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  • Filth Troll Solitary, Large, Intelligent, Cautious
    Smash, Horrid Bite (b[2d10]+2 damage) 15 HP 2 armor
    Forceful, Reach

    A huge mangy humanoid beast with thick hide and groupings of dirty clustered hair. Sporting an arsenal of muscles capable of ripping a man in half, these monstrous creatures sport a set of numerous sharp teeth; some that don't even to serve a function. What's worse is even if a group manages to defeat this foul beast they then must deal with the huge fleas that infest it. Instinct: Kill and Eat

    • Rip People Apart
    • Dire Flea Clouds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dreamlord Anzagar Solitary, Large, Magical, Stealthy, Divine, Devious, Intelligent, Hoarder, Planar, Construct, Amorphous
    Dreamlash (d10+3 damage 1 piercing) 29 HP 6 armor
    Ignores Armor, Near
    Special Qualities: The Censer is its true body; so long as the censer exists, it cannot truly die;, As it was born from absorbing others, it may be wounded by separating them;

    Al-Qabus. High Yawatim. Anzagar. Shay al-Qawm. Hulum. It has many names, for it tastes the dreams of mortal and noble-genie alike. Sustained for over a thousand years on the spirits of the few who could not escape the Sky-Palace, its true goal is simple: Become fully real, and escape with its Dream-Censer, to found its own court where dream and reality blur until they cannot be separated. But it needs power. The King and Queen it consumed simply gave it the ability to manifest on its own; it must merge with a being of sufficient power to truly live. And now it has a captive noble genie...and will do anything to secure its position, tell any lie, kill any opponent, despoil any place necessary to succeed. Anzagar may not be of genie blood, but it has a genie's ambition...and none of the restraint. Instinct: To absorb minds and power

    • Weave dreams into deceptions and deceptions into dreams
    • Stealing thought, memory, and dream to disguise itself
    • Illusions and consumption are its magic
    • Every strike can steal memories--or implant them
    • It can see the true natures of things and glimpse past and future
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Adult Myconid Horde, Organized
    Stunning spores (d6 damage) 3 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Spores

    Basically a humanoid sized ambulatory fungus. It walks on two legs and has arms. The cap is the head. They are not violent and do not look for trouble, just wanting to be left alone. They use spores both to communicate and to stun attackers. They can also hack and slash with their arms. Instinct: Nothing, it wants a peaceful existence. Sometimes there is a conflict for resources.

    • Rapport spores: It casts spores into the air, anything that is not an undead, a construct or an elemental can communicate with them telepathically.
    • It uses telepathy to communicate with others.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Guerriero Jawa Horde, Small
    Bastone (d6 damage) 3 HP 1 armor
    Close

    Instinct: Autodifesa

    • Bastone
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  • IG-11 Solitary, Cautious, Amorphous
    Colpi a profusione (b[2d10+2] damage) 15 HP 5 armor
    Close, Forceful, Far

    Instinct: Programmazione

    • Sparare in cerchio
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  • bandito Group, Stealthy, Organized, Intelligent
    Storditore (b[2d4] damage) 6 HP 2 armor
    Close, Ignores Armor

    Un bandito, poco alto. Serve chi lo finanzia ed ha una alta considera del proprio leader Instinct: proeggere il leader

    • colpire
    • ritirata con bomba (1d6 fuoco)
    • Ripararsi e rilrganizzarsi
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Samira, la contrabbandiera Solitary, Stealthy, Intelligent
    Spada e pistola (1d10 radiante + 1d10 tagliente) 12 HP 1 armor
    Close

    Samira, contrabbandiera ricercata in quattro pianeti del cerchio esterno. Si narra sia in contatto con l'Impero ribelle e che abbia a che fare con l'imperatore in persona. Instinct: Sostenere l'Impero

    • Sparare (1d10 radiante)
    • cambiare stile di combattimento
    • Colpire (1d10tagliente)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Zombie Horde, Undead, Amorphous
    (w[2d6] damage) 4 HP 4 armor
    Close

    Even the dead will serve the pack. Instinct: Obey Master

    • Feels no Pain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Head Collector Horde, Stealthy, Intelligent, Cautious, Hoarder
    Rusty Axe (d6+2 damage 1 piercing) 6 HP 1 armor
    Close

    A nasty gnoll who takes joy in collected bloody trinkets from it's targets. They prefer not to kill it's prey right away and instead see the pain in a victim's eyes as they take a finger or hand during a fight. Instinct: Collect Trophies from Victums

    • Collect Trophy
    • Grab
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Beaver Horde, Organized, Hoarder
    Piercing Bite (d4 damage 4 piercing) 5 HP 1 armor
    Close

    Human sized beavers with a monstrous appearance. These masters of dam construction can change entire ecosystems with their actions. They will fiercely defend their territory and those who wish to ruin their creations. The bite of a Dire Beaver can break through most metals and armors with ease. Instinct: Build, Dam up Rivers, Defend

    • Tail Pound
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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