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  • Joined Shadow-Druid Solitary, Magical, Devious, Intelligent, Planar, Terrifying
    Virulent bolt/claw (b[2d8+2] damage) 20 HP 6 armor
    Close, Forceful, Ignores Armor, Near, Far
    Special Qualities: It stinks horrendously

    A fully joined member of the Shadow-Druids...or at least, what's left of them. Instinct: To bring death and decay

    • Infect, suborn, consume
    • Spells of shade and foulness
    • The spores, the spores, the spores will tell
    • The Shadow-Fungus lives, even if the body dies
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  • Repair Bot Group, Small, Construct
    Wielding Torch (w[2d6] damage) 6 HP 2 armor
    Close, Ignores Armor
    Special Qualities: Hotwire, Mindless

    A common antimonious repair droid. Commonly sound in space vessels and facilities, these helpful droids keep machines running even in the most dire of situations. They have been know to get temperamental if left running too long, attacking individuals they see destroying property they repair. They are programed to understand most basic languages and will take orders from almost anyone if it fits into their programed tasks. Instinct: to repair and protect

    • Wield
    • Repair (1d8 to robotic targets)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Auto Stock Droid Solitary, Cautious, Construct
    Shoot Soda Can (w[2d8] damage, Forceful) 16 HP 5 armor
    Near, Far
    Special Qualities: Mindless, Slow Hover

    A 100% automated droid that travels around the galaxy refilling venting machines. The design of the droid is somehow very intimidating and it's slow purposeful movements put some on edge. In reality they are completely harmless, but will defend itself by shooting soda and snack good at attackers or by crushing them with its pincher arms. It's slow movement are to ensure that the contents inside don't get damaged or explode when opened. These droids are capable of FTL travel and can be found all over in remote areas of the galaxy. Instinct: to refill

    • Hovering Menecingly
    • Grabber Hands (1d6)
    • Energy Shields (Lower armor by 3 if they are disabled)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Barkhopper Group, Small
    Pollen Spit (d6 damage) 6 HP 2 armor
    Near, Ignores Armor
    Special Qualities: Pleasant Smell, Dark Vision

    These large frog like creatures are the size of a medium dog. They have a thick bark like skin and natural camouflage for wooded areas. They are not normally violent unless defending their territory. They can impale people with their large tusks or spit pollen at targets from range. They release a pleasant smell that sometimes causes people to accidently wonder into their lands. Instinct: to defend territory

    • Jumping Ram (1d8, 1 pierce)
    • Death Scent (explode in sweet pollen when they die)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vine-a-peed Horde, Small, Stealthy
    Mouth, Thorns (w[2d6] damage 3 piercing) 6 HP 0 armor
    Close
    Special Qualities: Vine Walker

    A strange mix of vegetation and insect. The Vine-A-Peed hides in the undergrowth of vegetation waiting to strike at a target. They prefer to wait until their target is alone but will attack groups when hungry enough. Instinct: to hunt and eat

    • Hide and Strike
    • Blend In
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mining Bot Solitary, Large, Construct
    Grinding Wheels (d10+2 damage, messy) 16 HP 2 armor
    Near
    Special Qualities: Mindless

    A large scale mining robot designed to dig and crush rock. Not normally violent, their sensors notoriously deuterate over time, making it hard for them to correctly determine what is rock and what is not. Caution is advised when dealing with older units. Instinct: to dig and crush

    • Grinding Crush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Security Turret Solitary/Small Groups, Tiny, Construct
    Supress (d10-2 damage 1 piercing) 12 HP 2 armor
    Hand, Far
    Special Qualities: Thermal Vision, Motion Sensors, Mindless

    A standard issue security turret. Used throughout the galaxy to watch over things that need to be guarded 24/7. Equipped with Thermal Vision and Sensors. They usually have the disadvantage of not being able to see or shoot downward. Instinct: to shoot intruders.

    • Guard
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forever Security Group, Organized
    Plasma Blaster (b[2d8] damage) 14 HP 2 armor
    Close, Near
    Special Qualities: Mindless

    The sister project to the 24 worker program made by Leviathan Crust Operations, letting it's security forces work while sleeping. They too, now seem to also be able to work while dead. Armed with a Plasma based rifle, these security zombies will attack, protect, and enforce until they are completely incapacitated. Instinct: to Keep Order

    • Suppressive Fire
    • Call for Back Up! (Forever Worker Frenzy)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forever Worker Horde, Construct, Organized
    Bash (d4 damage) 6 HP 0 armor
    Close
    Special Qualities: Mindless

    Leviathan Crust Operations used a controversial program to install cybernetics into their employs that allowed them to work while they slept. It also seems to have enabled them to work while they are dead. These walking corpses now roam abandoned facilities still performing their daily tasks and tend to get violent to anyone who stands in their way. Instinct: to Serve Relentlessly

    • Overwhlem
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mouthgollon Solitary, Huge
    Claws, Bite (b[2d10+7] damage 1 piercing) 20 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Temperature senses.

    A large hairy beast slightly resembling a yeti from ancient earth lore, however, instead of a head the creature just has a giant gapping mouth. It's claws are sharp enough to slash through metal and can climb on most surfaces. It has no eyes, but seems to hear just fine. It is said that they have an uncanny ability to feel temperature changes, not only being able to sense it's immediate surroundings but also sense it's targets through their body heat. Instinct: to eat

    • Grab and Decapitate
    • Monsterous Leap
    • Drop and Attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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