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Charred Skeleton Group, Devious Burning claws (d6 damage) 2 HP 2 armor Close A flaming, charred skeleton reanimated by a fire elemental. Instinct: To burn
- Flaming Claws
- It can reassemble after destroyed
- Attacks burn hit enemies
- Can throw it’s arms like a boomerang
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Fire Elemental Solitary, Huge, Magical, Amorphous Blasts of fire (d10+3 damage 1 piercing) 23 HP 1 armor Reach, Ignores Armor, Far A fire elemental that has the ability to control flame. It can not be damaged by normal means, only by magic, or water. It thrives off of flame, so much so that if you destroy all the flame nearby the elemental would dissipate. The more flame is nearby, the bigger it grows. Instinct: To burn any living beings nearby
- Burst of Flame
- Has the ability to control nearby fire
- Can burn living beings and control the skeletons with flame
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Monstrous Teeth Solitary, Large, Planar, Terrifying Huge jaws (d10+4 damage) 20 HP 0 armor Forceful, Ignores Armor Special Qualities: It’s a literal huge teeth A monstrous spherical being with a massive jaw. It has many long tentacle-like appendages that stick to surfaces and allow it to move. It mainly lives in dungeons. Instinct: To consume invaders
- Massive bite
- Sucker grab
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Tentacle from Beyond Group, Large, Stealthy, Intelligent, Planar Eye Lasers (d8 damage) 8 HP 2 armor Ignores Armor, Far A tentacle with a mouth at the end. The mouth has an eye inside. It can shoot beams from the eye. It is created as a way for a The One From Beyond to affect this world. Instinct: To destroy and cause chaos
- Shoots lasers of pure arcane energy
- Can teleport by descending into the floor
- Close range bite attack (d12 damage)
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Steam elemental Solitary, Large, Magical, Divine, Planar, Amorphous Supercritical steam-blast (d12+2 damage) 29 HP 7 armor Forceful, Ignores Armor, Near Special Qualities: Normally, fire and water mix as well as you'd expect. But sometimes, under just the right conditions--a spirit can form of equal parts fire and water, somehow forming a higher harmony. These volatile spirits rarely stray from the conditions that created them, but burn with curiosity for anything that enters their domain. I leave as an exercise to the reader to decide whether it is more unfortunate for the spirit or the visitor that few things can stand the scalding steam that comprises their physical bodies... Instinct: To surge forward
- Burst forth and recede
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Preist of Juan Horde, Organized, Intelligent Silvered Crossbow (w[2d6] damage 1 piercing) 3 HP 3 armor Close, Far The People's Temple of Juan take tithes from the builders and provides them representation and collective strength. They welcome "civilized" visitors and prize true sacrifice for the good of the collective, but they exile the "monster races" to Kyle's H, and will not tolerate their presence. Instinct: The Build and Expand
- Bring order to chaos
- Form a committee
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Preist of Carolyn Group, Stealthy, Magical, Organized, Intelligent, Hoarder Nets and clubs (d8+2 damage) 6 HP 0 armor Close, Near The Church of Carolyn Worships that Which Lies Beneath, both literally and figuratively. They wish to dwell on and draw power and secret wisdom from ancient an terrifying beasts long dormant in the dark waters of the world, they also seek out true motivations and to learn and exploit the machinations of society. Instinct: To Horde Secrets
- Drive mad with visions of what lie below
- Summon the Spectres
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Orc Gimp Group, Divine, Devious, Intelligent Headbutt (d4+2 damage) 6 HP 0 armor Hand An orc baby born from or into violence is forever marked as a Gimp, born to serve the ultimate sacrifice of one's body, mind, and life for the sake of destroying the enemy with the aid of an Orc One-Eye. Gimps are stark-naked, hands and legs shackled with man-leather and matted hair, with a long iron chain embedded into the base of the neck. When the Gimp recites the ancient rite Eyes for Eyes, the target indicated will suffer the same ways the Gimp does when the Orc One-Eye harms it. Instinct: to give itself freely
- Recite the ancient rite of Eyes for Eyes
- Sacrifice itself to help allies
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Coletor Solitary, Large, Magical, Stealthy, Devious, Organized, Intelligent Dissonância Mental. (d8 damage) 5 HP 0 armor Ignores Armor, Near, Far Special Qualities: Mind-Controller O monstro é um grande parasita de corpo frágil, não tendo muitas formas de defesa ele usa sua mente para atacar outras criaturas, manipulando e fugindo quando quaisquer dificuldades aparecem. O corpo é esguio e possui patas dianteiras avantajadas para se prender em outras criaturas ou se rastejar no solo oceânico, nada com muita dificuldade. Instinct: Servir Wraken espalhando sua marca
- Marca humanos para servir Wraken
- Utiliza as cascas dos coletados para se comunicar
- Retira o livre-arbítrio de outros, fazendo com que sirvam a Wraken
- Manipulação
- Mover as cascas