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Joined Shadow-Druid Solitary, Magical, Devious, Intelligent, Planar, Terrifying Virulent bolt/claw (b[2d8+2] damage) 20 HP 6 armor Close, Forceful, Ignores Armor, Near, Far Special Qualities: It stinks horrendously A fully joined member of the Shadow-Druids...or at least, what's left of them. Instinct: To bring death and decay
- Infect, suborn, consume
- Spells of shade and foulness
- The spores, the spores, the spores will tell
- The Shadow-Fungus lives, even if the body dies
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Repair Bot Group, Small, Construct Wielding Torch (w[2d6] damage) 6 HP 2 armor Close, Ignores Armor Special Qualities: Hotwire, Mindless A common antimonious repair droid. Commonly sound in space vessels and facilities, these helpful droids keep machines running even in the most dire of situations. They have been know to get temperamental if left running too long, attacking individuals they see destroying property they repair. They are programed to understand most basic languages and will take orders from almost anyone if it fits into their programed tasks. Instinct: to repair and protect
- Wield
- Repair (1d8 to robotic targets)
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Auto Stock Droid Solitary, Cautious, Construct Shoot Soda Can (w[2d8] damage, Forceful) 16 HP 5 armor Near, Far Special Qualities: Mindless, Slow Hover A 100% automated droid that travels around the galaxy refilling venting machines. The design of the droid is somehow very intimidating and it's slow purposeful movements put some on edge. In reality they are completely harmless, but will defend itself by shooting soda and snack good at attackers or by crushing them with its pincher arms. It's slow movement are to ensure that the contents inside don't get damaged or explode when opened. These droids are capable of FTL travel and can be found all over in remote areas of the galaxy. Instinct: to refill
- Hovering Menecingly
- Grabber Hands (1d6)
- Energy Shields (Lower armor by 3 if they are disabled)
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Barkhopper Group, Small Pollen Spit (d6 damage) 6 HP 2 armor Near, Ignores Armor Special Qualities: Pleasant Smell, Dark Vision These large frog like creatures are the size of a medium dog. They have a thick bark like skin and natural camouflage for wooded areas. They are not normally violent unless defending their territory. They can impale people with their large tusks or spit pollen at targets from range. They release a pleasant smell that sometimes causes people to accidently wonder into their lands. Instinct: to defend territory
- Jumping Ram (1d8, 1 pierce)
- Death Scent (explode in sweet pollen when they die)
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Vine-a-peed Horde, Small, Stealthy Mouth, Thorns (w[2d6] damage 3 piercing) 6 HP 0 armor Close Special Qualities: Vine Walker A strange mix of vegetation and insect. The Vine-A-Peed hides in the undergrowth of vegetation waiting to strike at a target. They prefer to wait until their target is alone but will attack groups when hungry enough. Instinct: to hunt and eat
- Hide and Strike
- Blend In
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Mining Bot Solitary, Large, Construct Grinding Wheels (d10+2 damage, messy) 16 HP 2 armor Near Special Qualities: Mindless A large scale mining robot designed to dig and crush rock. Not normally violent, their sensors notoriously deuterate over time, making it hard for them to correctly determine what is rock and what is not. Caution is advised when dealing with older units. Instinct: to dig and crush
- Grinding Crush
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Security Turret Solitary/Small Groups, Tiny, Construct Supress (d10-2 damage 1 piercing) 12 HP 2 armor Hand, Far Special Qualities: Thermal Vision, Motion Sensors, Mindless A standard issue security turret. Used throughout the galaxy to watch over things that need to be guarded 24/7. Equipped with Thermal Vision and Sensors. They usually have the disadvantage of not being able to see or shoot downward. Instinct: to shoot intruders.
- Guard
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Forever Security Group, Organized Plasma Blaster (b[2d8] damage) 14 HP 2 armor Close, Near Special Qualities: Mindless The sister project to the 24 worker program made by Leviathan Crust Operations, letting it's security forces work while sleeping. They too, now seem to also be able to work while dead. Armed with a Plasma based rifle, these security zombies will attack, protect, and enforce until they are completely incapacitated. Instinct: to Keep Order
- Suppressive Fire
- Call for Back Up! (Forever Worker Frenzy)
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Forever Worker Horde, Construct, Organized Bash (d4 damage) 6 HP 0 armor Close Special Qualities: Mindless Leviathan Crust Operations used a controversial program to install cybernetics into their employs that allowed them to work while they slept. It also seems to have enabled them to work while they are dead. These walking corpses now roam abandoned facilities still performing their daily tasks and tend to get violent to anyone who stands in their way. Instinct: to Serve Relentlessly
- Overwhlem
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Mouthgollon Solitary, Huge Claws, Bite (b[2d10+7] damage 1 piercing) 20 HP 1 armor Reach, Forceful, Near Special Qualities: Temperature senses. A large hairy beast slightly resembling a yeti from ancient earth lore, however, instead of a head the creature just has a giant gapping mouth. It's claws are sharp enough to slash through metal and can climb on most surfaces. It has no eyes, but seems to hear just fine. It is said that they have an uncanny ability to feel temperature changes, not only being able to sense it's immediate surroundings but also sense it's targets through their body heat. Instinct: to eat
- Grab and Decapitate
- Monsterous Leap
- Drop and Attack