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Piscodaemon Solitary, Devious, Intelligent, Planar Crushing pincers (b[2d8+6] damage 1 piercing) 12 HP 3 armor Close, Forceful Special Qualities: Can see invisible things, Can detect magic, Immune to acid, disease and poison, Resistant to cold, electricity and fire In the hierarchy of daemons, piscodaemons serves as sergeants. Formed from loyalist souls, they lead squads of other daemons on missions. In combat, they go toe to toe with other powerful combatant, trusting that their poison and devastating claws will make short work of any wanna be heroes. Instinct: To lead daemons to victory
- Break magical effect
- Inflicts sickening poison
- Can teleport short distances
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Giant Moray Eel Group, Large Latching Bite (d8+1 damage 2 piercing) 10 HP 0 armor Special Qualities: Gains Combo against targets it has hold of Like their smaller cousins, giant moray eels a vicious predators. Once they latch onto a target, a second set of jaws starts tearing their prey into bloody chunks. Instinct: To eat
- Lurk in underwater coves
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Elasmosaurus Group, Huge, Evasive Snapping Bite (d8+3 damage) 18 HP 1 armor Reach Elasmosauruses are an ancient species of predatory marine life. They use their long necks to hunt both above and beneath the water's surface. Instinct:
- Lurk in water
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Soul Eater Solitary, Devious, Planar, Amorphous, Evasive Claws of the Soul Taker (d8 damage 4 piercing) 15 HP 1 armor Close Special Qualities: Darkvision, Can see in all directions, Immune to poison The soul eater, as the name warns, lives off a most horrifying diet, absorbing and metabolizing the very souls of its prey, something that utterly annihilates the being. They are sometimes summoned by ruthless people who wish somebody truly annihilated. Though those who summon it should take care not to end up on the menu themselves. If a soul is eaten, the only hope for the poor victim is that somebody else kills the soul eater quickly enough to prevent digestion from setting in. Instinct: To eat souls
- Track a target it was summoned to hunt
- Inflicts the Confused debility with its touch
- Eat the soul of a helpless target
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Renegade Mutator Drone Solitary, Large Laser Pulse (d10+5 damage 3 piercing) 20 HP 3 armor Forceful, Near Utilizing genetic mutation as a offensive weapon is a bizarre turn for warfare. Nonetheless, this heavy combat drone fights off enemies by attempting to convert them into less harmful and more pliable lifeforms. And if that fails, it will incinerate them. Of course, now that it has gone completely loco, it is anyone's guess what it will do. Instinct: ERROR ERROR ERROR
- Blast enemies with invasive genetic information
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Renegade Worker Drone Horde, Construct Laser Cutter (d6 damage) 7 HP 3 armor Close, Fire Elemental Special Qualities: Robot A robotic handyman, responsible for basic maintenance and assistance with the building of new things. Now that its programming has been scrambled, it endlessly creates traps to protect itsm asters from an endless array of wholly imaginary enemies. Instinct: ERROR ERROR ERROR
- Create traps for no discernible reason
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Renegade Guard Drone Horde, Small, Organized, Construct Laser Blast (d6 damage 3 piercing) 7 HP 3 armor Close Special Qualities: Robot, Weak to Electricity These drones were designed for recon and basic combat against hostile wildlife. A computer virus has however annihilated any understanding of threat levels and anything organic that move near them, besides their creator species, is met with a barrage of laser shots. Instinct: ERROR ERROR ERROR
- Erratically patrol an anre
- Shoot a signal flare
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Raven Swarm Group, Tiny, Swarm An Unkindness of Peckings (w[2d8-2] damage) 6 HP 0 armor Hand Special Qualities: Distracting, Deals +1 damage to blinded targets While ravens are normally scavengers, circumstances can turn them aggressive. And when they then gather together, they can become quite dangerous to the unwary. Instinct: To eat
- Peck at the eyes
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Gholdako Solitary, Large, Devious, Construct Crushing Blows (d8+2 damage 4 piercing) 20 HP 0 armor Forceful Special Qualities: Undead Created in ancient times by cyclopes from their fallen, the Gholdako are eternal guardians of some of their most sacred places, eternally vigilant protectors. Even now, ages after the fall of their empires, these undead servants continue to protect the crumbling ruins of their long gone masters. Instinct: To guard the ruins of the cyclopes
- Breathe blinding vapours
- Inflicts a sickness that causes the Weak and Shaky debilities
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Giant Flytrap Group, Huge Mancatcher Bite (d8+7 damage 2 piercing) 18 HP 1 armor Reach, Forceful, Near Special Qualities: Immune to poison, Resistant to acid The giant flytrap compensates for poor nutrition in the soil by trapping and digesting any animal that comes close. Instinct: To eat
- Engulf and digest prey between its leaves