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  • Gebirgstroll Jäger Group, Intelligent, Hoarder
    Speer (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Reach

    Instinct: Mach Jagt auf unachtsame Beute

    • Treibe Beute in eine Falle
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  • Glass Alarm Golem Solitary, Tiny
    tiny claws (d8-2 damage) 12 HP 0 armor
    Hand

    Instinct:

    • to screech an alarm, like nails on a chalkboard
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  • Scorpion (Medium) Group, Devious
    Crushing Pincers (b[2d6+2] damage 2 piercing) 6 HP 2 armor
    Close

    Human sized scorpion Instinct: To Hunt

    • Paralzying Sting
    • Posion
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  • Scorpion (Small) Horde, Devious
    Stinger (d4+2 damage 2 piercing) 3 HP 2 armor
    Close, Near

    Cat sized scorpion. Instinct: To hunt

    • Snip, Snip Pincers
    • Paralyzing Sting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Field of War Solitary, Huge
    Massive tendrils (d10+5 damage) 24 HP 1 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: fungal spores, deadly mycellium tendrils

    The Field of War is a giant mushroom surrounded by a field of mycelium hidden underground. These mycellium branches are littered with sensitive traps that spring up large, metal piercing vines when agitated. Within its main cap, hangs numerous tentacles covered in stingers. Instinct: To expand

    • Grows large tendrils within the ground.
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  • Gnorri Group, Large, Organized, Intelligent
    spear (b[2d8] damage) 10 HP 3 armor
    Reach
    Special Qualities: shifting organs, limb allocation

    Gnorri are driven by individual accomplishment and curiosity. This leads some gnorri to want to explore lands above and beyond their aquatic homes. Gnorri appear vaguely humanoid from the torso up, with a tentacular lower trunk. Above water, they exude a protective layer of slime. They range from 8 to 13 feet long and weigh from 250 to 1,500 pounds. They posses an eerie mutability of their flesh and bones. While their basic shape remains solid, everything else is in constant motion, including organs. This trait allows them to withstand sudden trauma to their bodies and even grow or retract limbs, an exhausting process that is limited to four arms. Gnorri have three sexes: female, male, and builder. Builders move mud and stone using an innate magic, allowing them to create homes. Instinct: to learn and hunt

    • Build
    • Hunter's Call
    • Amorphous anatomy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Green Slaad Solitary, Magical, Stealthy, Devious, Intelligent
    fear, fireball, claws (d8 damage) 12 HP 4 armor
    Close, Far

    Green Slaadi are power hungry and devious creatures, focused on bolstering their magical powers. They are similar in appearance to frogs, but stand ​over 7 feet. Their green mottled skin allows them to blend into their swamp habitats. They are masters of deception and have the power to polymorph into any humanoid, a physical change that can only be perceived using magical means or after the Slaad's death, whereupon they revert to their original form. While clever, Green Slaadi posses an intelligence similar to that of a human. They are prideful and boisterous, which can be used against them. They bear long claws but prefer to attack from afar. Instinct: protect their secrets

    • deceive and manipulate
    • humanoid polymorph
    • cast fear, darkness, invisibility, telekinesis, and even fireballs.
    • excel at trickery
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Inspired Webspinner Solitary, Large, Stealthy, Magical, Intelligent, Construct
    Bladed Legs (d10 damage 4 piercing) 20 HP 3 armor
    Reach, Messy
    Special Qualities: Body of Brass, Heart of Light

    A terrible automaton, spidery in shape, but with the body of a lighthouse beacon. Within it burns the fires of inspiration - something given to it when it was granted terrible animation. Its light can guide others, sure, but it seeks to Illuminate all, granting terrifying inspiration to all that it falls upon, destroying anything and everything that gets in its way in accomplishing this task. What inspiration it grants? Why insight of course, insight into things far beyond that which would trouble normal folk. Along that path lies madness or... ascension. Instinct: To bring light into the dark

    • See all that its light touches
    • Catch Prey in Brazen Razor-Webs
    • Grant inspiration through its mighty rays
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Golem of Repugnata Solitary, Stealthy, Intelligent, Construct, Terrifying, Amorphous
    Brutish Smash (d12+4 damage 2 piercing) 23 HP 6 armor
    Close, Forceful
    Special Qualities: Created as a vessel to harbor a soul, A horrific mass of flesh and bone twisted into unnatural geometric shapes.

    The Golem of Repugnata Jagyydshaep. It is a disgusting mass of flesh twisted into shapes that should not be able to locomote and yet it shambles as quick as any man walks and operates tools with its bone-plated extremities. Fear not its horrid form if you see it, as it is merely a husk, designed to house a soul, Repugnata's in particular. That is, of course, unless it glows wickedly with a pulsating green light. Then you should be very, very afraid. Instinct: To rebirth herself from the body of a magically gifted descendant.

    • House Repugnata Jagyydshaep's soul
    • Manipulate people to do her bidding
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