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  • Grehbec the Servant Solitary, Small
    Uses its speed to deliver hard blows (b[2d10] damage 2 piercing) 12 HP 2 armor
    Close

    Grehbec is a small little green man in dark robes. He appears to be a servant. Doesnt speak much and is not intimidating at all. Grehbec seems to get things done, but it mysterious how he accomplishes things. Actually he is has great speed and it very acrobatic. He can deliver a punishing blow with his fists. Deceitful little bastard. Instinct: To take what it wants.

    • Its extremely fast and hits hard.
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  • Dandelion Sentries Group, Amorphous
    Shoots sharpened seeds like darts (d6 damage 2 piercing) 9 HP
    Close, Reach

    The Dandelion Sentry is roughly 7 feet tall and has a large flowered head. It can suck air into a bellows type organ and blow sharpened seeds from it head/face. Mostly green with 4 limbs (leaf like). Yellow flower surrounds the darts/seeds that comprise its face/head. Not the hardiest of foes. Instinct: attack movement

    • Can shoot sharp seeds like darts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cactifence Group, Large, Cautious
    can pluck spines of its body and throw. (d8+2 damage) 14 HP 2 armor
    Reach

    The Cactifence is a large pill shaped creature with large quills all overs its body. It is bright green with red flowers dotting its body. The quills can be extended and are an imposing defense. It also has 4 tentacle like arms that can pluck its own quills and throw them. The Cactifence is stationary and rooted in the ground. Instinct: To block

    • Throw its spines (like spears)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mushroon Men Infantry Group, Intelligent
    Direct beetles to run over opponents and slash them with swords (d8 damage) 6 HP 1 armor
    Close

    The Mushroom Man infantry is much like the Mushroom Samurai but prefers to attack its victims on beetle back. Instinct: To trample and slash

    • run down enemies of beetleback and slash them w long swords
    • also can confuse enemies with spores
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Beetle Mounts Group, Large, Devious
    Ramming with its cranial horn. (d6 damage) 10 HP 5 armor
    Reach

    Very large shiny black body. A large pointed horn grows up from the center of its armored insect head. orange eyes. On its top is a heavily armored plate that forms a natural saddle for a mounted rider. 6 legs that are also armored. Underside is not as armored. It like to bash and run over its enemies when directly. Instinct: It rams!

    • Armored infantry creature
    • Heavily armored body can crush those in its way.
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  • Mushroom Samurai Group, Intelligent
    Blade attack and shoots spores of confusion (b[2d8] damage 2 piercing) 6 HP 1 armor
    Close

    The Mushroom Samurai has a large capped head with glowing red eyes. The cap head sits on a long vertically ridged neck. Mostly brown in color with white underneath the head/cap and neck. They wield a long thin sword. Hand parts can disperse spores that have a confusing effect on their victims Instinct: They attack viciously .

    • They appear like a giant mushroom in the ground until they burst forth.
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  • Baree Solitary, Magical, Intelligent, Terrifying
    Grande Agulha (b[2d10+2] damage 2 piercing) 12 HP 2 armor
    Close, Reach
    Special Qualities: Corpo costurado

    Instinct: Costurar! Cada vez mais!

    • Espreitar pelas sombras
    • Costurar um novo conceito
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  • Meltheir Solitary, Magical, Intelligent, Hoarder, Terrifying
    Fogo e Frascos (d10 damage 1 piercing) 12 HP 1 armor
    Close, Reach, Ignores Armor, Far
    Special Qualities: Amuleto de Altair, Mar de cicatrizes

    Meltheir foi um herói de antes da queda do mundo. Lastlife o tornou o sofrimento que é mas ele encontrou a insana Antiga Rainha que lhe convenceu com suas confusões e mentiras. Ele domina a arte do fogo que antes usava para combater os algozes da ordem. Instinct: Impressionar a Antiga Rainha

    • Gerar do fogo, ferro
    • Gerar Magos Negros
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  • Crixes Solitary, Magical, Intelligent
    Lança Amorfa (b[2d10] damage 1 piercing) 12 HP 5 armor
    Close, Reach, Ignores Armor, Near
    Special Qualities: Sua carne é fogo

    Humanoide coberto por uma camada pesada de armadura. Carrega uma lança que se modifica conforme os desejos de quem à carrega. Fogo cobre sua pele e é usado no combate para aparar golpes facilmente. Instinct: Descobrir a verdade

    • Mostrar sua superioridade
    • Usar do fogo sua arma e armadura
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  • Moon Horde, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Cautious, Hoarder, Planar, Construct
    Unravel (Spell) (d6+2 damage) 7 HP 5 armor
    Close, Reach, Ignores Armor, Far
    Special Qualities: Unholy Duplication

    Instinct: To Create Hell on Earth

    • Summon Foul Beings
    • My minions will protect me!
    • Raise The Unliving
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