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  • Bone Wing Solitary, Huge
    (b[2d10+5] damage 1 piercing) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: fall apart and look harmless

    Instinct: harden traveling

    • swipe horses and bring them to its master
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  • bone tearor Horde, Divine, Intelligent, Terrifying, Amorphous
    teeth and claws (b[3w[3d8+2] damage 2 piercing) 16 HP 6 armor
    Close, Ignores Armor, Near
    Special Qualities: it is a mix of flesh and bone

    A Bone Terror has red flesh and bone. Bone makes up its under side, bottom jaw, and tail. It relays on speed. Bone Terrors can rip apart steel so shields and armor do nothing for protection. They live in the desolate plains. Bone Terrors are at the top of the food chain. Instinct: to eat any prey

    • speedly atacks travlers
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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • The moonlit maiden Solitary, Devious
    Winter's gift (d8 damage) 16 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Incorporeal

    It was the full moon, in the second month. the girl had stolen ut in the night to meet with her beloved. She waited for him by the frozen pond. but he did not come, he stood the girl up, and she waited, waited so long, in the pretty dress she had worn for him. and She grew tired, so tired. and she never woke. until today. Instinct: to relive her trauma

    • Make it all as cold as her
    • lull them to sleep
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  • Raven Lord Solitary, Large, Intelligent, Cautious, Hoarder
    Tear and grapple with talons, peck with beak (d10+2 damage) 16 HP 2 armor
    Forceful

    The Raven Lord watches over the last piece of mountainous wasteland, the last remnants of former elven territories, now long lost. The Raven Lord and its obedient swarms of Ravens will fiercly ambush those who dare step into his realm. The Ravens do his bidding and even die to protect him. Once severly wounded, he will flee from combat and try to return to his ruined fortress. Instinct: to kill all usurpers

    • Seek revenge for the defeat of the elves long ago.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Librarian Group, Intelligent
    Grapple, push out of the way (d8 damage) 6 HP 0 armor
    Close

    Instinct: Calls the watch

    • Watches over the stacks of the Corobane library.
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  • Ethereal Skulker Solitary, Large, Stealthy, Planar
    Rending claws (d10+2 damage 1 piercing) 20 HP 1 armor
    Forceful

    Instinct: to Feed

    • Leap across the boundary between the ethereal and material
    • Appear from nowhere
    • Drag something(or someone) back to its home
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  • Ravenswarm Solitary, Huge, Organized, Hoarder
    talons and beaks (d8+3 damage 1 piercing) 20 HP 0 armor
    Reach

    A black fluttering cloud of black feathers, talons and beaks, called into action by the Raven King. Instinct: to kill and collect

    • Follow the call of the Raven King
    • call for reinforcements
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  • Harpyie, common Group, Magical, Organized, Intelligent, Hoarder
    to rend with claws (b[2d8] damage) 6 HP 1 armor
    Close

    Inhabitant of mountainous, desolate areas. They love to ambush lonely wanderers and careless beasts, hoard trophies and shiny things in their lofty nests. Instinct: to steal & eat

    • Surpriseattack from above.
    • Stunning screech
    • screech for support when in danger.
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  • Wai'Hane the Island Spirit Solitary, Large, Magical, Divine, Intelligent
    Water slam (d12 damage) 22 HP 4 armor
    Reach, Far
    Special Qualities: No need to breathe, eat, sleep

    Wai'hane is the spirit of the isle. It has been tied here by Tangaroa in order to protect the Island from intruders. Its link to the task is kept by the Watiki Seal that resided in the isle heart underneath an underground water cave. Wai'hane is hostile to mortals after she's been betrayed by Beru-Beru, who sold the island secret to the Shakarian feds. Instinct: to protect the land from intruders

    • Guard the isle
    • Control elements
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