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  • Eggplant Monster Solitary, Huge, Stealthy, Amorphous
    Roots (d10+3 damage) 27 HP 1 armor
    Reach, Near
    Special Qualities: It's appendages grow back, can only be killed when the central plant is killed

    It appears as a strange and random garden of eggplants located between two forests and next to a strange misty stream. In reality, it is a single large plant with many off shoots that I can use as decoys. Grown by some troublesome foxes, it enjoys being fertilized with flesh. Instinct: To leech

    • Strangle
    • What appears to be many plants is only one, hiding it's true body
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  • Blasphemous Guard Horde, Divine, Organized, Intelligent, Cautious, Hoarder
    Hellmetal Weapon (b[2d6+4] damage) 3 HP 4 armor
    Close

    The Blasphemous Guard has many duties: to execute; to extort; to force others to act cruelly to save themselves. They patrol the streets and borders. From individual, to squad, to army, everyone has their own agenda and are highly bribe-able. Of course, flash too much in negotiations and they'll get more guys and come back for it later. Instinct: to enforce debauchery

    • Fight unfairly
    • Double Down
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  • Blasphemous Priest Group, Magical, Divine, Devious, Organized
    Poison Dagger (d4+2 damage) 6 HP 4 armor
    Close

    The Priests of the Church of Blasphemy have decided that devils and demons are much less aloof than any god, and that it is easier to borrow or steal their power. They recruit by learning what the unbeliever wants and making it available at a dear cost. Some are converted, and some are dealt like currency to maintain the favor of Hell. Instinct: To corrupt

    • Summon Devils and Demons
    • Open Hell's Womb
    • Learn what tempts you
    • Issue edicts to toadies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Steinfalke Group, Small, Hoarder
    Krallen und Schnabel (d8 damage) 6 HP 0 armor
    Close, Far

    Große, grau braune Falken, die in den Gebirgen der Zwerge hausen. Sie sammeln große Steine, die sie aus gewaltigen Höhen auf ihre Opfer fallen lassen, um diese zu töten/betäuben. Dann fliegen sie die Beute zu ihrem Hort, um sie an die noch Flugunfähigen Jungtiere zu verfüttern Instinct: Futter für den Nachwuchs holen

    • Lass Steine aus großer Höhe fallen
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  • Spore child Horde, Small, Construct
    Head (d4 damage 1 piercing) 3 HP 0 armor
    Close
    Special Qualities: Immune to any toxic gasses or acid, Is summoned by the spore father

    Is summoned by the spore father to protect the forest from evil travelers. Rams using head to attack, explodes in toxic gas when rams someone. Instinct: To protect the spore father

    • Ram
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  • Spore father Solitary, Large, Organized
    Gas pods (d10 damage) 34 HP 2 armor
    Reach, Far
    Special Qualities: Is immune to any choking gas or poison

    It has spore pods witch it uses to make choking gas walls. Using the spore children move it can call on spore children. Instinct: To choke anyone who enters the mushroom lair

    • Choke out
    • Spore children
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Centipede Swarm Horde, Tiny, Organized
    Mantibles (d4-2 damage) 3 HP 1 armor
    Hand, Ignores Armor

    A starving swarm of centipedes known to ambush and swarm any creature that enters their ravine. Instinct: To consume

    • Bite
    • Swarm
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  • Burning Mammoths Horde, Huge, Planar, Terrifying
    Obsidian tusks (d6+5 damage 1 piercing) 11 HP 1 armor
    Reach
    Special Qualities: Burning hides, Bones of Bronze

    These gigantic mammoth-like creatures come from far more terrifying places than most can imagine. Although they are strange to gaze upon their attitudes are fairly simple - if somewhat arcane. They have an affinity with fire, or fires. If left uncontrolled they will start and tend to fires as they see fit - but if tasked appropriately they can act as mighty guardians for all sorts of flames, furnaces and forges included. Of course, those with darker desires can task them with more malevolent deeds.... Instinct: To tend to fires

    • Exhale gouts of burning flames
    • Understand and control the source of power (or powers)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Star Gazer Solitary, Huge, Magical, Divine, Planar
    Small planets the size of a basketball (d12 damage 1 piercing) 50 hp 2 armor
    Reach, Far

    A star (not that big) witch has small planet’s circling around it, can redirect any ranged attack. Attack the small ones then the big. Has 10 hp for each planet. Instinct: To protect the mountain

    • Star Barrage
    • Interplanetary doom ray
    • Cloning chaos
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cicada Storm Horde, Large, Terrifying
    Swarm and Devour (d10+1 damage 1 piercing) 1 HP 0 armor
    Hand
    Special Qualities: Immune to any temperature , ONLY hurt by chain attacks

    Millions of cicadas swarming around. CAN ONLY BE DEFEATED BY CHAIN ATTACKS, devours even METAL Instinct: Devour everything

    • Eat people
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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