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Unfinsished Construct Solitary, Intelligent, Construct, Amorphous Armaments (d10+2 damage) 23 HP 6 armor Close, Forceful, Far Special Qualities: In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn
- Defend self wildly. Frenzied attack.
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Unfinsished Construct Solitary, Intelligent, Construct, Amorphous Armaments (d10+2 damage) 23 HP 6 armor Close, Forceful, Far Special Qualities: In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn
- Defend self wildly Frenzied strike
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Unfinsished Construct Solitary, Intelligent, Construct, Amorphous Armaments (d10+2 damage) 23 HP 6 armor Close, Forceful, Far Special Qualities: In the center of a large, carved chamber lies a creature that is roughly humanoid in appearance and size, comprised of a mix of organic and inorganic materials. Its face bears recognizable features (2 eyes, hinged mouth), and its body is obviously missing components: some armor on its chest and right leg, its right arm lacks a hand. None of the working on it is orkish- it is inscribed with both human and dwarfish markings, and is wearing nondescript clothing. Holds a bastard blade in its left hand, and has a crossbow over its right shoulder that it can control like an extension of itself. What exists of its right arm is heavily reinforced. The construct is an early attempt at creating a Warforged - it exists, and is powered by a powerful magical artifact where a heart would be on a human. Instinct: To socialize and learn
- Defend self wildly
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Unfinished Construct Solitary, Large, Construct Armblade (b[2d10+4] damage 2 piercing) 24 HP 3 armor Forceful Special Qualities: Instinct: Grow in power, complete itself
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Terracotta Titan Horde, Huge, Divine, Construct Titanic Weaponry (d6+9 damage 3 piercing) 21 HP 3 armor Reach, Forceful, Messy Special Qualities: Ceramic Body Grave goods in the form of model soldiers - even full-sized ones - are not unheard of. Making such sacrifices as such a gift to a primordial power of earth would more than likely end with them animating such soldiers, and forming a horde of automatons. But what if whoever was making these sacrifices... were titans? Not just a horde of terracotta automatons, but ones that are way, way, too big. Just as well the controller of such an army is sleeping forever bound deep beneath the earth... right? Instinct: To Follow Orders
- Crush anything opposing it
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Jabberwock Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder, Terrifying, Amorphous Snapping Claws (d12+5 damage 1 piercing) 23 HP 5 armor Reach Special Qualities: Wings, Impossible biology Instinct: To remain a mystery
- Madly jibber
- Act erratically
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Grapplersnappler Group, Magical, Devious, Intelligent, Terrifying Garrote wire (d6+2 damage) 6 HP 0 armor Close, Near Special Qualities: Lanky, leathery skin, stinks Instinct: to kidnap and eat
- Garrote
- Teleport 50 feet away with a restrained target
- Can separate you from your allies
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Crystal Dragon Solitary, Huge, Magical, Intelligent, Hoarder Breath attack (d12+3 damage 2 piercing) 24 HP 6 armor Close, Ignores Armor, Near Instinct: To hoard the world
- Breath crystallizing fumes
- Crystal Magic, pure arcane power
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Crystal Giant Solitary, Huge, Construct Crushing Strikes (d10+5 damage) 28 HP 5 armor Reach, Forceful, Ignores Armor Special Qualities: Crystaline A gigantic crystal golem Instinct: Crush indruders
- Cause hazards to fall