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Lacedon Horde, Organized, Intelligent, Terrifying, Amorphous Claw/Claw/Bite (b[2d6+2] damage) 10 HP 2 armor Close Special Qualities: Ghoul Fever, Create Spawn, Aquatic The dead are hungry. And they're in the water! Special quality: Create Spawn-Anyone killed by a ghoul rolls Last Breath as normal. On a 7-9, Death offers a bargain: return to unlife as an intelligent ghoul. On a 6-, you die and rise from your grave as a mindless ghoul d6 days later. Special Quality: Ghoul Fever-Anyone infected with Ghoul Fever must immediately roll+CON. On a 10+, you shake it off. On a 7-9, lose d10 HP and check again tomorrow. On a 6-, lose D10 HP every day until cured by divine power. Anyone killed by Ghoul Fever must make the Create Spawn move. Instinct: To fill the aching, endless void of its hunger
- Paralyze all but Elves
- Swarm the living
- Infect with Ghoul Fever
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Cannibal Group, Organized, Intelligent, Hoarder spear (d8 damage) 6 HP 0 armor Close, Reach Terror Island is home to many threats. Ferocious beasts. Shambling corpses. Even the plants can be deadly. But when your own kind try to eat you, that's just going too far! Instinct: To feed the village
- Use nets or traps to ensnare their next meal
- Whistle for backup
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Smilodon Solitary, Large Claw/Claw/Bite (b[2d12+4] damage 2 piercing) 20 HP 0 armor Forceful Special Qualities: Jungle camouflage, Saber teeth When man was young, I was there. Waiting. Watching. Always nearby but not striking until it was too late. The cry in the distance. The missing friend. I am the reason you have always feared the dark. Instinct: To stalk prey
- Pounce
- Fade into the green darkness
- Drag hapless prey back to its lair
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Lady Scylla Solitary, Huge, Divine, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying Biting Snake Head (d10+9 damage 3 piercing) 26 HP 2 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Water Breathing, Serpent-Speaker, Wall of Hungry Mouths The Naga's deformed younger sister, Scylla was born with the upper half of a beautiful woman, and the lower body comprised of a writhing mass of gigantic snakes. The countless heads reach all across the swamp and feed Instinct: To Rampage
- Devour Intruder
- Naga Sorcery
- Stoneblood Venom
- Gather serpentine servants
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Z-723 Solitary, Intelligent, Construct, Amorphous None yet (w[2d10] damage) 15 HP 3 armor Close Special Qualities: Able to be outfitted with different modules, Made of metal Science line of robots. It was created to help with research and experimentation. Can follow basic commands and has some limited knowledge about Endless Dungeon. Instinct: Assist
- Help
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Sentinel Group, Intelligent, Construct, Amorphous Hand claws (d8+4 damage 3 piercing) 17 HP 3 armor Close, Forceful Special Qualities: Robotic, made of strong and lightweight metal The sentinels were are robotic humanoids. The are very quick moving and skilled in hand to hand combat. They deploy 3 claws from their hands that can cut through almost anything. They are still vicious even with missing extremities. They are smart enough to be able to trap their enemies by pinning them against walls or other objects, using their claws as anchors and their body pressed against the target. Instinct: To guard
- Ensnare
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The Ancient Solitary, Large, Planar, Terrifying Flame Whip (d10+2 damage) 16 HP 1 armor Forceful, Near Special Qualities: Demoniac Lord of demons, more ancient than the world itself Instinct: Destroy
- Burn!!!
- Nine Hells
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Twig Blight Horde, Small Claws (d4 damage) 3 HP 0 armor Hand Instinct: To annoy
- Hide in plain sight
- Seaweed alive!