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  • Achaierai Group, Large, Planar
    Wicked Claws (d8+1 damage 1 piercing) 10 HP 0 armor

    Achairais are animals from Hell. They subsist of a mixture of scavenging and hunting other beings. Instinct: To eat

    • Spews a cloud of black smoke that causes D6/D4 damage with the Ignore Armour, Close and Group tags and can confuse people on a 6-
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Diabolist Hellwrought Solitary, Divine, Magical, Intelligent
    Trident (d10+2 damage) 14 HP 2 armor
    Close, Reach

    These people have not only sworn their souls to Hell, they have proven over time that they are useful assets to the infernal cause, granting the greater power. Instinct: To serve Hell

    • Conjure beings from Hell
    • Nearby devils deal +3 damage
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  • Diabolist Hellbound Group, Magical, Intelligent, Divine
    Trident (d8+2 damage) 8 HP 2 armor
    Close, Reach

    Diabolists Hellbound have sworn their souls to Hell's cause and in return for this commitment, they gain power and strength. Instinct: To serve Hell

    • Conjurer beings from Hell
    • Nearby devils deal +2 damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vulpinal Horde, Small, Magical, Intelligent, Planar
    Fox Claws (d4 damage 1 piercing) 3 HP 4 armor
    Close
    Special Qualities: Can speak with animals, Immune to electricity and petrification, Resistant to Cold and Sound

    Vulpinals are formed from the souls wanderers, often worshipers of gods or goddesses of travel. They love the open road and travel abroad, sharing tales in the realms of the afterlife. They are usually kindly travel partners, always ready to give a hand to those they meet on their way. Instinct: To explore

    • Calms emotions with its aura
    • Can turn invisible
    • Can heal with a touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cerberus Group, Planar
    Triple Bite (b[2d8] damage) 6 HP 1 armor
    Close
    Special Qualities: Can smell the undead

    Relatives of the hell hound, the cerberi a three-headed guard dogs, bred in Hell. Vicious and fierce, it takes a skilled devil or demon to train them, but their abilities makes it worth the investment. Instinct: To guard

    • Track down intruders
    • Their bite anchors people to the dimension
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  • Zodiac Solitary, Large, Stealthy, Magical, Intelligent, Planar, Terrifying, Amorphous
    Torture (b[2d12+2] damage 1 piercing) 23 HP 4 armor
    Forceful, Reach, Near, Far
    Special Qualities: Inspires fear

    Milky white skin, black beady eyes, long, skinny, pointed fingers. Massive closed mouth, only opens when death is near certain. No visible joints, mainly muscle, can bend in almost any unnatural direction. Sleek black cloak, can have the appearance of a normal human. Intense bloodlust for the innocent and pure. Instinct: To toy

    • Stalks
    • Lies
    • Illusions
    • From The Abyss
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  • Blessed Card Reader Dealer Solitary, Intelligent
    Punching Dagger (d10 damage 1 piercing) 16 HP 1 armor
    Close

    More experience blessed card readers can draw multiple cards and draw upon even further blessings. When battle start, roll 2D6. The shuffler gets two bonuses depending on the rolls: 1 = +2 damage 2 = +2 piercing 3 = +4 HP 4 = Ward 2 against magic 5 = Ward 2 against divine 6 Ward 2 against Elemental Instinct: To manipulate fate Instinct: To manipulate fate

    • Draw a magic card
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blessed Card Reader Shuffler Group, Intelligent, Evasive
    Punching Dagger (d8 damage 1 piercing) 10 HP 1 armor
    Close

    Using magically charged cards, these card sharks alter the fabric of destiny by drawing cards from their enchanted deck. When battle start, roll a D6. The shuffler gets a bonus depending on the roll: 1 = +2 damage 2 = +2 piercing 3 = +4 HP 4 = Ward 2 against magic 5 = Ward 2 against divine 6 Ward 2 against Elemental Instinct: To manipulate fate

    • Draw a magic card
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bat Swarm Horde, Tiny
    Swarm of Bites (d6-4 damage) 3 HP 0 armor
    Hand, Bleeding
    Special Qualities: Blindsense, Swarm

    Certain species of bats band together for protection. While not actively hunting larger creatures, they may rabidly swarm those who stumble into their domain. Instinct: To hunt

    • Hunt with echolocation
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mind Flayer Solitary, Magical, Intelligent, Planar
    Mind blast (d12 damage) 12 HP 1 armor
    Close, Reach, Ignores Armor, Far

    An illithid, also called a mind flayer, is a creature, humanoid in appearance, but with a four-tentacled octopus-like head. These beings were feared throughout the Underdark for their telepathic abilities and usually were not without two or more slaves, mentally bound to each individual mind flayer. Instinct: To dominate and devour

    • Consume a mind
    • Enthrall a being
    • Send someone to the brink of madness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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