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Agnar Ock Broadsword (b[2d8+2] damage) 6 HP 3 armor Close Special Qualities: Agent of the Slave Lords Agnar is not an overly clever fellow, relying on his animal instincts to see him through most situations. He has a natural savagery that comes to the fore in combat, seeing him through many deadly encounters. In other situations, he lets Targil do the thinking. Instinct: Spill some blood
- Unleash his natural savagery
- Let Targil do the thinking
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Mountain Ghost, Boss Solitary, Huge, Magical, Divine, Intelligent, Construct Blade, stomp (b[2d12+7] damage 2 piercing) 26 HP 6 armor Reach, Forceful, Near Special Qualities: Posessed by the spirit of the Arch-Druid Huge many-limbd spider, made entirely out of obsidian, full of veins of precious ores and crystal. The only vulnerable spots of the creature are the belly-"mouth" for a short amount of time while breathing ore/shards & the large runes on the back of the creature. The (3) runes can only targeted from range, when at least 3/10 legs are damaged and not regrown yet. Or if someone gets on the back of the ghost into melee-range of the runes. Instinct: to destroy intruders
- Protect the Main Gate
- Grow a huge blade from molten ore or crystal..
- Spew molten ore & crystal shards.
- Jump & crushing landing
- Control elements (cold, heat, water, earth)
- Grow spikes from the main body for defense.
- Regrow limbs
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Mountain Ghost, Swarm Horde, Magical, Organized Stone fists. (d8+4 damage) 7 HP 3 armor Close, Forceful Special Qualities: Be one with the stone. Instinct: to destroy intruders
- Protecting the Main Gate.
- Conjure a weapon/shield of molten ore (1d10, AP).
- Fire a flare of molten ore.
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Star Trek Ruk Solitary, Intelligent, Construct Strike (d12+2 damage 2 piercing) 20 HP 0 armor Close, Forceful Special Qualities: Android, Master of voices, Silent movement Ruk was an android built on Exo III half a million years before the 23rd century by the Old Ones. Ruk was tall, broad and immensely strong, capable of lifting a Human male easily with one hand. Despite his size, he could move silently and gracefully, making him an extremely dangerous physical opponent. He could duplicate voices effortlessly – his actual voice was very low-pitched and gravelly. He was discovered in the underground ruins of that planet in 2261, by Dr. Roger Korby, where he was still tending the machinery the Old Ones had left behind. Even he did not remember how many centuries he had been doing this work. Ruk helped Korby learn how to use the ancient machinery, including the android duplicator. With Ruk's help, Korby built other androids, including Brown and Andrea. In 2266, Captain James T. Kirk and Christine Chapel arrived at Exo III in search of Korby. By then, Korby had reprogrammed Ruk to serve him, and had devised a scheme to infiltrate android duplicates into society slowly and carefully. As part of that scheme, Korby and Ruk imprisoned Kirk and Chapel, and built a duplicate of Kirk to take control of the USS Enterprise. Instinct: Corrupt by offering power
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Solitary, Intelligent, Construct Strike (d12+2 damage 2 piercing) 20 HP 0 armor Close, Forceful Special Qualities: Android Ruk was an android built on Exo III half a million years before the 23rd century by the Old Ones. Ruk was tall, broad and immensely strong, capable of lifting a Human male easily with one hand. Despite his size, he could move silently and gracefully, making him an extremely dangerous physical opponent. He could duplicate voices effortlessly – his actual voice was very low-pitched and gravelly. He was discovered in the underground ruins of that planet in 2261, by Dr. Roger Korby, where he was still tending the machinery the Old Ones had left behind. Even he did not remember how many centuries he had been doing this work. Ruk helped Korby learn how to use the ancient machinery, including the android duplicator. With Ruk's help, Korby built other androids, including Brown and Andrea. In 2266, Captain James T. Kirk and Christine Chapel arrived at Exo III in search of Korby. By then, Korby had reprogrammed Ruk to serve him, and had devised a scheme to infiltrate android duplicates into society slowly and carefully. As part of that scheme, Korby and Ruk imprisoned Kirk and Chapel, and built a duplicate of Kirk to take control of the USS Enterprise. Instinct:
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Star Trek Kalar Solitary, Cautious, Planar Weapon (d10+2 damage) 8 HP 2 armor Close, Forceful, Near The Kalar was a primitive warrior species native to the planet Rigel VII. Somewhat larger than humans, they primarily relied on weapons such as armor, swords, spears, pikes, and maces. In 2254, Captain Christopher Pike of the starship USS Enterprise had a violent encounter with a Kalar on Rigel VII, during which three of his own crew members, including his yeoman, were killed and seven were injured. Captain Pike later blamed himself for this, claiming that his own complacency was the reason the Kalar had been able to successfully attack them. Instinct: Attack
- Seize treasure
- Warrior-thief fanatic native to the planet Rigel VII
- Ignore Pain
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Star Trek Talosian Group, Small, Stealthy, Devious, Intelligent, Planar Mindblast (w[2d6] damage) 6 HP 0 armor Close Talosians were once a warp-capable, technologically advanced culture but a nuclear holocaust left their planet virtually uninhabitable and killed most of the species. The survivors of the nuclear war congregated in underground dwellings, where they became dependent on their mental ability to create stunningly real illusions, an ability that had been developed by their ancestors. As their mental powers grew, they lost the ability to use the technology left behind by their ancestors. The Talosians found that life using illusion was addictive, almost like a Human developing a physical and psychological dependence on narcotics. They became bored with the content of the illusions which they had. Their dependence upon these illusions for mental stimuli caused the Talosians to begin capturing travelers to use as the living basis for their illusions.In 2254, the Talosians captured USS Enterprise Captain Christopher Pike and attempted to use him to rebuild their civilization. The Talosians hoped that Pike would be attracted to Vina and would wish to remain on Talos IV. Thousands of the Talosians probed Pike's thoughts, discovering he had "excellent memory capacity." However, after assimilating the records of the Enterprise, the Talosians learned that Humans have a "unique hatred of captivity;" even when made as pleasant as possible, Humans prefer death. This made Humans unsuitable to the Talosians for breeding stock, and Pike and his crew were released.The Talosians refused Pike's offer of trade and mutual understanding, claiming that Humans would use their powers of illusion to their own destruction. Instinct: Capture travelers to use as the living basis for their illusions
- Create Illusions
- Test humanoids
- Need breeding stock for slave race
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Star Trek Beta XII-A Entity Solitary, Tiny, Magical, Stealthy, Devious, Intelligent, Planar, Amorphous Energy Bolt (d10-2 damage) 16 HP 2 armor Hand, Ignores Armor Special Qualities: Transmutes Matter, Non corporeal, Telepathic, Can Heal The Beta XII-A entity was a non corporeal being composed of pure energy first encountered on Beta XII-A. The entity appeared as a small, circular pattern of multiple swirling lights in different colors, although it became red in hue and emitted a high-pitched wail when "feeding". The entity fed on the emotions of hatred, anger, and primitive predatory instincts exhibited by humanoids in close proximity to it. If these emotions were not present, the entity was capable of creating conditions to spawn such feelings. The entity appeared as a small, circular pattern of multiple swirling lights in different colors, although it became red in hue and emitted a high-pitched wail when "feeding". The entity fed on the emotions of hatred, anger, and primitive predatory instincts exhibited by humanoids in close proximity to it. If these emotions were not present, the entity was capable of creating conditions to spawn such feelings. The entity could control the instantaneous transmutation of matter, turning everyday objects into weapons and opening doors on a whim. It could pass through solid objects at will, teleport from one location to the next, and influence the thoughts of others (control monsters and NPCS and whisper "ideas" to players). It could heal a humanoid's mortal wounds, and could even alter a person's memories so that they remembered fictional family members and events that never existed. The entity appeared unable to communicate in any fashion understandable to a humanoid. Although its motives and nature were not wholly known, it lacked the same ethical standards of most humanoids and largely acted in a malignant fashion. Its only weakness appeared to be exposure to emotions of humor, good nature, and friendship; it was particularly susceptible to laughter. These emotions will drive it away from its present location. Instinct: Feed on harmful emotions
- Manipulates Emotions
- Telepathic control of NPCs
- Only harmed by Magic and Magic Weapons
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Darius, Rival Bounty Hunter Solitary, Stealthy, Magical, Intelligent Hunter's Knife (b[2d10] damage 2 piercing) 12 HP 1 armor Close, Ignores Armor A highly successful bounty hunter, infamous in mercenary spheres for taking jobs alongside other adventuring crews, and coming back alone, the reward all his. Unbeknownst to his detractors, he's also perfectly happy to outright kill adventuring parties who've already completed their bounties and act as if he were one of them when claiming the reward. Darius long ago created a soul bond with a smoke spirit, allowing him to produce vast quantities of smoke from his hands and mouth, see perfectly through smoke, and move with incredible speed and grace through areas filled with smoke - the perfect skill set for an unscrupulous cutthroat. Instinct: To attack when they're at their weakest
- Spring a magical trap
- Fill the space with choking smoke
- Move through smoke with supernatural speed
- Create a duplicate out of pure smoke
- Appear behind you, knife at your throat