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Executioner's Raven Horde Flesh-tearing beak (d4 damage) 3 HP 0 armor Close Enormous ravens usually known to feast on the dead in Petitioner's Square. Today they are hungry for the flesh of the living. Instinct: Feast on the dead
- Blind with attacks to the eyes
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Aoskian Hound Group, Small Teeth (d6 damage) 6 HP 0 armor Close Special Qualities: Paralysing bark A two-headed mutt used by the Mercykillers of Sigil as guard dogs. Instinct: To run rampant
- Paralyse with a bark
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Sashell (Tiger Form) Solitary Claws (d8+4 damage 1 piercing) 12 HP 0 armor Close, Forceful Sashell has been transformed into a tiger. Instinct: To cause havok
- Pounce with claws and teeth
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Black Chior Swordplay Solitary, Stealthy, Intelligent, Cautious Elegant Slash (b[2d10] damage 2 piercing) 12 HP 3 armor Close When the show goes south and their backs are against the wall its time for the coup de grace. Oh you thought thouse sword swallowers and knife jugglers were mearly for show? Tsk tsk... Instinct: To cut to ribbons
- Deliver superior swordsmanship
- Cut somthing they didnt see coming
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Black Chior Composer Solitary, Stealthy, Magical, Devious, Intelligent Thowing Knife (d6+2 damage 1 piercing) 12 HP 3 armor Close, Near The ringleader of a Troop of the Black Choir. They are cunning, tricky, and most of all overtly self-centered. Just when you think youve got them on the tight rope they come back for an encore. Instinct: To take control with style and guile
- Make an impressive illusion
- Manipulate sounds with a melody
- Alter the perception of your enemies
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Elder Vampire Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying Sanguine Strike (b[2d10+4] damage 2 piercing) 20 HP 6 armor Close, Forceful, Near, Far Special Qualities: True Vampire Primitive man had a right reason to cling to primeval fire, to distrust the human-ish shape in the night, to run from the scene of blood. An Elder Vampire predated the invention of light and ruled over the void long before the mortal races came to purloin it from its rightful tyranny. One day we shall return the world to darkness and rule our domain once again. Instinct: Dominate from the shadows
- Drain a creature of their strength
- Dissappear as a swarm of bats, rats, snakes, and so on
- Demonstrate master over Blood Magic
- Use someone against them
- Take the form of someones nightmare
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The Night Warden Solitary, Magical, Organized, Hoarder Giant keyring-forceful (d10+2 damage) 16 HP 1 armor Close One of the primordial demons that wanders the Dream Tower. In one hand it carries a lantern with a will-o-wisp, taken from the realm of the dead. Nothing can hide from its innumerable eyes. Instinct: To search for intruders
- Patrol the Tower of Dreams
- Bolt of cold- A blast of freezing blue fire, ignores armor
- Trumpet- call for support
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Lost Soul Abomination Solitary, Large, Magical, Stealthy, Terrifying, Amorphous Envelopment: The Lost Soul Abomination absorbs a victim into itself, retaining one of their eyes, which looks out of its otherwise black and featureless body. Anything in its way can be hit or crushed with its mass. (d10 damage 1 piercing) 19 HP 5 armor Near Special Qualities: The Lost Soul Abomination is as black as oil, formless and shifting to mimic shadows. It intelligently disguises itself in the dark and searches for lonely vulnerable souls to absorb and fill its void. The Lost Soul Abomination is a planar entity created by botched necromancy of a lost soul. If allowed to remain, this creature, in unimaginable spiritual agony, keeps to the shadows, searching for a living presence to bond with in order to cure its pain. The Lost Soul Abomination speaks in the tongues of the dead to those who it isolates as lonely, vulnerable or in touch with other planes. This speech can paralyze all who hear it, allowing it to envelop the victim and bind their soul to it. One eye from each victim is occasionally visible. This creature is insatiable and fairly intelligent, but can easily be lured with the right person as bait and abhors bright light. It only hunts at night. Instinct: To absorb a lost human and become whole
- Absorb
- Shadow Self: This creature moves in silence and mimics shadows, making it difficult to spot. When discerning realities, take -1 unless you are have an ability to see planar entities.
- Paralysis Speech: A stream of nonsense can be heard from this abomination. While it can be heard, the player must roll +WIS. On a 7-9, you are disorientated and unable to hear anything but the creature's speech, taking -1 forward. On a fail, you are paralyzed until your next turn.
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Drowsling Group, Stealthy, Magical, Organized, Intelligent, Hoarder, Terrifying Wicked spears made from rusted iron (d8 damage 1 piercing) 6 HP 0 armor Close, Reach Special Qualities: Soulless A half-formed demon born from infant nightmares. They serve the lady of dreams, kidnapping sleeping mortals from the waking world for her to devour. Instinct: To strike from the shadows
- Devour dreams
- Silent in the dark
- Sleep powder-gives the weakened condition
- Trumpet-call for help