-
Skarn, the Ashen King Solitary, Magical, Organized, Cautious Spell and Blade (d12+2 damage 1 piercing) 16 HP 4 armor Close, Far Special Qualities: Fungal Body Last king of the Mycelarchs. He guards the Sporeway, protecting the souls of his people. He will do anything to resurrect their great kingdom. Instinct: Resurrect the Mycelarch
- Control the Sporeway
- Spore Weapons - Grow weapons or constructs from fungi
- Reanimate Formians
-
Killer Clown Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Terrifying Circus Props (w[2d8] damage) 12 HP 1 armor Close, Ignores Armor, Near Special Qualities: Sadistic Humor, Painted On Smile The killer clown has a very sad life, coupled with the admirable goal, that if they can't laugh, maybe they can make others laugh. It is a very sad man or woman, who might have originally meant well, but whose wishes were perverted by the whims of people who go to circuses, and the ringmasters who run them. Instinct: Make Everyone Laugh
- Acid Flower
- Handshake Buzzer
- Pie in the Eye
- Clown Car
-
Joker Face Demon Solitary, Stealthy, Divine, Devious, Intelligent, Cautious, Terrifying Mutilating Blade (d8+6 damage 1 piercing) 16 HP 2 armor Close, Forceful, Near Special Qualities: Gruesome wounds Described as the malicious spirit, or onryō, of a woman, she partially covers her face with a mask and carries some kind of sharp object. Most often described as a tall woman between 1.75 and 2.4 meters tall, with long, straight black hair, white hands, pale skin, and otherwise being considered beautiful (except for the scars that reveal the manner of her death). Instinct: Seek Revenge for her dIsfigurement
- Disjointed movement
- Am I pretty?
- Attacks when you least expect it
-
Akkorokamui Solitary, Huge, Stealthy, Divine, Devious, Intelligent, Cautious, Planar Fin Strafe (b[2d8+9] damage 3 piercing) 30 HP 5 armor Reach, Forceful, Ignores Armor, Far Special Qualities: was once a spider Akkorokamui is an ancient water-deity from Ainu folklore, myth, and theology, both respected and feared, especially given its particularly violent origin and unpredictable nature: it is envisioned as a massive octopus of truly titanic properties, able to swallow whales and ships whole Instinct: Protect Hokkaido
- Swallow whales and ships whole
- great snaking tentacles
- Shift the tides
- A god of the sea
-
Raigen Solitary, Stealthy, Magical Chain Lightning (d10 damage) 16 HP 0 armor Close, Ignores Armor, Far An ogre from the far east. He serves as the third general of the Gilded Chain mercenaries. His intellect is matched only by his cruelty. Instinct: Weave dark sorcery
- Lead the third warband of the Gilded Chain
- Control the weather
- Face of Your Father
-
Nav'ash the Broken Solitary, Huge, Intelligent, Terrifying Anchor Chain (d8+5 damage) 24 HP 2 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Hunger of Gor - devourer an enemy to regain 1d6 hp, Giant fear A giant who was enslaved by the sorcerer Raigen. No one knows how he bound the beast, but his hatred for mankind has only grown since his captivity. Instinct: Overturn the puny works of mortals
- Serve the sorcerer Raigen
-
War Elephant Group, Tiny, Terrifying Trample (d10 damage) 18 HP 1 armor Hand, Forceful, Ignores Armor Special Qualities: Trunk Blade, Thunderous Charge - inflicts fear to anything it charges Great beasts of the savannah, trained for combat. Instinct: Crush and destroy
- Charge into battle
-
Chimera Solitary, Large, Intelligent, Cautious Claws and Teeth (b[2d12+4] damage) 16 HP 3 armor Forceful, Reach, Near Special Qualities: Combination of multiple animals The chimera is what happens when nature makes a mistake it refuses to correct. Built like a bear but low and aggressive, dark fur over dense muscle that simply endures. The head is pure mountain lion — wide and flat with amber eyes that carry no hesitation, flanked by two heavy curved goat horns that sweep back like something carved from rock. The claws are enormous, each capable of splitting stone. Across its back sits a thick tortoise shell, plated and ancient, dark green-grey like lichen covered stone — attacking from above or behind is an answer that gets people killed. The scorpion tail rises from beneath the shell's rear edge, segmented and heavy, curling upward with the stinger positioned like a second head waiting for its turn. There is no good side to stand on. Instinct: Protect territory
- Attack with tail
-
The Gilded Djin Horde, Stealthy, Devious Potion bombs (d4 damage) 3 HP 1 armor Close, Near Special Qualities: Fill an area with choking golden vapor War alchemists from the Gold Coast. Their wisdom is matched only by their cruelty. Instinct: Release chaos on the battlefield
- Melt hinges, locks, or gate reinforcements
- Smoke bombs
- Ignite something valuable
-
The Chainbound Horde, Cautious Polearms (d6+2 damage) 3 HP 6 armor Close, Forceful, Reach The shock troopers of the Gilded Chain mercenaires. The whole host stands chained to one another, dragging even the corpses of their fellow warriors to use as shields. Instinct: Advance no matter the cost
- Form a shield wall
- Call on support
- Rush forward into battle