• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Cerastes Solitary, Huge, Stealthy
    Fangs (b[2d12+3] damage 2 piercing) 20 HP 4 armor
    Reach, Far

    This vicious horned serpent hides in the sand, waiting to feed on anything that moves. From a distance, it can be hard to discern from any other serpent. If you can see its horns up close, it's already too late. Instinct: To feed

    • Bite with its poisonous fangs
    • Disappear into the sand
    Tweet
  • Wood Dragon Solitary, Tiny, Stealthy, Intelligent, Hoarder
    bite, claw, fire breath (d10-2 damage) 12 HP 2 armor
    Hand

    Instinct: to steal shiny things

    • A tiny Dragon who lives in the woods und hunts small animals like mice
    • to steal something
    Tweet
  • Sexy wolfe Group, Tiny, Magical, Devious
    (b[3w[3d6-2] damage 3 piercing) 10 HP 6 armor
    Hand, Near, Far

    Instinct: Helps them

    • Loves to have "fun"
    • Used a spell to make them explode
    Tweet
  • Sleeping Tor Solitary, Huge, Stealthy, Magical
    Massive jagged maw (d10+7 damage) 20 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Hibernation

    A rocky tor juts up from the bottom of a depression, still and straight, brush and vines radiating out from its base. The vines are feelers waiting to awaken the enormous monster that lies hibernating and disguised. The creature is the mature form of a being that spends the rest of its life stages deep beneath the earth in hidden magma caverns. It wants only to sleep and eat, and has crawled its way up to the surface of the chasm to do so. Instinct: to wake and feed

    • Swallow creatures whole
    • Disguise its sleeping body as a rocky tor
    • Create illusory rock formations to block escape
    Tweet
  • Living Gobs Horde, Tiny, Stealthy
    Sizzling, acidic fat and tissue (d4-2 damage) 3 HP 0 armor
    Hand
    Special Qualities: Undead, Acidic Flesh

    Out in the scarps, somehow, this thing was left. Possibly dropped from a devastating height onto sharp rocks, exploding in a shower of gore, bone, and organs. Each scattered piece yet remains unliving, with a will to add to itself by rending apart the living. Few living things of appreciable size ever venture into the region. Perhaps this was the reason it was left here. Whatever accursed oil permeates the fats and tissues of this thing is able to spread into other dead flesh, animating it and passing along its terrible properties. Instinct: to add to itself

    • Ensnare with ropes of sinew and organs
    • Appear to be nothing more than a pile of gore
    • Ruin a piece of gear with acid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Yutaku'Thun Solitary, Huge, Magical, Divine, Intelligent, Amorphous
    stomp (d12+5 damage 2 piercing) 29 HP 7 armor
    Reach, Forceful, Far

    Yutaku'Thun is an ancient swamp beast from before the cataclysm. In appearance it is a massive pile of mud and writhing vines supported by four enormous trunk like legs. Two glowing yellow orbs peering from it's depths serve as eyes for the beast. Yutaku'Thun wishes only to sleep. It attempts to consume whatever might disturb its slumber. If threatened it releases magical spores which induce maddened visions in anyonne foolish enough to be touched by them. Instinct: to sleep

    • doze lightly
    • impregnate the area with sleep inducing spores
    • trap someone in it's vines
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Silver Strand Being Solitary, Huge, Magical, Divine, Amorphous, Intelligent, Planar
    Blinding, searing light (w[2d8] damage) 25 HP 5 armor
    Reach, Ignores Armor, Near

    The Silver Plains are so named for the glittering, metallic pollen that often covers the grains and grasses of the wide fields. The effect is most pronounced when the cycles of life are exaggerated by succession of wildfires and flash floods. Sometimes villagers even report sightings of strand-like clouds drifting across an otherwise clear sky, glowing as though filled with silver-hued sunlight. Both of these phenomena are the product of rare elemental beings drawn to the place due to the astounding lifecycle of the area. These beings formed of the raw energies of creation are an amorphous web of strands of shining silver light, with dozens of malleable heads and limbs. They settle over the grasses to bask, and are quick to discharge their potential on those that disturb them. Though they do not seem to harm, their alien perspective gives them little regard for the will of others. (Use their moves in escalating sequence) Instinct: to revel undisturbed in cycles and growth

    • Heal their wounds and debilities with a gentle touch
    • Clasp them and pour overwhelming, unnerving energy into their form
    • Bond with them, overriding their being with glorious light
    • Wield the bonded living as joyful puppets
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Brainy Desert Lizard Group, Stealthy
    Claws and bite (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Psionic Antenna Ridges, Psychic Immunity Shielding

    These man-sized, stubby-headed, six-legged lizards may be found in one of two states: lazily basking, or in a cannibalistic frenzy. For much of the time, they eat and drink very little, and may be confused for strange rocks. The antenna ridges on their backs collect energy from their surroundings to feed their growing brains. But when they reach a plateau of mental maturity, they must feast on brains to continue to develop. Commonly, this is done via cannibalism. It takes a lot of work for them to crack open the protective casing surrounding the brains ensconced in each other's backs. Luckily, they are able to wield rocks in their forelimbs. It is said that ancient brainy lizards may outstrip human beings in intelligence if they are not first devoured by pteranodon. And rumors exist of lizards with strange powers, perhaps gained by devouring the brains of sorcerers! Instinct: to consume brains

    • Cannibalize its fellows to evolve its intellect
    • Understand and thwart enemy tactics
    • Wield a discarded weapon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Troglodyte Alpha Solitary, Intelligent, Cautious, Hoarder
    bone spear (b[2d8+2] damage 1 piercing) 16 HP 3 armor
    Close, Forceful

    The Trog Alpha is simply the largest most fearsome Troglodyte in a tribe. He carries a spear made of sharpened bone and usually some form of shield cobbled together from sticks and animal hides. When confronted Alphas are prone to fight one on one, instructing their minions to stand aside. Often they have a stash of gathered trinkets somewhere on their person or in their dwelling. These having been confiscated from their less impressive bretheren. Instinct: to dominate

    • Bellow a challenge
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Alligator Group, Stealthy
    bite (d8+2 damage) 10 HP 1 armor
    Close, Forceful

    A large swamp dwelling predatory reptile. It waits just below the surface of the water for prey to come near before clamping its powerful jaws around it and dragging it below the water to drown. Instinct: to consume

    • Drag someone under the water
    • Appear to be a log
    Tweet
Previous
Next