-
Mooncat Group, Huge, Magical, Stealthy, Organized, Planar, Terrifying Ferocious Bites (b[2d8+5] damage 2 piercing) 14 HP 4 armor Reach, Near, Far Special Qualities: Aura of Disquiet Mooncats are a bit of a misnomer, they aren't from the moon per se - so much as they are found in places where the walls between worlds are thin. The moon being one of these places, of course. Extraplanar hunters they love to hunt from their otherworldly domain, dragging prey back into it to feast on at their leisure. No-one has been there and survived it has been said. Instinct: To feed
- Drag prey into an otherworldly space
- Warp light to become invisible
- Distort space to your advantage
- Call its fellows across time and space
- Break space in a grandiiose display
-
Goose-Ghoul Group, Small, Organized, Planar Spectral Honk (b[2d8] damage 1 piercing) 6 HP 1 armor Close, Reach, Ignores Armor, Near Special Qualities: Feed on Flesh Goose Ghouls are monstrous fowl who will devour flesh to protect their kingdom. They came into existence after a horrific battle several thousand years ago where their kingdom was all but destroyed by an interdimensional space worm on the hunt for Goose Juice. Haunted by this destruction, their souls became spectral ghouls, moving through time, space, and dimensions to protect their precious Goose Juice. Instinct: To defend Goose Kingdom
- Spectral Fowl
- Assemble the Gaggle
- Transcend Space-Time
-
The Sommolier Solitary, Divine, Devious, Intelligent, Cautious, Planar, Amorphous Starlight Blast (w[2d10+2] damage) 23 HP 7 armor Close, Near, Far Special Qualities: Crystal Structure A construct made of crystal and starlight who wants to ensure the Goose Juice is paired with the right soul. If it deems the pairing inappropriate, it's ruling will prevent the seeker from ever obtaining Goose Juice, leaving a permanent mark on their soul. Instinct: To ensure the right pairing.
- Pass Judgment
- Soul Brand
- Intergalactic Ruling
-
Honk-Arthur Solitary Peck (w[2d10+2] damage 2 piercing) 12 HP 3 armor Close Special Qualities: Diamond Beak The King of Geese, guardian of the Fractal Orchard and producer of Goose Juice. Honk-Arthur possesses a diamond beak and will use it to protect the valuable juice from falling into the wrong hands. Instinct: To protect the Goose Juice
- Diamond Peck
-
Interdimensional Space Worm Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Amorphous Gastric Acid (d12+3 damage) 29 HP 7 armor Reach, Ignores Armor, Near, Far Larry is a massive space worm who slithers out through holes it eats in dimensional veils. When he appears, a scent of ozone and cheap neon comes with him. He is translucent, 30 feet long, and has a mouth full of rows and rows of sharp, rainbow-colored teeth. He has no apparent eyes or limbs. He speaks by vibrating time and space. Larry is constantly hunting for the ultimate and legendary substance that will finally satiate his hunger - Goose Juice. When Larry becomes too hungry, his interdimensional metabolism drops, and he begins to warp reality around him - the folk of the land begin to smell color, see time, and hear emotion. People's ability to speak may be replaced by honks. If he becomes ravenous, he begins to eat chunks of the local landscape to sustain his energy, leaving holes in the wake of his rampage. Instinct: To consume the ultimate dimensional flavor.
- Devour Reality
- Nonsensical Statements
- Dimensional Step
- Warp Reality
- Melt Memories
-
Saw Golem Solitary, Huge, Divine, Cautious, Construct, Terrifying, Amorphous Huge Sawblade (d10+9 damage 3 piercing) 29 HP 7 armor Reach, Forceful, Near Special Qualities: Giant Gripper, Heavy Duty Steel, Arboreal Processing This tracked vehicle has thick metal armor, a thick glass cabin, and a number of lever controls that operate the saw and gripper arms, and each track, independently of each other. The interchangeable saw blades cut the trees, which are typically either thrown aside, or shoved into the chipper with the gripper. Since the fall of its parent company, it has fallen to using its forestry tools on organic beings who appear to want to impede its work. Instinct: to Clear the Forest
- Chuck Wood
-
Hag Manifest Solitary, Magical, Devious, Intelligent, Hoarder Claws (d8 damage) 12 HP 0 armor Close Taunted and Mocked for her looks she slowly exiled herself from town. Her sadness over time grew into hate as her body twisted and knotted into her crude and cruel form. As her hate festered her energy warped her solace into a foul bog. She stans crooked with her long tattered hair hiding her face. Her pale gnarled skin blends with the gray bog that surrounds her. Her claws pointed, ready to dig and extort pain from her victims. Instinct: Force others to feel her pain
- Cast: Immense Doubt
- Turn Invisible
- Command The Bog
- Cast: Dominate
-
Dolmar Solitary, Huge, Divine, Intelligent, Planar, Terrifying, Amorphous Incinerate (b[3w[3d12+7] damage) 33 HP 6 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: a skeleton dragon as big as a castle Dolmar is the biggest dragon that has existed for the last millennium; he is an undead skeleton dragon. He cannot be damaged or destroyed by magic or steel, only by holy means; his greed is to have all the ash of the world, and therefore he wants to cover the world in ash. He controls the blue flame the hottest flame that combines fire and lightning and with this power he has everything he wants to fulfill his purpose. Instinct: to cover the wrold with ash
- Incineration
- total conrol of the blue flame
-
Zrigal Solitary, Magical, Stealthy, Divine, Terrifying shadow walk (d10+2 damage) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: a black scale human that emits smoke with yellow teeth and eyes A towering 1.80-meter female figure emerges from the gloom, her entire body covered in midnight-black scales that shine like polished obsidian, layered across her form like the armor of an ancient serpent. From the tiny seams between the scales, dark smoke constantly seeps and curls outward, drifting around her shoulders and trailing behind her like a living shadow. Her eyes glow a venomous yellow, narrow and serpentine with vertical pupils that watch the world with cold, predatory intelligence, while her lips part just enough to reveal rows of sharp yellow fangs curved like those of a viper. Instinct: to Gain divine power
- Dragonic magic
- shadow control
- shadow dragonic spells