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  • Hollow (Root) Horde, Small, Planar
    Stabbing Daggers (b[2d4+2] damage) 3 HP 0 armor
    Close
    Special Qualities: Made of twisted Root

    Hollow are the smallest and weakest of the Roots troops, creatures made from twisted Burls and stitched cloth. They resemble fairy tale creatures of old yet their stabbing little knives tell a different story! Instinct: Attack Humans

    • Charge! - Move to Close in one turn regardless of distance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flame Devil (Root) Group, Magical, Intelligent, Planar, Terrifying
    Flaming Axes (d8+4 damage) 6 HP 1 armor
    Close, Forceful
    Special Qualities: Made of twisted Root

    Flame Devils are a sight, Root literally burning its self to better attack the denizens of other realms; a Pyrrhic victory at best for the individual. Rolling away is the best option if they get close, their sap catches things on fire easily and can be hard to put out. Instinct: Attack Humans

    • Burning Axes
    • Burning Sap - If the Flame Devil lands a melee attack on a player, the player burn for 1d4-2 for three rounds, reducing the number of rounds by one for each unit of Distance the player moves.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Defiler (Root) Solitary, Magical, Devious, Planar, Terrifying, Intelligent
    Spore Cloud (d8 damage) 12 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Made of twisted Root

    The Defiler is a potent menace, throwing spore pods at anything it sees. The Defiler rarely travels along, constantly supported by a cadre of Root Devils that keep enemies at bay. The spores and fungus growing along its body look too much like shredded flesh for most peoples comfort; best to put them down quickly. Instinct: Attack Humans

    • Miasma Spores - If a player successfuly Hack and Slashes the Defiler, they take 1D4-1 damage from spores floating about the Defiler.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Assassin (Root) Solitary, Stealthy, Intelligent, Planar, Terrifying
    Snipe (b[2d12] damage 1 piercing) 12 HP 1 armor
    Close, Far
    Special Qualities: Made of twisted Root

    Assassins are The Roots more advanced ranged troops, using a rifle to pick off targets from afar. Swathed in a cloak that seems to ripple and distort their forms, Assassins can take more than a few bullets before their glamour is destroyed and their actual position revealed. Instinct: Attack Humans

    • Mirage Cloak - Any Volley attempts on the Assassin fail on a 7-9
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ash Devil (Root) Group, Intelligent, Planar, Terrifying
    Throwing Root Axe (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Near
    Special Qualities: Made from twisted Root

    Violent in the extreme, Ash Devils are the most common of The Roots forces. Throwing axes are their go-to weapon, but they're not above taking a chunk out of any human that gets too close. Instinct: Attack Humans

    • Throw Axes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadowlurker Solitary, Large, Terrifying
    claws as big as daggers (d10+4 damage 1 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: fur that can adapt to the "darkness" around it, Its face ist all flat and the giant mouth always looks like it's smiling an evel smile

    These giant creatures are covered in fluffy fur that appears to be gray when seen in light, but it changes to fit the lighting of the souroundings, making it nearly impossible to see if it's within a shadowy place. It's body resembles this of a bear, even though it's claws are bigger and sharp enough to pierce metal. The head seems to be a fluffy disk that is connected directly to the body, and the mouth forms an evil grin all the time, showing its big teeth. Shadowlurkers love to stalk on pray, following them in the shadows and scare them before they actually start hunting. Their walk ist heavy enough to be felt in the ground vibrating and one can hear it breath from fifty metres away Instinct: to attack from the shadows to eat

    • Appear from the shadows
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  • Snatcher Solitary, Small, Devious
    A cold touch to the soul itself (d8 damage) 12 HP 0 armor
    Close, Ignores Armor

    Once it was a pet, happy living with it's human companion, but after the humen abused or abadoned it it died. The poor pets soul never found closoure and now roam the realms of the limbo, longing for revenge against all humans. Instinct: to take revenge

    • Bother the soul
    • bring unnatural cold to a limb that was touched
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  • Kaorti Guardthrall Praetorian Group, Magical, Organized, Intelligent, Cautious, Terrifying
    Far-warped weaponry (b[2d8+2] damage) 6 HP 6 armor
    Close, Reach
    Special Qualities: Changeable form, Horrifying true form

    When the Kaorti see it necessary to guard themselves more directly than merely secure prisoners for their own means, they are known to more carefully pick their thralls, drilling and shaping them using more advanced magics in order to make a more suitable fighting force. They then outfit them with mystically-enhanced weapons - since these guards are usually sequestered in the Kaortis cysts, they take advantage of the peculiar energies and geometries held therein to cut corners and grant them weapons that only function inside the cyst, but when used there they can be very effective - stunning or withering their foes to great effect. If the Kaorti were more interested in more straightforward tactics, these thralls show what they could be capable of, thankfully they hide in the shadows and plot in the depths, for now. Instinct: To protect

    • Mystically subdue an opponent
    • Mutate to gain a supernatural ability
    • Ring a bell to summon reinforcements
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  • Cursed Colossus Solitary, Huge, Magical, Construct
    Stone limbs (d10+5 damage) 28 HP 4 armor
    Reach, Forceful, Messy
    Special Qualities: Cursed miasma, Stone body

    Animate stone titans can be grandiose to behold that much is true. But how they are made can differ. Suppose that a stone statue exists of perhaps a hero or a villain, and for one reason or another it becomes cursed, it weeps blood or is heard to scream to itself in the night and suchlike. People would tend to throw such a statue away rather than deal with it or even cleanse it - unless it is of such paramount importance and even then they are more than likely to just commission another. But what becomes of such cursed detritus? If the curse is amplified or multiplied, twisted and woven around the statue like a mesh, and its power driven and focused to grant it animation, a great and terrible thing can be created indeed. Especially if whoever does this not only grants it power but enhances it in other ways, granting it greater size and etching runes of power upon it. Cults live in curses, and these colossi make prime candidates for guarding their lairs, and squashing any unfortunates who would stumble into such places. Instinct: To obey/corrupt

    • Vomit forth cursed blood
    • Activate the runes upon its surface through touch
    • Crumble and shatter its surroundings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeleton Crows Group, Tiny
    Boney beak (d6-2 damage 1 piercing) 10 HP 0 armor
    Hand

    A flock of undead crows, they fly with magic as their fleshy wings have long since rotted away. They attack anyone who strays to close to the nest they protected in life. Instinct: Protect its nest

    • Swoop and claw
    • Make a noise
    • Distract with boney wings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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