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Arthas, the Lich King Solitary, Large, Magical, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Terrifying Swing the Frostmourne. To rot the flesh. To command the dead. (b[2d10+6] damage 4 piercing) 26 HP 7 armor Forceful, Reach, Near, Far Special Qualities: Can freeze everything at touch distance., Chilling and death presence. Arthas Menethil, Crown Prince of Lordaeron and Knight of the Silver Hand, was the son of King Terenas Menethil II and heir to the throne. He was trained as a paladin by Uther the Lightbringer and was inducted into the Order of the Silver Hand. Arthas also had a romantic relationship with the kind sorceress Jaina Proudmoore. Committed to the protection of his people, Arthas was determined to stop the plague spreading throughout Lordaeron. Despite his promising beginnings, Arthas became one of the most powerful and evil beings Azeroth would ever know. Although he killed the necromancer Kel'Thuzad, Arthas was unable to stop the spread of the plague and resorted to increasingly desperate methods, such as purging the city of Stratholme. Taking up the cursed runeblade Frostmourne, Arthas was able to defeat the demon Mal'Ganis, but he lost his soul in the process. Becoming a death knight of the Scourge, he led the undead in destroying Lordaeron, Quel'Thalas, and Dalaran. Arthas later made his way to the Frozen Throne of Icecrown and merged with the Lich King. Instinct: Extinguish life
- Raise the Scourge, Corrupt with Frostmourne
- Unholy magic
- Steal the souls.
- Raise the Scourge
- Knowledge of Ner'Zhul
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Raye Gunn Solitary, Organized, Intelligent, Cautious, Hoarder Raye Gunn's Raygun (b[2d10+2] damage 3 piercing) 16 HP 4 armor Close, Far Owner and Proprietress of Raye Gunn’s Rayguns, a store primarily focused on laser weapons and laser based target finders. Originally started as a surplus store just after the war against the Redneck Regency, now also does repair and parts replacement. Instinct: Upsell!
- #1 in Laser Weapons and Laser Weapon Accessories!
- Alarm: Raye punches the silent alarm. 1d6 members of law enforcement will arrive shortly.
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Soul Clam Horde, Small, Magical, Cautious, Planar Infernally sharp shell-clamps (d6+4 damage 3 piercing) 7 HP 4 armor Close, Forceful Special Qualities: Armoured shell, Infernal Pearl Does hell have clams? Why wouldn't it. But they sure love souls! Guess what their pearl is made of? Instinct: To feed
- Clamp down with great power
- Drain life and souls
- Manifest profane soul arts
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veldren o necromante do abismo Solitary, Magical, Intelligent versões de feitiços corrompidos pelo abismo (d10 damage) 12 HP 4 armor Close, Ignores Armor, Far Veldren é um aristocrata elfo que abandonou sua essência para se devotar a trazer os deuses do abismo para o plano comum. É muito inteligente e poderoso, tem o conhecimento relativo a um arquimago Instinct: Abrir o portal e dar poder aos deuses do abismo
- um poderoso mago que usa energia corrompida do abismo
- repelir: quando perto do portal ou usando energia extraída do piche negro rola 1d4 com 1 repele ataques, com 2 redireciona para o inimigo com mais vida, com 3 recupera vida e com 4 fortalece seu escudo mágico em 1
- escudo é imune a ataques físicos comuns
- tem fraqueza à bondade e pureza
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Doppelganger Solitary, Magical, Stealthy, Devious, Terrifying, Amorphous Vein Whip (d8 damage) 23 HP 5 armor Close, Reach, Near Special Qualities: Stay your blade- on a failed CHA check, it takes on the form of a loved one to make it's enemies hesitate An assassin born of profane magic and alchemy. Its body can change to match the shape of its prey. It spreads fear and paranoia everywhere it goes. Instinct: Murder and sabotage
- Imitation- The doppelganger can become anyone that it kills
- Mimic Sound- The creature can mimic any sound it hears, projecting it over a large distance.
- Empathic- it can sense the emotions of others
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Corpse Flower Solitary, Large, Terrifying, Hoarder Bludgeon with sickening tentacle (d10 damage) 20 HP 0 armor Ignores Armor, Near Special Qualities: Tentacles, Deadly breath A giant flower sprung from a seed atop a necromancer's grave. Once grown to the size of a horse, it uses its tentacles to quickly scavenge dead corpses. It mangles them together to later consume to heal and draw strength from. Instinct: To gather and eat corpses
- Consume the vitality of carrion
- Ensnare and hold
- Climb like a spider
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Argent Rhinocerine Juggernaut Group, Large, Magical, Divine Silvery horn-bound weapons (d8+6 damage 3 piercing) 16 HP 4 armor Forceful, Reach Special Qualities: Magic Resistance When you have loyal gigantic rhinos, what better than to armour them up even further and graft weapons to them and enchant them? Why not indeed! Instinct: To obey
- Trample and destroy
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Lunatic Argentank Solitary, Large, Magical, Divine, Intelligent, Cautious, Construct, Amorphous Myriad technomagical weaponry (b[2d10+4] damage 3 piercing) 25 HP 8 armor Reach, Near, Far Special Qualities: Body of Moonsilver, Godminded, Seleno-resonant auto-destructing One of the more potent servants of a lunar cult that shouldn't have been allowed to prosper for so long, and yet they had. A body wrought of marvelous materials clads this rail-riding automaton, with a mind made from the splintered divine essence of lunar gods giving it keen autonomous abilities. Combined together these make it a profound threat, worse, because of the flexible nature of the moonsilver that makes up its being its armaments are polymorphous: One minute it might be unleashing a hail of silvery fléchettes, next it unleashes gouts of silver-laced steam or blasts of silvery light that chill the soul, or worse even more creative things. As long as its inventions have some kind of military application at least. Its primary weakness is its limited mobility, but if its power were to be applied in a more creative sense... even that might be overcome. Instinct: To obey
- Harry foes with silver-laced artillery
- Unleash militarily-focused divine magic with vicious aplomb
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Guardian Trees Horde, Huge, Magical, Devious, Organized, Cautious, Hoarder, Amorphous Immobilize and piercing thorn (d4+3 damage 1 piercing) 22 HP 6 armor Reach, Ignores Armor, Far Instinct: Protect the forest
- Put people to sleep
- Cast sleep
- Cause debility
- It is a forest!