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  • Vy-Dalak Solitary, Intelligent, Planar, Terrifying
    d12 24 4 armor
    close, ignores armor
    Special Qualities: Aura of despair, partially immaterial, cannot truly die when connected to the void

    The Vy-Dalak willingly surrendered themselves to the Void long ago. What remains is something halfway between prophet, corpse, and living portal. Their bodies are wrapped in blackened ceremonial cloth and fractured armor etched with impossible symbols that seem to move when unobserved. A Vy-Dalak does not rush into battle. It arrives slowly, confidently, already certain of the outcome. The air grows colder near it. Sounds become muffled. Even brave warriors feel their courage begin to rot. Anyone who first stands before a Vy-Dalak and does not immediately flee or steel themselves should feel overwhelming dread. Even seasoned warriors instinctively know this thing is wrong. For those who have not prepared themselves against it, any encounter with a Vy-Dalak will leave them confused for at least a day (~1d4). Instinct: To corrupt, consume, and open the way for the Void

    • Extinguish all non-magical light
    • Corrupt a living creature into a Vy-Atharo
    • Phase through walls or weapons like smoke
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vy-Atharo Group, Divine, Intelligent, Terrifying
    void-touched dagger (1d8+2 damage 1 piercing) 12 HP 2 armor
    Close
    Special Qualities: Inky Black Skin and Deep Void Eyes

    Vy-Atharo are captured, void-corrupted souls of those who were captured by the Vy-Dalak. While they are unwilling, they are completely corrupted, capable of only serving their masters--both in word and in intent. Instinct: to obey its mater

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Experiment Chuha Solitary, Intelligent, Construct
      Strength-laden blows (d10+2 damage 1 piercing) 20 HP 2 armor
      Close, Forceful
      Special Qualities: Aura of chaos and blight, Overwhelming physical power

      With great power comes great responsibility. Many say this but few actually know what it means. When managing to gather great magical power and divine puissance, one can do many things. Creating living weapons is one of them. Experiment Chuha is one of them, although rodentine and humanoid in appearance - this appearance is not due to the experiment. Power unrelenting however, was, but unintentionally the blossoming of chaotic and blighting power that flows out of it at all times make this only a semi-successful experiment... for now. One day its creatures hope to create a way to better channel its abilities passively, and then... Instinct: To be free

      • Channel chaos and blight by will alone
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    • Echo Spores Group, Stealthy, Magical, Devious
      Steal knowledge (d4 damage) 10 HP 0 armor
      Close, Ignores Armor

      Spores that recreate the moments of the last creature they infected. Anything that comes into contact with them has its memories erased, replaced by the spores' collective knowledge. Instinct: Repeat the past

      • Possess the living
      • Become incorporeal
      • Grow spore - All fungi grow more quickly when they're near
      • Parasitic memories
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    • Skitteritch Horde Horde, Small, Devious, Organized
      Bite, strike, crush (d4 damage) 11 HP 3 armor
      Close, Near
      Special Qualities: Spore Bloom

      The Skitteritch were once a peaceful race of insects from the black desert. But that was before the Mycelarchs infected them with their psychedelic spores. Now they guard the fungal cities as mindless slaves, heedless of death or danger as they follow their master's will. Instinct: To infect

      • Swarm
      • Infectious Spore - Rolling a 6- can lead to infection
      • Fungal mind
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    • Glasgyol Group
      Claws of glas (d8+2 damage 1 piercing) 14 HP 3 armor
      Close, Forceful

      men made of the same dark violet crystal as the glas columns that sprout from the haunted hill of Druggôl. If you cut yourself on the black rose thorns that sprout on that hill be cautious, you might become one of them. The stand like statues in the forest around the cursed mount but might spring into action to defend the site or to punish those who steal from it. Instinct: Defend the haunted hill

      • Claw at their faces
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    • Swarm of Langfinger fairies Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Amorphous
      Claws (d10 damage) 23 HP 1 armor
      Ignores Armor, Near

      Instinct: To steal and to humiliate

      • Attack in numbers and overwhelm
      • Burning fairy dust
      • Bombard with tiny spells to ridicule
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    • Langfinger fairy Horde, Tiny, Stealthy, Magical, Organized, Intelligent, Hoarder
      Claws (d4-2 damage) 3 HP 0 armor
      Hand

      “When traveling the Druggenknoll Forest be wary of the small purple fairies that lurk in the trees. They enjoy stealing from anyone who trasspasses on their territory and Hort these valuables in their wasp like nests up in the trees. All thou they are just as big as a hand a warm of them can become quit dangerous quickly. The locals tell me it is best to appease them by dropping offerings at the small fairy shrines along the way.” Instinct: To steal from traspassers

      • Slice their pockets, steal their valuables
      • Sprinkle burning fairy dust in their eyes
      • Ridicule them wit petty spells
      • Swarm the weakest link
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    • Zinmeri Commander Horde, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder
      Spell Bombardment (b[2d4+4] damage 3 piercing) 9 HP 7 armor
      Close, Forceful, Reach, Ignores Armor, Far

      The Zin'meri commander is an ashen man with dark hair kept alive over a millennia by the radiant energies of the Crystal Gashes left by the Mage War he believes to have been caused by the Gods. He stands a head and a half taller than most other elves, and runs his fort with an iron fist, believing his strict discipline (aided by liberal use of Mass Raise) is the key to minimizing casualties. Instinct: To stem the flow of wild magic

      • Command the Forces
      • Spring Battlefield Preparation
      • High Magic
      • Two Steps Ahead
      • Sound the Reinforcements
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    • Traumschmetterling Group, Huge, Magical, Stealthy, Devious, Intelligent, Hoarder, Planar
      Glitzernde Strahlen (d6+3 damage) 14 HP 4 armor
      Reach, Far

      „Der Traumschmetterling ist ein wunderbarer Anblick den man meiden sollte. Seine iridizierenden Flügel sind von inspirierender Schönheit doch sollte man sich in ihrem Gespinnst aus Träumen und Schlaf verfangen wird man ihren Hort wahrscheinlich nie mehr verlassen. Ich habe die Verzückung auf den Gesichtern derer gesehen, die ihrem Bann eanheimgefallen sind. Sie laben sich an den Träumen ihrer Opfer wie Nektar und lassen sie mit einem simplen Geist zurück. Wer ihnen die Richtige Gabe bringt dem sollen auch übernatürliche Weisheiten zu teilwerden, doch konnte ich bisher nicht in Erfahrung bringen was das richtige Geschenk ist.“ Instinct: An Träumen ernähren

      • Würdigen Bittstellern Wissen zuteilwerden lassen
      • Mit wunderschönen Träumen fesseln
      • Liebe aufzwingen
      • Träume trinken (d6 INT damage)
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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