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THE ABYSS Solitary, Huge, Magical, Planar, Terrifying, Amorphous Uses long sword hand (w[2d12+5] damage 4 piercing) 27 HP 5 armor Reach, Ignores Armor, Near Special Qualities: Change to environment and the player attack, It's long slender black body the hole in the make it an intimating foe The monster as destroyed planets and universes. hates all holy man. stay away from the old man in the forest Instinct: To destroy everything that is holy
- slaughter men, woman, and ect
- It summons spikes does +5 damages
- Dark clone-make clone of player
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Bloated Seaflesh Solitary, Terrifying, Amorphous, Slow Lamprey mouths (d8 damage) 15 HP 1 armor Close Special Qualities: Distended bulging flesh of indeterminate origin Pulling itself up from the water by thin tendrils, this slow-moving aberration crawls across the land in search of food. Those who were unlucky enough to find themselves in its grasp have described the sensation as something like having their organs extruded through their skin. Instinct: To consume
- Emerge from the sea
- Crawl inexorably across a surface
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Revenant guardian Group, Divine, Cautious, Construct Spear or sword (d8+2 damage) 16 HP 2 armor Close Special Qualities: It IS a seal to a holy place. An ancient warrior willingly sacrificed to seal a place down. Won't let trespassers go through. Instinct: Slice & dice with rusty weapons
- Guard a holy place
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The Kull Solitary, Small, Stealthy, Devious, Intelligent, Planar Charme and illusion. (w[2d8] damage) 12 HP 0 armor Close, Reach, Ignores Armor, Far An old fey, once reverred as a god of dreams. It looks like a little gnome with red hair and animal-like traits, which changes every time. Instinct: To create what is feared the most.
- Haunt your dreams and use them as a weapon against you.
- Create an illusion of victory.
- Put people against one another.
- Intermittently disappear to the ethereal world.
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The Duke of Damnation Solitary, Huge, Magical, Organized, Intelligent, Cautious, Planar, Terrifying, Amorphous Changer (the Greatsword) (b[2d12+7] damage 2 piercing) 31 HP 7 armor Reach, Forceful Special Qualities: Grow more tentacles as damaged, All eyes and teeth Instinct: Lead the Court
- Grow Tentacles
- Wrath of Damnation
- Summon a member of the Court
- Madness from Beyond
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Oracle of Madness Solitary, Huge, Magical, Planar, Terrifying, Amorphous Bone Spine (d12+5 damage 1 piercing) 31 HP 2 armor Reach, Forceful, Near Special Qualities: Insanity Field, Writhing Mass Instinct: Drive the Enemies of the Court to Insanity
- Madness Aura
- Meld Flesh
- Vomit Nightmares
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Formless Vizier Solitary, Stealthy, Magical, Devious, Intelligent, Planar, Terrifying, Amorphous The Staff of Changing (d6 damage) 23 HP 1 armor Close, Reach, Ignores Armor Special Qualities: Just a pile of flesh, A random assemblage of discarded flesh Instinct: To scheme the downfall of the Court's enemies
- Steal its enemies thoughts
- Use opponents deepest desires against them
- Tap into the Place Between
- Warp the Flesh
- An entity of psionic energy
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The Queen of Bones Solitary, Divine, Magical, Intelligent, Planar, Terrifying Bone Bow (b[2d10+4] damage 2 piercing) 22 HP 1 armor Close, Far Special Qualities: Wings of Bone, Unnatural Beauty Once Em'raal Al'Leth's beautiful consort, the Queen of bones has been twisted by time and the corruption suffusing Em'raal's soul. Now she rises high in the sky on wings made from the bones of her fallen foes. Using either her unnatural beauty or terrible magics. Instinct: Entraps the Court's enemies
- Ossuary
- Necromantic Genius
- Everchanging Changer
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The Knave of Nightmares Solitary, Stealthy, Intelligent, Planar, Amorphous Longbow (b[2d10] damage 2 piercing) 19 HP 2 armor Close, Near A billion eyes glow from a fleshy hood. The Knave appears to be two torso's stacked on atop the other upon thick frog-like legs. Instinct: Hunt down the court's foes
- Formkiller
- Take loved one's shape
- Everchanging Changer