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  • Stormwind Group, Small, Magical
    razor claws (d8+2 damage 1 piercing) 6 HP 4 armor
    Close, Ignores Armor
    Special Qualities: immune to magic, flight

    Strange birds with gleaming metal feathers and claws. As scavengers, they are often seen picking over the dead after battles. Some whisper their very presence foretells a coming conflict, and whatever the truth of that they are often seen circling the sky in places where violence is likely to break out. It is said that an arrow fletched with stormwing feathers will pierce any magical defenses, but working with these razor sharp feathers (let along obtaining some in the first place) is fraught with peril. Instinct: portend conflict

    • Eat those that fall in battle
    • Slash with dangerous wings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Will of the wisp Group, Tiny, Magical, Curious, Amorphous
    (d10 damage) 9 HP 0 armor
    Hand, Ignores Armor

    A floating ball of silver flames about the size of a persons head. They do not talk through words but rather through feelings and impressions. Will of the wisps are the guides that bring the soul across the rivers of time to their next life or to the river-mans boat. To them their purpose in life is to bring the lost spirits hom Instinct: To bring them home

    • Aura of lost spirits: once per minute everyone roll+ wis. on a 7-9 they are charmed by its beauty. on a miss they fall unconscious.
    • If fallen unconscious to its aura take d10 damage ignoring armor. Roll+ Con. on a 7-9 take half damage. 10+ take no damage and wake up.
    • Empathic burst: half damage dealt to it is dealt to all near it.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drow House Veteran Group, Devious, Intelligent, Cautious
    Crossbow (b[2d6] damage 1 piercing) 10 HP 2 armor
    Close, Near

    Drow house veterans have served their house for a considerable amount of time and are therefore trusted by their superiors with more sensitive tasks. Instinct: T0 secure revenge for the drow empire

    • Create clouds of darkness
    • Venom causes target to fall asleep
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • H'hast Solitary, Large, Terrifying
    Tentacles (b[2d10+4] damage) 20 HP 1 armor
    Forceful, Near
    Special Qualities: Shadowy, tentacled, mouth full of teeth

    A huge tentacled beast, all teeth and claws, wreathed in shadows. It has an insatiable hunger for flesh. Instinct: Eat living flesh

    • Eat
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  • Drow Abyss Knight Group, Divine, Intelligent, Cautious
    Demonic Weapon (d8+4 damage 1 piercing) 8 HP 4 armor
    Close, Forceful

    Drow Abyss Knights are paladins of selected demon lords. They strive to embody their ideals and see their patron's will be done. Instinct: To serve the demon lords

    • Create clouds of darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sentersaw Group, Large
    Razor Horns (d8+2 damage) 14 HP 1 armor

    A Pack of slithering Sentersaws can devour a SpongeOak tree in a day. They defend their territory with vicious razor horns, their cloven hoofs, and their constricting bodies. Half snake, half primordial herd animal the Sentersaws rampage through their territory each new moon knocking down dying trees to devour. Instinct: Defend its domain

    • Razor Saw Slash
    • Constrict movement
    • Grind them into the ground
    • Knock over Trees to defend territory
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Incomplete Human Group, Terrifying
    Acidic vomit (d8 damage) 14 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Its wrinkled, raw skin and drooping flesh over cantilevered bones.

    When we have ascended. When when we. The long pig they called us. We are naught but chickens. Long plucked chicken scrabble under sky fun fun fun! fun! until we are complete. to make more. to ttto more Instinct: To reproduce.

    • Envelop something in rows of concealed barbs and teeth.
    • Make a shrill, horrendous noise.
    • Vomit out another one.
    • Consume.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Celestia, Angel of Divinae Solitary, Magical, Divine, Intelligent, Planar
    Sword of Divine Fire (b[2d10+4] damage) 14 HP 4 armor
    Close, Ignores Armor

    How was Celestia captured, and imprisoned, her divine energies slowly drained to power the Ritual that would Bring the End? Either way, this great servant of the Lawful Goddess Divinae will bring the holy wrath upon those who wronged her. It is divine justice, after all. Instinct: To carry out divine will.

    • Stir mortals into action
    • Deliver visions and prophecies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horreur Vaal Solitary, Large, Stealthy, Construct, Terrifying
    Masse et Laser (d10+2 damage 2 piercing) 24 HP 3 armor
    Forceful, Near
    Special Qualities: Diffuseur de corruption mais aussi gardien mécanique, Trois bras, trois jambes, pas de tête

    "Le sommet de mon art, ma plus belle construction." Tzultacaj l'Architecte. Instinct: Protéger le trône

    • Répandre la corruption
    • Hypnotiser avec le laser
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  • Construction Vaal Group, Small, Devious, Construct, Terrifying
    Missiles noirs (d6 damage) 6 HP 3 armor
    Close, Ignores Armor, Far
    Special Qualities: Contient un pierre rouge qui l'anime, Ensemble grotesque

    On ne sait pas à quoi pouvait servir ces constructions antiques. Mais si les Vaal les ont façonnées avec un but esthétique, leur esprit était déjà complètement ravagé... Instinct: Bloquer la Pyramide

    • Lancer des missiles noirs
    • Les missiles exhalent de la corruption
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