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  • Black Elf Warlock Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: To gain more power, to do

    • Study arcane magic, create weapons for Svartalfar, enslave weak minded
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  • Black Elf Warlock Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: To gain more power, to do

    • Study arcane magic, create weapons for Svartalfar, enslave weak minded
    Tweet
  • Black Elf Warrior Group, Organized, Intelligent
    Dark Spear (b[2d8] damage 2 piercing) 6 HP 2 armor
    Close, Near

    A core troop of the Svaltalfar, a skilled black elf warrior. Unrelenting and vicious in their attacks. Instinct: To bring glory to Svaltalfar

    • Protect, attack, call for reinforcements
    • Alert horn
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  • Abrasax Solitary, Stealthy, Magical, Devious, Intelligent
    Goat Horns (w[2d8] damage) 12 HP 1 armor
    Close
    Special Qualities: Intelligence Supressing Aura

    Abrasax, also known as the Black Goat, is a bizare fae. She has a goats lower body and head, connected by a beautiful woman's topless torso. By all means she should be considered disgusting to look at, but mortals are irresistibly drawn to her, their minds become foggy and thinking difficult. She's known to draw entire cities with her into the wilds, never to be seen again. Instinct: To Herd Mortals like cattle

    • Draw a Crowd
    • Enthrall an individual
    • Open a portal to the world of Fae
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Muck Tornjaw, Blacksong Muscle Solitary, Intelligent
    Brass Nuckles or Butcher's Cleaver (b[2d10+4] damage 1 piercing) 16 HP 1 armor
    Close, Forceful

    Instinct: To break bones for coin.

    • Intimidate enemies with displays of brutality.
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  • Tanya Sickler, Slavemaster's Hand Solitary, Stealthy, Magical, Intelligent
    Dual-wielding Blades (1d10+2 damage 2 piercing) 12 HP 1 armor
    Close
    Special Qualities: Invisibility Ring

    Instinct: To ghost a job.

    • Infiltrate high-security locations in search of a target.
    • Cast a tracking enchantment on a target's pillow.
    • Deftly employ scrying magic.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Asher Blacksong, Slavemaster Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
    Scimitar (b [2d8] damage, 2 piercing) 12 HP 1 armor
    Close

    Instinct: To make dirty profit.

    • Use influence to manipulate those in power.
    • Stage a distraction to cover for nefarious deeds.
    • Wield the magic of locks and chains.
    • Strike a devil's bargain.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horned Wolf Group, Small, Organized
    Bite (d8 damage) 6 HP 1 armor
    Close
    Special Qualities: Bone Spikes Along Hide

    The Horned Wolves of Fervent wood are known for their bizarre corruption in the form of bones protruding from their bodies. Other than this dangerous feature, and it's feral attitude, there are few differences between them and a normal wolf Instinct: To Hunt

    • Stalk Prey
    • Pack Tactics
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  • Red Rider Solitary, Large, Divine, Magical, Devious, Intelligent, Cautious, Planar, Terrifying
    Inhumanly long arms (d10+6 damage 1 piercing) 26 HP 1 armor
    Forceful, Near
    Special Qualities: Two Heads, Skinless Body

    The Red Rider is a fairy from the ocean. It is hatred incarnate, and each year it takes physical form in order to walk on land. It takes the shape of a flayed horse and rider sewn together. It seeks to eradicate life on the surface with disease, drought and curses. Instinct: Spread Contagion

    • Corrupt Soil
    • Wilt Plants
    • Mortasheen Poison
    • Curse of Drought
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  • the thing that lives in the basement Solitary, Large, Cautious, Terrifying, Amorphous
    grab and choke (b[2d12+4] damage) 23 HP 3 armor
    Forceful, Near
    Special Qualities: squeeze into small spaces, slippery

    Instinct: take people to eat them later

    • grab and choke
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