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Rat Swarm Horde, Tiny Bite (d4 damage) 3 HP 0 armor Hand Rats can be found in nearly every part of the world, civilized and otherwise. When their populations are not kept in check, they form together into swarms. Many an adventurer has fallen to the overwhelming numbers a rat swarm can bring to bear. Instinct: to multiply
- Gnaw
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Eloi Horde, Small None 3 HP 0 armor Close Special Qualities: Pacifist, Low intelligence, Lack empathy The Eloi are a happy people, who speak a simple language and are mainly interested in playfulness. They often play with flowers and other amusing items. Physically, they are shorter than humans, have blond hair, smooth skin, and are weaker than modern humans. They only eat fruit which they are frugiverous. Additionally, they seem to have some form of low grade telepathy.The Eloi live a banal life of ease on the surface of the earth, while the Morlocks live underground, tending machinery and providing food, clothing, and inventory for the Eloi. The narration suggests that the separation of species may have been the result of a widening split between different social classes. Having solved all problems that required strength, intelligence, or virtue, the Eloi have slowly become dissolute and naive: they are described as smaller than modern humans (halflings), with shoulder-length curly hair, pointed chins, large eyes, small ears, small mouths with bright red thin lips, and sub-human intelligence. They do not perform much work, except to feed, play, and mate; and when Eloi girl Weena falls into a river, none of the other Eloi helps her (she is rescued instead by the Time Traveler). Periodically, the Morlocks capture individual Eloi for food; and because this typically happens on moonless nights, the Eloi are terrified of darkness. Instinct: Ignores trouble
- Plays, eats, mates
- Afraid of the Dark
- Low grade telepathy
- Morlock cattle
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Hired Security Group, Intelligent, Cautious Sword (1d8+2 damage) 6 HP 3 armor Close An average guard, hired by someone who wants something protected. Usually wearing mail armour and carrying a sword. For the most part they are loyal, but when given a much better offer they usually take it. Instinct: To Guard
- Attack
- Detain
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Skeletal Samurai Horde, Organized, Hoarder, Construct, Amorphous (d6+2 damage 1 piercing) 10 HP 1 armor Close, Near Special Qualities: Infused with the spirits of Jade and Dragon The skeletal armies surrounding the corpse of the World Eater Dragon were cursed to die a horrible death in servitude to the ideals of carrying out its goals. Instinct: To feed its greed and hunger
- Shamble aimlessly
- Battle Horn
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Headless Worm Group, Terrifying Bite (b[2d6+2] damage) 10 HP 2 armor Close Beheaded bodies of a Larva Mage’s worm-implanted host become large snake-like, thick-skinned creatures whose extremity ends with tentacles formed out of the victim's intestines assembled around a large mouth full of sharp teeth. Instinct: Eat its victim’s head
- Eat the head of their grabbed victim
- Grab with its tentacles
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Brain Horror Group, Stealthy, Terrifying Brain feed/Shocking tentacles (d6 damage) 6 HP 0 armor Close, Ignores Armor Special Qualities: Transfer pain to its attached victim A victim of a Larva Mage’s worms will decay until its head detaches from its body. This is when a Brain Horror is born. The skin and bones wither away, leaving only a bulbous floating brain as the spinal nerves clump together to form dozens of rubbery tentacles that sends a paralysing electrical shock on touch. They usually try to paralyse their victim to then attach to their head and feed on their mind, stealing its thoughts and knowledge in the process, leaving behind a drooling husk of a body. While attached, any pain they endure is also felt by the victim. Since they don’t make any sounds and hover above the ground, they often take their victim by surprise. Instinct: Feeds on thoughts and memories
- Attach to its victim’s head and feed on its mind
- Paralyse with a touch of its tentacles
- Transfer pain to its attached victim
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Rex Solitary, Huge Crushing jaws (d10+7 damage) 20 HP 1 armor Reach, Forceful The T.Rex can be up to 40ft long and weight close to 10 tons. It stands about 20 feet tall. It has short front arms. Its head and jaw is huge. It normally hunt by itself, but has been know to work with its mate to care and feed its young. Instinct: Eat
- Charge
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Raptor Group, Small, Organized Toe Claw (d8 damage 1 piercing) 6 HP 1 armor Close, Near The "Bird of Prey" dinosaur. It is roughly the size of a turkey and is feather. It walks on two legs and has a long sharp retractable claw on each foot. They attack in packs and are very adept in camouflage. Instinct: Eat
- Hidden attack
- Pack attack
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Lady Scylla Solitary, Huge, Divine, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying Vicious Bite (b[2d10+9] damage 2 piercing) 30 HP 2 armor Reach, Forceful, Near, Far Special Qualities: Gnashing Waist, Many Heads, Maddening Eyes The ancient swamp guardian poisoned and driven mad. Instinct: To Rampage
- Rend Limb From Limb
- Exert Dominance over Reality
- Blighting Venom
- Call Serpentine Servant
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Lady Scylla Solitary, Huge, Divine, Magical (b[2d10+7] damage) 26 HP 4 armor Reach, Forceful Special Qualities: Blighting Venom Instinct: To Rampage
- Rend Limb from Limb
- Exert Dominance Over Reality