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  • Oruun Solitary, Huge, Magical
    Crush and Trample (d12+5 damage) 20 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Dexterous Mandibles

    The Oruun are the harbingers of the burning wood. They drag their titanic carapace across the countryside, burning everything underfoot in their search for water to quench their thirst. Instinct: Search for water

    • Burn the countryside
    • Oruun Song- deafening vibrations like rolling thunder
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  • Piper Fink Group, Small, Organized, Intelligent, Cautious, Hoarder
    Teeth (d6 damage) 6 HP 1 armor
    Close
    Special Qualities: Grabby Tail

    Piper Fink is a Ratten in the pornographic crystalcast industry who owns her own studio which doubles as an escort service. She doesn't like fighting and has a modest security staff on site which she calls for immediately on any threat to her person, merchandise, or employees. Instinct: To bring pleasure to others

    • SECURITY!
    • Rat Race
    • Natural Climber
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mercenaries Horde, Organized, Intelligent
    Weapons of the Trade (d6+2 damage) 7 HP 1 armor
    Close, Near

    It's a tough job, but someone's gotta do it. Instinct: Burn and Pillage

    • Fight for gold and glory
    • Call for reinforcement
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  • Chompkin Riders Horde, Cautious
    Beak and Blade (b[2d6+2] damage 1 piercing) 3 HP 2 armor
    Close
    Special Qualities: Leap- spring into the air and glide for short distances

    The people of the Taziran desert ride a race of large, flightless birds into battle called Chompkin. While not as large or powerful as common war horses, they're much more agile and better suited to running across the sun-scorched dunes of the Gold Coast. The birds themselves are ill-tempered and difficult to tame. Their diet consists almost entirely of serpents, but they've also been known to take a bite of unwary humans as well... Instinct: To flank and ravage

    • Desert Scouts- quickly dash through difficult terrain and obstacles
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  • Enhanced Choker Group, Small, Stealthy, Amorphous
    Elastic grasp (d10+2 damage 1 piercing) 17 HP 4 armor
    Close, Reach
    Special Qualities: Cartilage "bones", extreme speed

    An ordinary choker is already bad enough--a nasty thing of cartilage and sinew and starfish-hands covered in needles. But the Burning Eye shapes its servants to its wicked will, and grants them greater power in exchange for devotion. These chokers can slip from shadow to shadow without passing through the light they abhor, and have some limited magical prowess in addition to their speed and durability. Their speed and agility is even further enhanced, to outright supernatural levels. Don't fight them without a plan...or at least without some expendable targets, since they only really care about their next meal if the Burning Eye has not cast its gaze upon them. Instinct: To eat flesh and spurn light

    • Squeeze out the breath of life
    • Shadow-walking to flank prey
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  • Milo - Water Weird Demon Solitary, Huge, Magical, Intelligent
    tendrils (d10+3 damage 1 piercing) 24 HP 6 armor
    Reach, Near
    Special Qualities: Can roll 1d6 for additional armour of water or shadown

    A young boy drowned in a desecrated pool - brought back as a seemingly normal boy with memory lapses. A demon with control over water and shadow. Instinct: To consume water; vengeance;

    • Shadown/water whip
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  • Dragon Cat Solitary, Huge, Stealthy, Devious, Intelligent, Hoarder
    Claw Swipe (d8+3 damage 2 piercing) 24 HP 1 armor
    Reach, Near
    Special Qualities: Wings, Mischievous

    The Dragon Cat is a massive cat about the size of a tavern. It is very rare and tends to live far from civilization. It has massive fluffy wings that carry it great distances. It likes to steal and hoards interesting items as a way to keep it occupied, and from getting lonely. It does sometimes still get lonely, however, and may attempt to make friends. It often accidentally kills its new friends, especially if they don't know how to respect the Dragon Cat's need for autonomy. Instinct: to protect it's hoard.

    • Collect interesting and novel items.
    • Play with prey for pleasure.
    • Sweet one moment, vicious the next.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Candle King Solitary, Magical, Divine, Organized, Amorphous
    Drake's Bone Club (d10+6 damage) 19 HP 5 armor
    Close, Forceful

    King Siegfried was embalmed in wax upon his death to guard the way to the Burning Wheel. Instinct: Guard the Scarlet Prison from intruders

    • Preside over the Hall of Judgment
    • Call for Aid- Summons Candle Saints from the gallery
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Neothelid Solitary, Huge, Magical, Intelligent, Planar, Terrifying
    (d12+5 damage 2 piercing) 24 HP 5 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: ,

    Instinct:

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  • Kamineko Solitary, Small, Stealthy, Divine, Organized, Intelligent, Hoarder, Terrifying
    Pounce (b[2d12+4] damage 4 piercing) 14 HP 3 armor
    Close, Reach, Near
    Special Qualities: Faintly shimmering

    The Kamineko is a spirit that regularly takes on the body of a recently deceased Nekojin offered in reverence to the spirit. Instinct: Protect Nekoshima

    • Rule by Divine Right
    • Ruffle their feathers
    • Summon Nekojin
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