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Candy Group, Small, Intelligent, Hoarder Teeth & Claws (d8+4 damage 1 piercing) 6 HP 1 armor Close, Forceful Special Qualities: Shape Changer An orphaned Halfling, adopted by Aureon, The World Dragon’s Daughter, Aurelis. Growing up in The Scarlet Wood under the care of a Demi-God, was given a connection to the world beyond appreciation. She learned to be able to transform into other creatures of the world. Instinct: Win The Tournament
- Charm with their naivete
- Become a Beast of Land or Sky
- Use their animal form to solve a problem
- Summon a flock of geese to do her bidding
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Hilaros Group, Magical, Devious, Intelligent The Mallet of Ailes (d6+2 damage) 6 HP 3 armor Close, Forceful, Ignores Armor The Firbolg Son of his Villages Chief deep in The Scarlet Woods. Who ran from responsibility to experience and tell the grand stories of the world after meeting Sortas, The God of Magic at one of Sortas’ parties. Realizing his innate ability to affect the world around him with his songs. Instinct: Win The Tournament
- Weave magic into their performance
- Heal Their Allys with their songs
- Confuse and Beguile the opposition
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Gnarled Ivy Group, Stealthy, Intelligent, Hoarder Flintlock Pistol (d8 damage) 6 HP 1 armor Close, Reach, Far Overview: A Tabaxi who grew up along side his twin brother Scarlet Poppy, honing their craft of thievery to become a master thief. Spending their time stealing magic items and artifacts from the anti-magic society known as “The Fellowship”. Now, on his adventures, he has become a crack shot with a flintlock pistol. Instinct: Win The Tournament
- Hide away in the shadows
- Shoot the opposition in the back
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Oriff of Aranore Group, Small, Magical, Intelligent, Cautious Pen, The Living Sword (b[2d8] damage 1 piercing) 6 HP 3 armor Close, Ignores Armor, Far A Dwarf hailing from The Archives, a hollowed out mountain filled with a catalog and collection of almost everything and anything. Where he learned the way of Semiotics (A.K.A. Pattern magic) to read the world around them and perform seemingly odd actions to create fantastical outcomes. Instinct: Win The Tournament
- Defend themselves and others with Magic
- Affect The Pattern to Solve a Problem
- Command his familiar to distract
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Arauthator Solitaire, Enorme, 45 PV, 3 armure Proche, Allonge Special Qualities: Battement d'ailes (1d10 + bouscule), Déchirures de griffes (2d6), Morsure (3d4), Souffle de froid (1d8 + faible, ralenti), Coup de queue (2d4) Dans chaque tour, fait soit 3 attaques (4 chances sur 6) soit un souffle de froid (2 chances sur 6)/ 3 attaques : Ailes ou Queue + Griffes + Morsure (réciproque et reste qui n'ont pas attaqué, 1d3) Souffle de froid : cône devant le dragon, large (bouge la tête) Instinct:
- Défendre son antre
- Protéger son trésor
- Faire régner les dragons
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Strange Swamp Creature (Woodfall) Solitary, Small, Stealthy, Devious, Hoarder, Construct Tentacle whip (d6 damage) 12 HP 1 armor Close This creature was created a century ago by the wizard who lived in the tower before the witches ever came to Woodfall. It scuttles around the swamp at great speeds collecting things which interest it. It stores its findings in a hollowed out tree stump it wears, as well as in its hidden lair. If players leave anything lying around the swamp, even if hidden, this creature has a cumulative 5% chance of finding it every day. Instinct: to collect and steal
- Pick a pocket
- Disappear into the woods
- Drop trinkets to prevent chase
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Joined Shadow-Druid Solitary, Magical, Devious, Intelligent, Planar, Terrifying Virulent bolt/claw (b[2d8+2] damage) 20 HP 6 armor Close, Forceful, Ignores Armor, Near, Far Special Qualities: It stinks horrendously A fully joined member of the Shadow-Druids...or at least, what's left of them. Instinct: To bring death and decay
- Infect, suborn, consume
- Spells of shade and foulness
- The spores, the spores, the spores will tell
- The Shadow-Fungus lives, even if the body dies
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Repair Bot Group, Small, Construct Wielding Torch (w[2d6] damage) 6 HP 2 armor Close, Ignores Armor Special Qualities: Hotwire, Mindless A common antimonious repair droid. Commonly sound in space vessels and facilities, these helpful droids keep machines running even in the most dire of situations. They have been know to get temperamental if left running too long, attacking individuals they see destroying property they repair. They are programed to understand most basic languages and will take orders from almost anyone if it fits into their programed tasks. Instinct: to repair and protect
- Wield
- Repair (1d8 to robotic targets)
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Auto Stock Droid Solitary, Cautious, Construct Shoot Soda Can (w[2d8] damage, Forceful) 16 HP 5 armor Near, Far Special Qualities: Mindless, Slow Hover A 100% automated droid that travels around the galaxy refilling venting machines. The design of the droid is somehow very intimidating and it's slow purposeful movements put some on edge. In reality they are completely harmless, but will defend itself by shooting soda and snack good at attackers or by crushing them with its pincher arms. It's slow movement are to ensure that the contents inside don't get damaged or explode when opened. These droids are capable of FTL travel and can be found all over in remote areas of the galaxy. Instinct: to refill
- Hovering Menecingly
- Grabber Hands (1d6)
- Energy Shields (Lower armor by 3 if they are disabled)