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  • Tourmaline Serpent Solitary, Huge, Divine, Magical, Intelligent, Cautious, Hoarder
    Jagged Fangs (d12+9 damage 1 piercing) 24 HP 4 armor
    Reach, Forceful
    Special Qualities: Crystalline body, burrowing strength

    A rumble in the earth... Something approaches. Out of the very ground itself, a serpent forms. Blazing bright pink, with jagged fangs lining it's gaping maw, the Tourmaline Serpent is the protector of the Tourmaline Spiral, enshrined here for the safety of future generations. Due to magical interference, it's path has been lost... but it still guards the spiral. Instinct: to Grow

    • Manipulate crystalline terrain
    • Conjure crystalline manifestations from crystals
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  • Gem Phylactery Horde, Tiny, Stealthy, Devious, Organized, Intelligent, Hoarder
    Gem Mandibles (d4-2 damage 1 piercing) 7 HP 2 armor
    Hand

    A small beetle-like creature that swarms in hordes, building walls of solid gems as it passes. Exists to guide visitors to the Tourmaline Spiral, but over time it's purpose has been distorted by the magic consuming the Earth's Maw. Instinct: to obstruct

    • Obstruct visitors from reaching the Tourmaline Spiral
    • Build a wall of gems in an instant
    • Retreat to it's hive
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystalline Manifestation Group, Stealthy, Magical, Organized, Hoarder
    Crystal Slash (b[2d8+2] damage 1 piercing) 10 HP 2 armor
    Close
    Special Qualities: Crystal transportation, crystal reinforcement

    An amorphous creature formed out of some sort of large crystal. Shines brightly with an enchanted light, and can manipulate the crystal from which it was formed. Instinct: to Fight

    • Test creatures entering Earth's Maw
    • Disappear into the crystals
    • Conjure another crystalline being
    • Call other crystalline beings
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  • Giant Lizard Skeleton Group, Large, Amorphous
    Bite (d8 damage) 13 HP 4 armor

    Animated skeletons of lizards of unusual size. Instinct: To consume.

    • Mimic life.
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  • White Walker Group, Devious, Construct, Terrifying
    Ice Weapon (d6 damage) 12 HP 2 armor
    Close
    Special Qualities: Undead, Immune to Cold

    A White Walker is an icy undead man or women from the HBO television series Game of Thrones. It may only be damaged by magic or obsidian weapons ("dragon-glass"). A single hit from a magical weapon ("Valyrian Steel") with a "Hack and Slash" or "Backstab" roll of 10+ will destroy the White Walker immediately. It is also destroyed if its evil necromancer creator is destroyed at any time. White Walker can raise large "wight" (zombie or skeleton) hordes quickly from any corpses present and parties may have to act quickly to avoid being overwhelmed.Any undead the White Walker creates will perish if it is destroyed. Instinct: End the warmth of the living

    • Serve its creator
    • Raise undead legions
    • Create endless night
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grinning Golem Solitary, Large
    Smash (d10+2 damage) 20 HP 3 armor
    Forceful

    A massive iron golem designed to work in the mine. It will follow the orders of its master. Are you that person? Instinct: To serve.

    • Follow orders implacably.
    • Use a special tool or adaptation, built-in.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Bat Solitary
    Bite (d6 damage) 3 HP 1 armor
    Close
    Special Qualities: Flight

    Instinct: To hunt

    • To hide up high.
    • Make fly-by attacks.
    • Extinguish light.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Cave Cricket Horde, Small
    Kick (w[d6 damage] 1 piercing) 3 HP 1 armor
    Close, Far

    The cave cricket eats what's available, including adventurers. Instinct: To devour

    • Jump.
    • Swarm.
    • Kick.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Pigeons Group, Small, Devious, Idiotic
    Pestilance Peck (1 damage) 2 HP 0 armor
    Flying
    Special Qualities: Terrible smell, Idiocy

    His mother always said if he stuck out his lip when pouting a dire pigeon would shit on him. Alas when the pigeons homed in on him he hadn't thought of that as the slimy white feces hit his lower lip. Always listen to your mother or the pigeons will find you. Instinct: To consume, to digest, to humiliate

    • Flies a short distance out of reach
    • Swoops and shits into any open mouth with unnerving accuracy
    • Tangles up unsuspecting legs as they travel underfoot
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Phantom Solitary, Stealthy, Intelligent, Cautious
    Curved Sword (b[2d10+2] damage) 12 HP 4 armor
    Close
    Special Qualities: Fearless

    The soul of a being from another world, consumed with nefarious intent. Can take many forms, but is never to be trusted, regardless of how friendly they may act. When a dark phantom is about, one must always keep their guard up. Instinct: To invade. To defeat. To humiliate.

    • Taunt an opponent
    • Pretend to be an ally
    • Parry and riposte
    • Ambush from a great height
    • Lure with promises of treasure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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