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  • Revenant guardian Group, Divine, Cautious, Construct
    Spear or sword (d8+2 damage) 16 HP 2 armor
    Close
    Special Qualities: It IS a seal to a holy place.

    An ancient warrior willingly sacrificed to seal a place down. Won't let trespassers go through. Instinct: Slice & dice with rusty weapons

    • Guard a holy place
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  • The Kull Solitary, Small, Stealthy, Devious, Intelligent, Planar
    Charme and illusion. (w[2d8] damage) 12 HP 0 armor
    Close, Reach, Ignores Armor, Far

    An old fey, once reverred as a god of dreams. It looks like a little gnome with red hair and animal-like traits, which changes every time. Instinct: To create what is feared the most.

    • Haunt your dreams and use them as a weapon against you.
    • Create an illusion of victory.
    • Put people against one another.
    • Intermittently disappear to the ethereal world.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Duke of Damnation Solitary, Huge, Magical, Organized, Intelligent, Cautious, Planar, Terrifying, Amorphous
    Changer (the Greatsword) (b[2d12+7] damage 2 piercing) 31 HP 7 armor
    Reach, Forceful
    Special Qualities: Grow more tentacles as damaged, All eyes and teeth

    Instinct: Lead the Court

    • Grow Tentacles
    • Wrath of Damnation
    • Summon a member of the Court
    • Madness from Beyond
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  • Oracle of Madness Solitary, Huge, Magical, Planar, Terrifying, Amorphous
    Bone Spine (d12+5 damage 1 piercing) 31 HP 2 armor
    Reach, Forceful, Near
    Special Qualities: Insanity Field, Writhing Mass

    Instinct: Drive the Enemies of the Court to Insanity

    • Madness Aura
    • Meld Flesh
    • Vomit Nightmares
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  • Formless Vizier Solitary, Stealthy, Magical, Devious, Intelligent, Planar, Terrifying, Amorphous
    The Staff of Changing (d6 damage) 23 HP 1 armor
    Close, Reach, Ignores Armor
    Special Qualities: Just a pile of flesh, A random assemblage of discarded flesh

    Instinct: To scheme the downfall of the Court's enemies

    • Steal its enemies thoughts
    • Use opponents deepest desires against them
    • Tap into the Place Between
    • Warp the Flesh
    • An entity of psionic energy
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  • The Queen of Bones Solitary, Divine, Magical, Intelligent, Planar, Terrifying
    Bone Bow (b[2d10+4] damage 2 piercing) 22 HP 1 armor
    Close, Far
    Special Qualities: Wings of Bone, Unnatural Beauty

    Once Em'raal Al'Leth's beautiful consort, the Queen of bones has been twisted by time and the corruption suffusing Em'raal's soul. Now she rises high in the sky on wings made from the bones of her fallen foes. Using either her unnatural beauty or terrible magics. Instinct: Entraps the Court's enemies

    • Ossuary
    • Necromantic Genius
    • Everchanging Changer
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  • The Knave of Nightmares Solitary, Stealthy, Intelligent, Planar, Amorphous
    Longbow (b[2d10] damage 2 piercing) 19 HP 2 armor
    Close, Near

    A billion eyes glow from a fleshy hood. The Knave appears to be two torso's stacked on atop the other upon thick frog-like legs. Instinct: Hunt down the court's foes

    • Formkiller
    • Take loved one's shape
    • Everchanging Changer
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  • The Baron of Dread Solitary, Large, Magical, Intelligent, Cautious, Planar, Terrifying
    Flail (b[2d10+4] damage) 24 HP 6 armor
    Forceful
    Special Qualities: Armor made from Teeth

    A massive, grey-skinned ogre-like being, The Baron of Dread towers over his foes. Preferring to smash apart the best warriors among his enemies he uses his melt flesh ability to keep lesser warriors and spell casters at bay. Instinct: Destroy the Court's enemies

    • Sow Discord
    • Melt Flesh
    • Everchanging Changers
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  • The Baron Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • Flail
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  • Hashihime Solitary, Divine
    Torches in her mouth (d10+4 damage 1 piercing) 14 HP 1 armor
    Close, Reach

    Hashihime are intensely jealous spirits who inhabit bridges — in particular, very old and very long bridges. A hashihime may take different forms depending on occasion, however they are commonly depicted wearing white robes, white face-paint, an iron trivet worn as a crown, and carrying five candles. This is a ceremonial outfit used to perform curses. Instinct: To protect those who honor her

    • Guard a bridge from invaders
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