarder
    Claw Swipe (d8+3 damage 2 piercing) 24 HP 1 armor
    Reach, Near
    Special Qualities: Wings, Mischievous

    The Dragon Cat is a massive cat about the size of a tavern. It is very rare and tends to live far from civilization. It has massive fluffy wings that carry it great distances. It likes to steal and hoards interesting items as a way to keep it occupied, and from getting lonely. It does sometimes still get lonely, however, and may attempt to make friends. It often accidentally kills its new friends, especially if they don't know how to respect the Dragon Cat's need for autonomy. Instinct: to protect it's hoard.

    • Collect interesting and novel items.
    • Play with prey for pleasure.
    • Sweet one moment, vicious the next.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Candle King Solitary, Magical, Divine, Organized, Amorphous
    Drake's Bone Club (d10+6 damage) 19 HP 5 armor
    Close, Forceful

    King Siegfried was embalmed in wax upon his death to guard the way to the Burning Wheel. Instinct: Guard the Scarlet Prison from intruders

    • Preside over the Hall of Judgment
    • Call for Aid- Summons Candle Saints from the gallery
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Neothelid Solitary, Huge, Magical, Intelligent, Planar, Terrifying
    (d12+5 damage 2 piercing) 24 HP 5 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: ,

    Instinct:

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  • Kamineko Solitary, Small, Stealthy, Divine, Organized, Intelligent, Hoarder, Terrifying
    Pounce (b[2d12+4] damage 4 piercing) 14 HP 3 armor
    Close, Reach, Near
    Special Qualities: Faintly shimmering

    The Kamineko is a spirit that regularly takes on the body of a recently deceased Nekojin offered in reverence to the spirit. Instinct: Protect Nekoshima

    • Rule by Divine Right
    • Ruffle their feathers
    • Summon Nekojin
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  • Candle Saints Group, Large, Magical, Divine
    Fire Ball (d8+2 damage) 14 HP 4 armor
    Near, Far

    The ancient saints of Stalgos were mummified in beeswax and covered in sacred talismans. When their souls pass through the Black Gates, their bodies continue to serve by guarding the hall of the honored dead. Instinct: Turn the living to wax to keep the soul pyres burning

    • Guard the Grave of Kings within the Barrow Maze
    • Melting Gaze- The burning eyes of the saints can permanently turn flesh to wax
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  • The Grey Widow Horde, Tiny, Organized
    Spider Bite- Gives the Poison debuff, numbs the body (d4-2 damage 1 piercing) 3 HP 0 armor
    Hand
    Special Qualities: Webbing- Creates curtains of webs as strong as steel

    The Grey Widow is a type of spider commonly found in crypts and dungeons. They lay their eggs in coffins and mosuliums. When the eggs hatch, the spiders devour the corpses and begin creating nests, grabbing at anything that comes too close to the coffin. Their venom paralyzes their victims, allowing them to slowly pull them into the coffin and slowly devour them, perpetuating the cycle. Instinct: Lay it's eggs in coffins to devour the corpses inside

    • Kill grave robbers
    • Swarm from above
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  • Si'Lat Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying, Amorphous
    Whip of claws and sinew (d8+2 damage 2 piercing) 23 HP 5 armor
    Close, Forceful, Reach, Near
    Special Qualities: Stretch its grotesque flesh, Disturbing changes of shape

    Ah, the Si'lat. Beautifully horrible, and horribly beautiful when it chooses to be. Some call them "hags", but their natural form is grey and pink and looks more like a crude doll than a person. Beware--they don't just borrow, they steal. Faces, voices, memories, emotions. Even if you survive fighting with one, you may lose part of yourself...and even if you don't, they delight in leaving scars of heart and soul that healing cannot touch. And, whatever you do...don't let one into your life, if you can help it. Instinct: Usurp and subvert

    • Steal a mortal's face and voice
    • Prey on the memories of those who look into its eyes
    • It can flee with part of you in tow
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  • Arthas, the Lich King Solitary, Large, Magical, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying
    Swing the Frostmourne. To rot the flesh. To command the dead. (b[2d10+6] damage 4 piercing) 26 HP 7 armor
    Forceful, Reach, Near, Far
    Special Qualities: Can freeze everything at touch distance., Chilling and death presence.

    Arthas Menethil, Crown Prince of Lordaeron and Knight of the Silver Hand, was the son of King Terenas Menethil II and heir to the throne. He was trained as a paladin by Uther the Lightbringer and was inducted into the Order of the Silver Hand. Arthas also had a romantic relationship with the kind sorceress Jaina Proudmoore. Committed to the protection of his people, Arthas was determined to stop the plague spreading throughout Lordaeron. Despite his promising beginnings, Arthas became one of the most powerful and evil beings Azeroth would ever know. Although he killed the necromancer Kel'Thuzad, Arthas was unable to stop the spread of the plague and resorted to increasingly desperate methods, such as purging the city of Stratholme. Taking up the cursed runeblade Frostmourne, Arthas was able to defeat the demon Mal'Ganis, but he lost his soul in the process. Becoming a death knight of the Scourge, he led the undead in destroying Lordaeron, Quel'Thalas, and Dalaran. Arthas later made his way to the Frozen Throne of Icecrown and merged with the Lich King. Instinct: Extinguish life

    • Raise the Scourge, Corrupt with Frostmourne
    • Unholy magic
    • Steal the souls.
    • Raise the Scourge
    • Knowledge of Ner'Zhul
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  • Raye Gunn Solitary, Organized, Intelligent, Cautious, Hoarder
    Raye Gunn's Raygun (b[2d10+2] damage 3 piercing) 16 HP 4 armor
    Close, Far

    Owner and Proprietress of Raye Gunn’s Rayguns, a store primarily focused on laser weapons and laser based target finders. Originally started as a surplus store just after the war against the Redneck Regency, now also does repair and parts replacement. Instinct: Upsell!

    • #1 in Laser Weapons and Laser Weapon Accessories!
    • Alarm: Raye punches the silent alarm. 1d6 members of law enforcement will arrive shortly.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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