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  • Red Dwarf Group, Small, Magical, Intelligent, Cautious, Hoarder
    Obsidian Axe (d8 damage) 6 HP 5 armor
    Close
    Special Qualities: fire and heat resistant

    The people of the eastern volcanoes are harsh and hardy with dark, heat and fire-resistant beards that cover most of their bodies. Unlike people of cold, dead stone, the earth of the fire folk lives, breathes, and changes as fast as mortal things. It powers their forges and great machines; they shape it into homes and incredible works, their padded feet all but immune to the molten temperatures. Like lava, they are methodical and unstoppable when they set their minds to a task, come hell or high water. Instinct: to do what must be done

    • melee with bravado
    • walk through fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jedi Knights Group, Magical, Organized, Intelligent, Cautious
    Lightsaber (b[2d8+4] damage 3 piercing) 10 HP 7 armor
    Close, Forceful, Reach, Near

    Instinct: Follow orders

    • Engage in lightsaber duels
    • Force Push
    • Call for aid
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  • Jedi Shadows Group, Magical, Stealthy, Devious, Intelligent
    Poison-Tipped Blades (b[2d6] damage 2 piercing) 10 HP 4 armor
    Close

    Instinct: Follow orders

    • Appear from the shadows, strike with fury
    • Slip from enemies minds
    • Force Invisibility
    • Poison
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  • Fallen Master Hanso Lo Solitary, Magical, Stealthy, Intelligent, Cautious
    Lightsbaer (d10+4 damage 3 piercing) 16 HP 7 armor
    Close, Forceful, Reach, Ignores Armor

    Instinct: To perform the sacrifice

    • Deflect all attacks
    • Turn attacks onto allies
    • Force Enhance
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  • Fallen Master Raino Solitary, Magical, Stealthy, Organized, Intelligent
    Sneak Attack with Lightsaber (b[2d10+2] damage 4 piercing) 16 HP 6 armor
    Close, Ignores Armor

    Instinct: To perform the sacrifice

    • Phase Through Objects
    • Disappear and attack from shadows
    • Force Blind
    • Coordinated Sneak Attack
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  • Fallen Master Yathana Bane Solitary, Magical, Organized, Intelligent
    Lightsaber (b[2d10+2] damage 4 piercing) 16 HP 4 armor
    Close, Near

    Instinct: To perform the sacrifice

    • Flip over opponents and attack from behind
    • Manipulate the terrain
    • Call reinforcements
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  • Undine Group, Intelligent
    Trident (d8 damage 1 piercing) 10 HP 0 armor
    Close
    Special Qualities: breathe water

    Undines are the lesser spirits of the water. They look like watery blue serpents with human forearms and head. They normally appear female. They live in small groups in the water or in fountains. They mostly live underwater and can breathe water. If they or other spirits of the waters are threatened or if the water or lake itself is in danger, they also rise and live on the land to defend it and fight against its enemies. They cannot be away from the water for long. They also dislike dishonesty and long for the souls of dihonest men. Instinct: Protect the wpirits of the water

    • Drown an enemy
    • Punish the dishonest
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Pelican Group, Large
    Bite (d8+2 damage) 10 HP 1 armor
    Forceful
    Special Qualities: flying

    The dire pelican is the larger brother of the fishing bird, but more the really nasty big brother. It is as large as a horse and has a thick layer of feathers. It swallows large fish and men alike in one piece. One might wander what can be found inside its large beak or stomach. The dire pelican is not aggressive, but will defend its nest from any threat. The nest is usually loacated in old, abandoned ruines, preferably those with the roof gone to provide easy entrance for the large creature. Instinct: Defend its nest

    • Bite and swallow whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mortuary Tree Solitary, Huge, Stealthy, Hoarder, Terrifying
    Lash with Branches (d10+3 damage) 20 HP 1 armor
    Reach, Near
    Special Qualities: Dangling corpse appendages

    Instinct: To devour

    • Stuff you into its maw
    • Appear spooky, but mundane
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  • Blackfire Druid Group, Magical, Intelligent
    Acid bolts (d8 damage) 10 HP 0 armor
    Close, Ignores Armor, Far

    The Blackfire Druid, perverted, ichor-coated shells of the Elves they were, have returned to world, seeking the three keys to open the gates of their phase-shifted Fortess Unluune. Instinct: To defile the wood

    • Turn the forest into black ichor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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