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ores door automaton Group, Organized, Intelligent, Amorphous one robotic arm is a hand with a large axe. the other hand is a lasso type rope that can entangle and trap people to make arrests. it also has hand cuffs for hands and feet. (b[2d8+4] damage 1 piercing) 17 HP 6 armor Close, Forceful, Near Special Qualities: it is a machine. very difficult to strike its vitals. It also can use a strong white light to blind and sear a players vision, blinding them for a while. it is a bipedal machine that acts as the primary security detail in the city of Ore's Door. it can run all day and night. no one knows what it's secret source of energy is, but people gossip about that quietly, unless they want to suffer arrest and imprisonment working in the crystal mines of Ore's Door. Instinct: to weed out troublemakers. to maintain law and order in the city
- patrols and maintains the peace in and around the city of Ore's Door
- when a player attempts to escape arrest it calls backup
- it asks for multi pass and questions where you are going
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Krampus Solitary, Large, Magical, Intelligent, Hoarder, Planar, Terrifying Hooks and Chains, Claws (d6 damage) 16 HP 2 Close Special Qualities: High Jump, Demonic The polar opposite of St. Nicholas, this ancient demon seeks souls to imprison in his collection. Instinct: To Collect
- Imprison
- He knows if you've been bad or good...
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Der Klown Solitary, Stealthy, Devious, Construct, Terrifying Stomach Acid (d4-1 damage) 7 HP 0 armor Close Special Qualities: Gaping Maw, Fragile, Slow, Demonic Nothing more than a large, antique jack-in-the-box. That is until an unsuspecting victim gets too close and a hideous beast pops out and eats them alive. Instinct: To devour
- Pop! Goes the Weasel
- Eat whole
- Digest
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Perchta Solitary, Small, Construct, Terrifying Talons (d6 damage 1 piercing) 6 HP 0 armor Close Special Qualities: Flight, Fragile, Demonic A grim amalgamation of a snowy owl and a porcelain doll, with razor sharp teeth and talons. Its terrible visage is emblazoned with demonic runes. Instinct: To tear flesh
- Rake with talons
- Deafening Screech
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Hell's Elves Group, Small, Stealthy, Devious Hooks and chains (b[2d6+2] damage) 6 HP 1 armor Close, Near When hunting horns on cold winds sound, it's better not to stick around. For elves have found unlucky prey to drag to Hell fore'er to stay. Instinct: To kidnap
- Bake 'em away, toys!
- Put on a happy face
- Bind them with chains
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Gingerbread Men Horde, Tiny, Stealthy, Organized, Construct Sharpened Candy Cane (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Fast, High Jump, Fragile, Delicious "I swear I just saw that cookie move..." Instinct: To be eaten
- Fatten them up
- Act natural
- Cry for help
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Jatakan Riding Lion Solitary, Large, Construct, Terrifying Fangs (b[2d10+4] damage 3 piercing) 20 HP 0 armor Forceful Special Qualities: Jatakan Breeding, Lion's Roar Instinct: Hunt down Jataka's Enemies
- Pin its Foes
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Jatakan Lion Rider Solitary, Magical, Stealthy, Intelligent Halberd (b[2d10+2] damage) 16 HP 4 armor Close, Reach Instinct: Lead the armies of Jataka
- Bolster its allies
- Tactically Adapt
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Knight of Jataka Group, Magical, Intelligent, Cautious The Lion's Claws (b[2d8] damage 2 piercing) 6 HP 6 armor Close Bedecked in the golden scale mail these members of the Jatakan royal guard are blessed by ancient elven relics that gift them with the energies of a storm. Instinct: Destroy the enemies of the Empress
- Thunderous Shield
- Lightning Spear
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Jatakan Spearman Horde, Organized, Intelligent, Cautious (d6 damage) 3 HP 2 armor Close, Reach The standard mass of Jatakan soldiery. Instinct: Hold the Line!
- Spear Thrust
- Clarion Call of Jataka