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  • Nymph Elderblooded Solitary, Magical, Divine, Organized, Planar
    Sylvan Blade (10+2] damage) 18 HP 6 armor
    Close
    Special Qualities: Can communicate with animals

    Nymph ELderblooded are ancient nymphs who through the ages have grown in power that they have reached the upper echelons of power in the fey world. Those who manage to push themselves further can become Eldest themselves, though few manage such a legendary feat. Instinct: To protect its home

    • Can blind people with their beauty
    • Can teleport once per day
    • Grants artistic inspiration
    • Can stun with a glance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Plague Knight Group, Intelligent, Terrifying
    Jagged Blade and Shield (b[2d8+2] damage 2 piercing) 10 HP 4 armor
    Close, Reach
    Special Qualities: Abhorrent Armor, Putrid Stench

    Servants of the Lord of the Afflicted, Bayemon, the Plague Knight is capable of rending flesh and metal alike with its terrible jagged blade, a 4 foot monstrosity of metal covered in disease and waste. Wounds inflicted by these terrible weapons immediately rot and become gangrenous, a "gift" given by Bayemon. Instinct: To spread Bayemon's blessing

    • Maim flesh and bone
    • Turn flesh necrotic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Norn Solitary, Large, Magical, Intelligent, Planar
    Shears of Fate (d10+3 damage 4 piercing) 20 HP 6 armor
    Special Qualities: Blindsight, Truesight, Arcane Sight, Regenerate 2 unless exposed to cold iron, Cannot be ambushed or mind read, Immune to cold, Resistant to Electricity, Acid and Fire, Speaks all languages

    Norns are the fey incarnation of fate and destiny. While the future is far from set in stone, norns are some of the few beings capable of delivering even remotely accurate prophesies. Combined with this, these towering fey also posses the ability to alter the whims of fortune and can summon the threads of life of other people to snip them in half. Instinct: To observe fate

    • Can force players to reroll Defy Danger rolls
    • Divine the past, present and future. Can change shape
    • Can attempt to snip the targets life thread, resulting in death/d20/d6 damage with the Ignore Armour tag
    • Gains +5 forward when combat starts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ankou Solitary, Large, Stealthy, Magical, Intelligent, Planar, Evasive
    Cold Iron Claws (d10+1 damage 1 piercing) 16 HP 0 armor
    Hand, Bleeding
    Special Qualities: Blindsense, Flight

    Ankou are fey incarnations of assassination. As such, they are perfectly adapted to take down fey, their claws easily slipping through the defense of their kindred. It the world of fey, they never lack for work, for death can be meted out for any number of reasons among the capricious fey. Instinct:

    • Damage die upgrades by one step when ambushing
    • Once per day, can summon four shadow duplicates, though they only possess 3 HP each
    • Can create darkness, make itself silent and fires blasts of weakening magic
    • Gains Ignore Armour against fey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zomok Solitary, Gargantuan, Magical, Intelligent, Planar
    Crushing Bite (d12+7 damage 5 piercing) 24 HP 0 armor
    Reach, Forceful, Swallow Whole
    Special Qualities: Darkvision, Tremorsense, Immune to sound, Weak to fire, Flight

    Zomoks are primordial beings that live in the woods and protect them. Their mood and personality shifts with the passing of the seasons, matching the change of their home. Instinct: To protect the forest

    • Breathe a cloud of wines and rocks that deals d12/d6 damage with the Entangling tag
    • Can command plants and quench fire
    • Thrice, may teleport through a forested area, healing 6 HP as it does
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tarn Linnorm Solitary, Colossal, Devious, Intelligent, Planar
    Twin Chomps (d10+11 damage 5 piercing) 28 HP 4 armor
    Forceful
    Special Qualities: Amphibious, Darkvision, Truesight, Immune to flanking, acid, curses, mental manipulation, paralysis, Entangled, poison and sleep, Regenerate 3, Flight

    Tarn linnorms are some of, if not the most, dangerous species of linnorm in terms of raw inborn power. A strange quirk of genetics has resulted in them becoming double-headed, which leads to a variety of colorful personalities, as the two heads have individual minds. Tarn linnorms often lair in large lakes, where they can sleep for months or even years if it suits them. Instinct: To endure

    • Breathe toxic acid, which deals d12/d8 damage and inflicts the Weakened debility
    • Injects a poison that inflicts acid damage and sickened debility
    • Curse the one who defeats it with immunity to healing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elementium Golem Solitary, Large, Terrifying
    Slam (d10+2 damage 1 piercing) 16 HP 5 armor
    Special Qualities: It consists of a multitude of humanoid bodies.

    As the Elementium errupted in Varile the early onlookers were the first that fell victim to the otherworldly mineral. After their death the Elementium resurrected the bodies and combined them into one large creature: a horrendous cacophony of torn bodies. Instinct: to destroy

    • A horrible monstrosity that would terrify everyone that encounters it
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  • Elementium Fennek Group, Tiny, Stealthy, Organized
    Bite (d6-2 damage) 6 HP 0 armor
    Hand

    The Elementium Fennek is a Fennek that was corrupted by the Elementium that errupted Varile. The Elementium overtook the Fennek's instinct like a parasite. From the outside it shows some "wounds" where the elementium sucked onto the animal and the usual brown pelt has been overtaken by a purple shine. Instinct: Terretorial Behavior

    • Hunting in packs
    • Cheap Shot: An attack to the throat that stuns the target
    • Call for help: Summon another group of Fenneks
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  • Annis Hag Hexpriest Solitary, Large, Divine, Magical, Intelligent
    Iron Claws (d10+7 damage 2 piercing) 22 HP 1 armor
    Forceful

    Some annis hags deign to worship deities, though this still rarely motivates them to any form of communal lifestyle. They usually worship deities associated with withcraft and hexing, combining divine power and innate talent Instinct: To aid their coven

    • Shape the weather
    • Can shift their shape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frost Giant Svinfylking Solitary, Large, Intelligent
    Axes Galore (b[2d8+4] damage 2 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Immune to cold, Weak to fire

    The most well-trained of ice giant berserkers keep their boiling fury only barely in check, ready to unleash it at a moments notice. Instinct: To serve their clan

    • Throw clump of ice
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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