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Brass Sentinel Group A pair of bronze scimitars, flashing in the light. (d8+4 damage 1 piercing) 14 HP 3 armor Close, Forceful, Reach Special Qualities: constructed A humanoid automaton, nine foot tall. They are formed of a brass skeleton and mechanisms, surrounded with bronze armour plates that are painted with a white tin glaze giving them an appearance of muscles like porcelain and joints like gold. They fight with oversized twin scimitars made from bronze. Instinct: To defend the prince's treasury (and heart).
- what it does
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Sand Skate swarm, Small bite (d6 damage 1 piercing) 3 HP 1 armor Close Special Qualities: camouflage Groups of 5-20 hunt their territory, striking at anything that moves on the ground above them. Instinct: to hunt
- detect vibration
- swim through earth
- hobble
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Shadow Shinji Gowa Solitary, Intelligent, Hoarder, Construct, Terrifying Good Thrashin' (b[2d10+2] damage) 20 HP 1 armor Close, Forceful Special Qualities: H-Virus, Marked with scars from many diseases, Tentacle Summoning Shinji was once an unassuming, yet somewhat perverted Gym instructor at Special K College in the town of Kagemusha, in the Kagemusha Prefecture of Japan. Some years ago (7 as of this writing) Shinji witnessed some tentacle monster attacks on the town, and tried to save some of the victims. He himself was carried off. Due to his perversion, no rescue attempt was mounted. He has come to resent this in the passing years, and seeks any who were involved in the original incident for revenge, and/or perhaps a little pervin'. Instinct: To pay them back for abandoning Him
- Pervin' Out
- Waves of Guilt
- Bind them in tentacles
- Violate them
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Mr. Fluffy Solitary, Large Claws (d10+2 damage 1 piercing) 16 HP 1 armor Special Qualities: Low light vision, Always lands on its feet It is said that the common house cat does not murder its keepers because its keepers are too big to kill. Mr. Fluffy proves this theory wrong. This house cat the size of a draft horse does not kill his keeper. He kills for his keeper. Mr. Fluffy is the enlarged pet of the Sorceress, and keeps her tower clean by removing pests. He brings all his kills back to his keeper, and she rewards him by removing the metal, leather and cloth from them, and letting him feast. Instinct: Play with its prey
- Pounce and pin its prey.
- Corner its prey
- Follow a shiny object
- Mark its keeper with scent glands
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Waspen worker Horde, Small, Organized, Intelligent bite (d4 damage 1 piercing) 3 HP 2 armor Close Special Qualities: wings (flying), venomous sting (single use) Smaller, more common waspen. Forage in groups of 5-10, but many groups may be in proximity of each other. If they sting, they may die. If they don't die, they will be rejected by the colony. Instinct: to feed the colony
- alert guardians
- swarm a threat
- collect items of interest for the queen
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Waspen queen Solitary, Large, Devious, Intelligent, Hoarder ghost sting (d8 damage) 12 HP 2 armor Ignores Armor, Far Humanoid wasp queen. Hoards "treasure" (anything of interest brought back by workers) and breeds. Never outside the hive (in underground tunnels or cave systems) except when the colony moves. Very clever. Known to make deals with other intelligent beings. Instinct: to expand the colony
- command all wasp-like creatures
- distracting dialogue
- ghost sting (magical, causes pain and sickness
- call the swarm
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Waspen Commander Solitary, Organized, Intelligent claws (d6 damage 1 piercing) 3 HP 2 armor hand, messy Special Qualities: wings, venomous stinger, pheromones Larger battle commanders. Usually command guardians and workers. Only directly engage if necessary. Pheromones control any lesser waspen and all swarming insects. Instinct: protect the hive
- command a swarm
- sting
- fly-by attack
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Waspen Guardian Group, Organized, Intelligent adapted halberd (d6 damage 1 piercing) 6 HP 1 armor reach Special Qualities: wings, venomous sting Humanoid wasps. Guardian pairs patrol land and air near the colony, protecting workers collecting food. Instinct: to protect the hive
- investigate
- buzz for backup
- attack from the air
- sting
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Baron Archon Solitary, Huge, Stealthy, Divine, Intelligent, Cautious, Hoarder Nightfall (b[2d12+9] damage 4 piercing) 30 HP 6 armor Reach, Forceful, Ignores Armor, Near Large and powerful, the newest Black Baron and Overlord is just as impressive as his predecessors. Wielding heavy plate, a massive mace, and near godly like protection and powers, it will take a true band of heroes to end his reign. Instinct: To Destroy and Dominate Instinct: To Dominate and Destroy
- Horde: Commands minions
- For the Master: Commands the Horde to complete task