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  • Mooncat Group, Huge, Magical, Stealthy, Organized, Planar, Terrifying
    Ferocious Bites (b[2d8+5] damage 2 piercing) 14 HP 4 armor
    Reach, Near, Far
    Special Qualities: Aura of Disquiet

    Mooncats are a bit of a misnomer, they aren't from the moon per se - so much as they are found in places where the walls between worlds are thin. The moon being one of these places, of course. Extraplanar hunters they love to hunt from their otherworldly domain, dragging prey back into it to feast on at their leisure. No-one has been there and survived it has been said. Instinct: To feed

    • Drag prey into an otherworldly space
    • Warp light to become invisible
    • Distort space to your advantage
    • Call its fellows across time and space
    • Break space in a grandiiose display
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goose-Ghoul Group, Small, Organized, Planar
    Spectral Honk (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Reach, Ignores Armor, Near
    Special Qualities: Feed on Flesh

    Goose Ghouls are monstrous fowl who will devour flesh to protect their kingdom. They came into existence after a horrific battle several thousand years ago where their kingdom was all but destroyed by an interdimensional space worm on the hunt for Goose Juice. Haunted by this destruction, their souls became spectral ghouls, moving through time, space, and dimensions to protect their precious Goose Juice. Instinct: To defend Goose Kingdom

    • Spectral Fowl
    • Assemble the Gaggle
    • Transcend Space-Time
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  • The Sommolier Solitary, Divine, Devious, Intelligent, Cautious, Planar, Amorphous
    Starlight Blast (w[2d10+2] damage) 23 HP 7 armor
    Close, Near, Far
    Special Qualities: Crystal Structure

    A construct made of crystal and starlight who wants to ensure the Goose Juice is paired with the right soul. If it deems the pairing inappropriate, it's ruling will prevent the seeker from ever obtaining Goose Juice, leaving a permanent mark on their soul. Instinct: To ensure the right pairing.

    • Pass Judgment
    • Soul Brand
    • Intergalactic Ruling
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  • Honk-Arthur Solitary
    Peck (w[2d10+2] damage 2 piercing) 12 HP 3 armor
    Close
    Special Qualities: Diamond Beak

    The King of Geese, guardian of the Fractal Orchard and producer of Goose Juice. Honk-Arthur possesses a diamond beak and will use it to protect the valuable juice from falling into the wrong hands. Instinct: To protect the Goose Juice

    • Diamond Peck
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Interdimensional Space Worm Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Amorphous
    Gastric Acid (d12+3 damage) 29 HP 7 armor
    Reach, Ignores Armor, Near, Far

    Larry is a massive space worm who slithers out through holes it eats in dimensional veils. When he appears, a scent of ozone and cheap neon comes with him. He is translucent, 30 feet long, and has a mouth full of rows and rows of sharp, rainbow-colored teeth. He has no apparent eyes or limbs. He speaks by vibrating time and space. Larry is constantly hunting for the ultimate and legendary substance that will finally satiate his hunger - Goose Juice. When Larry becomes too hungry, his interdimensional metabolism drops, and he begins to warp reality around him - the folk of the land begin to smell color, see time, and hear emotion. People's ability to speak may be replaced by honks. If he becomes ravenous, he begins to eat chunks of the local landscape to sustain his energy, leaving holes in the wake of his rampage. Instinct: To consume the ultimate dimensional flavor.

    • Devour Reality
    • Nonsensical Statements
    • Dimensional Step
    • Warp Reality
    • Melt Memories
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Saw Golem Solitary, Huge, Divine, Cautious, Construct, Terrifying, Amorphous
    Huge Sawblade (d10+9 damage 3 piercing) 29 HP 7 armor
    Reach, Forceful, Near
    Special Qualities: Giant Gripper, Heavy Duty Steel, Arboreal Processing

    This tracked vehicle has thick metal armor, a thick glass cabin, and a number of lever controls that operate the saw and gripper arms, and each track, independently of each other. The interchangeable saw blades cut the trees, which are typically either thrown aside, or shoved into the chipper with the gripper. Since the fall of its parent company, it has fallen to using its forestry tools on organic beings who appear to want to impede its work. Instinct: to Clear the Forest

    • Chuck Wood
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  • Boggle Group, Tiny, Stealthy, Devious
    Bite & Kick (d6-2 damage) 2 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Teleport (Close)

    Instinct: Cause Mayhem

    • Steals one use of equipment
    • Take 1D4 coin
    • Teleport Nearby
    • Cause Sickness (-1 Con)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hag Manifest Solitary, Magical, Devious, Intelligent, Hoarder
    Claws (d8 damage) 12 HP 0 armor
    Close

    Taunted and Mocked for her looks she slowly exiled herself from town. Her sadness over time grew into hate as her body twisted and knotted into her crude and cruel form. As her hate festered her energy warped her solace into a foul bog. She stans crooked with her long tattered hair hiding her face. Her pale gnarled skin blends with the gray bog that surrounds her. Her claws pointed, ready to dig and extort pain from her victims. Instinct: Force others to feel her pain

    • Cast: Immense Doubt
    • Turn Invisible
    • Command The Bog
    • Cast: Dominate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dolmar Solitary, Huge, Divine, Intelligent, Planar, Terrifying, Amorphous
    Incinerate (b[3w[3d12+7] damage) 33 HP 6 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: a skeleton dragon as big as a castle

    Dolmar is the biggest dragon that has existed for the last millennium; he is an undead skeleton dragon. He cannot be damaged or destroyed by magic or steel, only by holy means; his greed is to have all the ash of the world, and therefore he wants to cover the world in ash. He controls the blue flame the hottest flame that combines fire and lightning and with this power he has everything he wants to fulfill his purpose. Instinct: to cover the wrold with ash

    • Incineration
    • total conrol of the blue flame
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  • Zrigal Solitary, Magical, Stealthy, Divine, Terrifying
    shadow walk (d10+2 damage) 16 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: a black scale human that emits smoke with yellow teeth and eyes

    A towering 1.80-meter female figure emerges from the gloom, her entire body covered in midnight-black scales that shine like polished obsidian, layered across her form like the armor of an ancient serpent. From the tiny seams between the scales, dark smoke constantly seeps and curls outward, drifting around her shoulders and trailing behind her like a living shadow. Her eyes glow a venomous yellow, narrow and serpentine with vertical pupils that watch the world with cold, predatory intelligence, while her lips part just enough to reveal rows of sharp yellow fangs curved like those of a viper. Instinct: to Gain divine power

    • Dragonic magic
    • shadow control
    • shadow dragonic spells
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