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  • Mycelium Deceiver Solitary, Stealthy, Devious, Hoarder
    Meaty Fists (w[2d8+2] damage) 12 HP 0 armor
    Close, Forceful

    Your good friend lays his hand on your shoulder, its cold and clammy but you don't think anything of it. But maybe if you had paid more attention to such things, like the newfound coldness behind his eyes, his mildew smelling breath, and his newly discovered strength you wouldn't be living in the midst of a mushroom takeover. Its a good thing that the Mushrooms spores keep your mind from realizing just how many of your friends and neighbors have been replaced by the ugly things. Instinct: To Hide in the Midst of a Population

    • Disguise itself in the minds of other creatures using psychoactive spores
    • The Deciever makes you think it is a loved one of yours so you wont hurt it
    • The Deciever seeks to plant itself in a populated place to spread the influence of The Mycelium Heart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sporeling Horde, Small, Amorphous
    Flailing Limbs (d6+2 damage) 10 HP 1 armor
    Close, Forceful

    Sporelings, those mushroom creatures, are pretty dumb, you would know if you fought them. Unfortunately if you've fought one you've fought another, and another, and a third one, and a fourth one... wow, thats a lot of sporelings, they just keep coming, hmmmm. have you considered going after the Mycelium Heart that's summoning all of them? No? oh, well you might want to get on that. Instinct: To follow orders

    • Attack mindlessly
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  • Mycelium Heart Commader, Large, Divine, Devious, Organized
    Spore Cloud (b[2d6] damage) 16 HP 1 armor
    Ignores Armor, Far
    Special Qualities: Telepathic

    Ancient and dark, until recently locked away, the Mycelium Heart is hungry. Its minions are beginning to spread its influence. once its prison now its home, its cave beneath the mountains glows with bioluminescent light as the being in the center pulses with an insane psionic power. Be careful adventurer, its sporelings are the least of your worries, as the clouds of spores it releases connect you to the Hearts powerful mind. Instinct: To spread its influence

    • Anything hit with a spore cloud, might need to make a defy danger to not be
    • Summon Sporelings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Patchwork Knight Group, Large, Organized, Construct, Terrifying
    Massive Claws (b[2d8+4] damage 2 piercing) 18 HP 3 armor
    Forceful
    Special Qualities: The eyes of these creatures are the only consistant thing between them, they are all made with a shining black stone., Its made of the bodies of dead creatures, its can repair itself with fresh bodies.

    If you have been seen by the stone eyes of the patchwork knight then it is already too late for you, even if by some miracle you do manage to escape, the Knight's Master has already seen you. The Master made the Knights, he crafted them out of scraps of dead flesh. He put stone eyes into their deformed skulls, stone eyes to match his own. The Master designed them as the perfect soldiers for any army, they will follow orders from their superiors without question, and they will compete any task without emotion. I warn you adventurer, should you find one on your journey, it is best to simply surrender to death for the army that comes with The Patchwork Knights is something worse that those Black Gates. Instinct: To utterly destroy the enemies of its master

    • perfect soldier: The Beast follows its orders perfectly and to the letter without deviation or remorse
    • Military report: the beasts will always report everything they encounter. Anything seen by a Beast is known about by the whole army soon.
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  • Abbreviation Group, Small, Stealthy, Organized
    claw (d10+2 damage) 10 HP 1 armor
    Close, Near

    Instinct: feed

    • poison and wait
    • Pack instinct - it lets out a low growl that increases in pitch until inaudible on a 7+ roll 1-3 more will appear
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  • Dice Mimic Horde, Tiny, Stealthy, Amorphous
    Nibble: Bite the hand that rolls it (d4-2 damage) 6 HP 4 armor
    Hand
    Special Qualities: Perfect Camo: The Mimic is indistiguishable from a regular dice until it attacks

    "Oh look someone was playing DnD!" For shame, first of all they were playing the best game, Dungeon World, and thats why there are so many d6's. Second they weren't playing, they were getting played, by a bunch of tiny mimics with even tinier razor sharp teeth. Hope your sword is more useful than that poor guys pencil. Instinct: To Awaken at the worst possible moment

    • Its Getting Dicey: Just when you thought rolling snake eyes was bad enough, the eyes blinked.
    • Nat 1: When you roll the mimic, if you land on a three or lower it grows a set of insect legs and reveals it mandibles
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  • Scarlet Snakes of Elorash Solitary, Large, Magical, Devious, Planar
    Constricting coils, burning venom (d8+2 damage) 20 HP 2 armor

    A spell known to sorcerers who've studied the burning realm of Elorash! The victim's body erupts into red snakes, entrails turning into swarming vipers! Instinct: To devour

    • Endless growth
    • Hypnotic gaze
    • The venom turns flesh to snakes
    • It burns with the unholy rage of Elorash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Snake Infested Armor Group, Stealthy, Amorphous
    Pikes and armored fists (d8 damage) 9 HP 4 armor
    Close, Reach

    The servants of the Smiling God. Swarms of green snakes move plate armor like puppets, making a mockery of chivalry and honor. Instinct:

    • Defend Castle Vinfell
    • Venomous Snake
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  • Crocodile Group
    Bite (d8+2 damage 1 piercing) 6 HP 1 armor
    Close, Forceful

    Crocodile Instinct: Food

    • attack
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  • Shadow-Druid Warrior Initiate Group, Magical, Stealthy, Organized, Intelligent, Hoarder
    Bite or Thorn-Bolt (b[2d8+4] damage 1 piercing) 10 HP 4 armor
    Close, Forceful
    Special Qualities: Can escape through the earth

    The new Warrior initiates of the Shadow-Druids have learned that war is an art form that must be learned. That makes them dangerous. It also makes them vulnerable--because they want to observe, not just fight. They are also far more willing to run away. Instinct: Hoard valuables

    • Ambush and Steal
    • Burrows up from beneath
    • Druid magic twisted by shadow
    • They're learning tactics and strategy
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