-
Earth elemental Group, Large, Planar, Amorphous fists of stone (d8 damage) 17 HP 6 armor An angry spirit of earth, controlled by a powerful force, annoyed by something or protecting something sacred to the balance of all things. Instinct: to serve
- shape earth
- travel through earth
-
Chimera Horde, Large, Intelligent Bite, gore and chomp (d6 damage) 11 HP 0 armor Special Qualities: Flight Chimeras are the original chimera, as might be obvious from the name. A mixture of lion, goat and dragon, they were crafted by a goddess of monsters many eons ago. They lead to the entire field of chimerism, the art of fusing living organisms. Instinct: To eat
- Use a breath weapon that deals d8/d6 damage with either the Group or +2 damage tags and the Ignore Armour tag
-
Mimic Solitary, Stealthy, Intelligent, Hoarder, Amorphous Adhesive Pseudopod (d10 damage 1 piercing) 15 HP 1 armor Close Mimics were created by aboleths in ages past as infiltrators and ambushers. They can take on the shape and texture of mundane objects, which make them easy to overlook. Instinct: To eat
- Use adhesives to disarm and grabble opponents
- Can take on the shape of mundane objects
-
Cairn Regular Horde, Organized, Cautious axes and shields (d6 damage 1 piercing) 3 HP 4 armor Close Instinct: to create unrest where the patriarch says to
- The woodsman and ruffians of Cairn.
- send a runner: there are expats all through the city. If the regulars start to see that things are going poorly one might leave to get help
-
Fushi no Bikuni Solitary, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Hoarder, Terrifying Peerless Evocation (b[2d8+4] damage) 22 HP 4 armor Close, Ignores Armor, Near, Far Special Qualities: Unnervingly Flawless Pale Skin The name literally means Immortality Possessing Buddhist Priestess, this creature is kept alive by the sheer power of their emotional stake in... something. It's different for each Bikuni. They're not automatically hostile, and if you can get them to gloat, they may tell you what. Instinct: To gain power.
- Gloat about its Superiority
- Call a completed plan into action
- Cast a Master Illusion
- A Hidden Talisman
- Summon Death Minion
-
Rock Troll Solitary, Large, Intelligent Crystalline Claws (d10+3 damage 2 piercing) 16 HP 2 armor Forceful Special Qualities: Regenerates 1 unless exposed to acid or sound Rock trolls are a subspecies of trolls adapted to life underground. They supplement their diet with rock and stone, which fuses into their hide and claws, making them even tougher. They have an extreme distaste for sunlight, even though they don't suffer from it as much as other underground dwellers. Instinct: Attack fearlessly
- Fight fearlessly
-
Ettroll Solitary, Large, Intelligent Crushing Strikes (d10+2 damage) 16 HP 1 armor Forceful Special Qualities: Regenerates 1 unless exposed to acid or fire It is not uncommon for one fetus to absorb another in the womb. But trolls, with their persistant regeneration, occasionally develop in a bizarre way as a result, with the fetuses fusing instead of one devouring the other. The result is an ettroll, a two-head troll with a denser and stronger body structure. Instinct: To indulge itself
- Attack fearlessly
-
Trollhound Group, Devious Slavering bite (d6 damage) 6 HP 1 armor Close Special Qualities: Regenrates 1 unless exposed to fire or acid Trollhounds as a species split off from trolls long ago. They became bestial animals, but retain many troll traits, such as regeneration and thick, leathery skin. Trolls often train and tame these vicious predators. Instinct: To eat
- Track food
- Inflicts a disease the causes weakness, shakyness and -1 ongoing
-
Monitor Lizard Group, Devious Bite (d6 damage) 10 HP 2 armor Close While these large lizard do not hunt humanoids, neither do they refrain from lashing out with their venomous bite if they feel threatened. Instinct: To eat
- Move stealthily through the undergrowth
- Injects shaky venom
-
Lizardfolk Warlord Solitary, Large, Intelligent Royal Trident (b[3d10+3] damage 2 piercing) 20 HP 3 armor Close, Reach Rarely, some lizardfolk are born with exceptional powers. They live twice as long as their fellows, usually grows to a hulking size and are considered blessed by their fellows. For this reason, they often up as warlords, bravely leading others of their kind into combat. Instinct: To lead its tribe in war
- Hold its breath for a long time