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Calikang Horde, Large, Divine, Magical, Intelligent Blade and Punch Combo (b[2d6+5] damage 3 piercing) 13 HP 3 armor Special Qualities: Immune to Electricity, Ward 5 against Magic, Absorbed Electricity and magic is converted into healing, Can walk on air and water, Can see through illusions, Calikangs are the divine children of a guardian god who long ago failed at his appointed task. In shame, he cut off his fingers, which became the calikang. They believe they have inherited the sins of the creator and now serve as mercenary guardians to pay off the dept of karma that rest upon their shoulders. Instinct: To guard
- Freeze itself in hibernation
- Can breathe an element of their choice for d12/d6 with the Near, Group and Ignore Armour tags. They deal +6 damage if they use electricity
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Nihiloi Horde, Magical, Planar, Amorphous, Evasive Shadow lash (w[2d6] damage) 6 HP 1 armor Close, Reach Special Qualities: Immune to Cold, Darkvision, -1 to hit if aware of attack, Telepathy, Regenerate 1 in darkness Nihiloi are inhabitants on the Shadow Realm. While many think the shadowy beings are fearsome, they are actually a very shy species, prone to bloating and stretching their malleable form whenever they feel threatened in order to appear fearsome. Collectively, they are a tad resentful of other species who use their home realm as a glorified magical super highway. Instinct: To guard the Shadow Realm
- Shape shadows into tools
- Can read a target's thoughts
- Can explode in a frenzy of tentacles, dealing d6/d4+3 with the Reach and Group tags
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Shadow Mote Swarm Group, Tiny, Stealthy, Devious, Swarm Shadow Wave (d6-2 damage) 10 HP 0 armor Hand Special Qualities: Undead, Anyone engaged in melee gets -1 ongoing Not all repressed emotions become a full blown shadow when a person dies. Sometimes, they just become a shadow mote, a small speck of rejected emotion. While not that dangerous on its own, when they congregate they turn into ravenous dark swarms. Instinct: To consume
- Become one with the shadows
- Can turn incorporeal. It's damage die is reduced to D4, but it can inflict weakness with its attacks
- Can inflict a disease that causes shaky and sickened
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Ogre Mage Solitary, Large, Magical, Intelligent, Hoarder Great Blade (b[2d10]+1 damage 1 piercing) 16 HP 2 armor Special Qualities: Darkvision, Regenerate 1 per die roll unless subjected to fire or acid, Magical flight Onis who take an ogre as host tends towards being self-serving and uninterested in the overall scheming of oni kind. They can be found in a variety of comfortable roles where they can get their hands on the luxuries they enjoy. Instinct: To live a life of pleasure
- Turn invisible
- Conjure darkness, Change shape
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Oxtaborn Solitary, Large, Intelligent Klauenhiebe, Beisen (d12 damage 3 piercing) 16 HP 3 armor Oxtaborn sind sehr große mächtige Vierbeinige Wesen, die in Ruhe auf Weiden graßen. Sollten sie sich gestört fühlen oder angegriffen werden, verbuddeln sie sich und greifen an. Instinct: alleine Gelasen werden
- Verbuddeln
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Banditen Gruppe Group, Intelligent, Cautious 1h Waffen (d8 damage) 6 HP 2 armor Close Das ist eine Banditengruppe. Wegelagerer. Sie verlangen Zoll. Sollte man sie nicht bezahlen gibt es keinen anderen Weg als Kampf. Instinct: Stehlen, Meucheln, Plündern
- Wegelagerei
- Netze oder Seile
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Terretorium (Terror) Vögel Group, Small, Hoarder Schnabel, Krallen (d8 damage 1 piercing) 6 HP 0 armor Close Vogel in Gruppen. Sehr Terretorial. Sammelt loot in ihrem Terretorium. Kackt gern auf eindringlinge. Sollten sie attackiert werden, werden sie sich verteidigen. Instinct: Terretorium beschützen
- FlugKackAttacke, Sturzflug, Krallenhieb
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Rock Tock Pack Horde, Tiny, Devious, Cautious Hüpfen als würde es geworfen werden (d4-2 damage) 3 HP 5 armor Hand, Near Schaut aus wie ein Stein wenn es sich sonnt. Wenn es angreift, macht es dies mit einer Sprungattacke. Dabei wird seine wahre Form preisgegeben, welche ein bisschen so aussieht wie ein Gürteltier. Instinct: Sonnt sich auf Straßen
- rollt herum
- Stolperfalle