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  • ores door automaton Group, Organized, Intelligent, Amorphous
    one robotic arm is a hand with a large axe. the other hand is a lasso type rope that can entangle and trap people to make arrests. it also has hand cuffs for hands and feet. (b[2d8+4] damage 1 piercing) 17 HP 6 armor
    Close, Forceful, Near
    Special Qualities: it is a machine. very difficult to strike its vitals. It also can use a strong white light to blind and sear a players vision, blinding them for a while.

    it is a bipedal machine that acts as the primary security detail in the city of Ore's Door. it can run all day and night. no one knows what it's secret source of energy is, but people gossip about that quietly, unless they want to suffer arrest and imprisonment working in the crystal mines of Ore's Door. Instinct: to weed out troublemakers. to maintain law and order in the city

    • patrols and maintains the peace in and around the city of Ore's Door
    • when a player attempts to escape arrest it calls backup
    • it asks for multi pass and questions where you are going
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Krampus Solitary, Large, Magical, Intelligent, Hoarder, Planar, Terrifying
    Hooks and Chains, Claws (d6 damage) 16 HP 2
    Close
    Special Qualities: High Jump, Demonic

    The polar opposite of St. Nicholas, this ancient demon seeks souls to imprison in his collection. Instinct: To Collect

    • Imprison
    • He knows if you've been bad or good...
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Der Klown Solitary, Stealthy, Devious, Construct, Terrifying
    Stomach Acid (d4-1 damage) 7 HP 0 armor
    Close
    Special Qualities: Gaping Maw, Fragile, Slow, Demonic

    Nothing more than a large, antique jack-in-the-box. That is until an unsuspecting victim gets too close and a hideous beast pops out and eats them alive. Instinct: To devour

    • Pop! Goes the Weasel
    • Eat whole
    • Digest
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Perchta Solitary, Small, Construct, Terrifying
    Talons (d6 damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities: Flight, Fragile, Demonic

    A grim amalgamation of a snowy owl and a porcelain doll, with razor sharp teeth and talons. Its terrible visage is emblazoned with demonic runes. Instinct: To tear flesh

    • Rake with talons
    • Deafening Screech
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hell's Elves Group, Small, Stealthy, Devious
    Hooks and chains (b[2d6+2] damage) 6 HP 1 armor
    Close, Near

    When hunting horns on cold winds sound, it's better not to stick around. For elves have found unlucky prey to drag to Hell fore'er to stay. Instinct: To kidnap

    • Bake 'em away, toys!
    • Put on a happy face
    • Bind them with chains
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gingerbread Men Horde, Tiny, Stealthy, Organized, Construct
    Sharpened Candy Cane (d4-2 damage) 3 HP 0 armor
    Hand
    Special Qualities: Fast, High Jump, Fragile, Delicious

    "I swear I just saw that cookie move..." Instinct: To be eaten

    • Fatten them up
    • Act natural
    • Cry for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jatakan Riding Lion Solitary, Large, Construct, Terrifying
    Fangs (b[2d10+4] damage 3 piercing) 20 HP 0 armor
    Forceful
    Special Qualities: Jatakan Breeding, Lion's Roar

    Instinct: Hunt down Jataka's Enemies

    • Pin its Foes
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  • Jatakan Lion Rider Solitary, Magical, Stealthy, Intelligent
    Halberd (b[2d10+2] damage) 16 HP 4 armor
    Close, Reach

    Instinct: Lead the armies of Jataka

    • Bolster its allies
    • Tactically Adapt
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  • Knight of Jataka Group, Magical, Intelligent, Cautious
    The Lion's Claws (b[2d8] damage 2 piercing) 6 HP 6 armor
    Close

    Bedecked in the golden scale mail these members of the Jatakan royal guard are blessed by ancient elven relics that gift them with the energies of a storm. Instinct: Destroy the enemies of the Empress

    • Thunderous Shield
    • Lightning Spear
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  • Jatakan Spearman Horde, Organized, Intelligent, Cautious
    (d6 damage) 3 HP 2 armor
    Close, Reach

    The standard mass of Jatakan soldiery. Instinct: Hold the Line!

    • Spear Thrust
    • Clarion Call of Jataka
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