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Elf Clan Chief Solitary, Magical, Devious, Intelligent Weave Vines (w[2d8] damage) 12 HP 0 armor Close, Far Instinct: To protect the clan
- Bestow a black mark
- Weave Vines and Compel Animals
- Constricted movement
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Elf Ranger Group, Stealthy, Devious, Organized, Intelligent Bow and Arrow (d4 damage 1 piercing) 6 HP 1 armor Close, Reach, Near, Far Instinct: To defend the forest
- Move through the forest without detection
- Use the call of forest birds to deceive prey
- Poisoned Arrows
- Call for Help
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Skeleton Soldiers Group, Organized, Construct (d8+2 damage) 14 HP 2 armor Close, Forceful Special Qualities: It will perish if it leaves the aura of the place of power Instinct: To defend the place of power
- To defend for eternity
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Knights of the Southern Order Horde, Organized, Intelligent, Cautious Longsword (b[2d6] damage 2 piercing) 3 HP 6 armor Close Instinct: Enforce the Peace
- Attacks as a unit
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Dwarven Berseker Solitary Battle-Axe (b[2d10+4] damage 1 piercing) 12 HP 0 armor Close, Forceful, Reach The Dwarven Berserker is tattooed with symbols of past triumphs. Instinct: To defeat the worthy
- Rage
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Knight Commander Solitary, Cautious Longsword (b[2d10] damage) 12 HP 6 armor Close Instinct: Instill Order
- Order the Faithful
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Centipede Leeches Horde, Small Biting (d6+2 damage 1 piercing) 3 HP 0 armor Close Instinct: To drain blood
- Drains life
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Mordacai Solitary, Large, Divine, Intelligent, Planar, Construct vicious claws (d10+2 damage) 26 HP 1 armor Forceful Special Qualities: born of the gray realm Marco's dire gray wolf, born of the death Goddess Instinct: to serve it's master
- move with incredible grace and speed
- call upon deathly magic