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  • Solitary, Large, Magical, Intelligent, Planar, Terrifying
    (d12 damage 1 piercing) 20 HP 4 armor
    Near, Far
    Special Qualities:

    Instinct:

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  • Tuatara, Giant Group
    Snapping chomp (b[2d8] damage) 6 HP 2 armor
    Close
    Special Qualities: Tremorsense: 60 ft

    An 8-foot-long lizard that looks like a cross between an iguana and a toad is the giant tuatara. White spikes along its back protrude from olive-colored, pebbly hide. Tuataras have a temperature-sensitive membrane over their eyes which, when lowered, allows the lizards to “see” in total darkness. Tuataras love to hunt small animals at night and sleep during the day. They aggressively attack people who wander too close to their lairs. Although these lizards can be trained to attack, the spines along their backs make them poor mounts. Instinct: Hunt for food

    • Grasp in jaws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Carrion Crawler Group, Devious
    Wiggly face tentacles (d4 damage 2 piercing) 6 HP 3 armor
    Close
    Special Qualities: Walk across ceiling, walls

    Carrion crawlers strongly resemble a cross between a giant green cutworm and a huge cephalopod. They are usually found only in subterranean areas. The carrion crawler is, as its name implies, a scavenger, but this does not preclude aggressive attacks upon living creatures, for that insures a constant supply of corpses upon which to feed or for deposit of eggs. The armored head of the monster is well protected, but its body is somewhat softer. A carrion crawler moves quite rapidly on its multiple legs despite its bulk, and a wall or ceiling is as easily traveled as a floor, for each of the beast's feet are equipped with sharp claws which hold it fast. The head is equipped with 8 tentacles which flail at prey and wiggle into armor; each 2' long tentacle exudes a gummy secretion which when fresh, will paralyze opponents (lasting for a few seconds, or removed by curative magic). Instinct: Eat flesh

    • Paralyze with its face tentacles
    • Messily chew on helpless prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • G.G. Gnomes Solitary, Small, Stealthy, Magical, Devious, Intelligent
    Razor Slash (b[2d6] damage 1 piercing) 12 HP 0 armor
    Close
    Special Qualities: Bleeding Cuts, Silent as the grave, Remarkably Unremarkable

    A smartly dressed Gnome in a bowler hat just another face in the crowd. No one remarkable at all. Til he offers to help the down and out or travelers find the best inn in town. In the heart of the city the Sturdy Bed a simple two story inn rustic in the entry way. It isn't until night that the horror begins. Walls move, furniture apears to animate. Invisble blads slash and cut. But it is the silence. The utter silence as G.G. Holmes hunts his prey in this illusion backed murder inn that drives victims to madness. Never knowing when the next slash will come. Is that a gnome walking around the corner, is it finally him? Is it really him or another damned illusion. Why are the exits all bricked over... Instinct: To hunt worthy prey

    • Razor slash to ligaments
    • Your Killer is in another room.
    • Slowly expanding Illusion
    • Death of a thousand cuts.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undine Type Alpha Group, Large
    Tearing Bite (d8+5] damage 1 piercing) 10 HP 2 armor
    Forceful, Messy, Bleeding Bane
    Special Qualities: Immune to Water, Weak to Fire, Aquatic, Blindsight

    Scan: Shark infested by G.O. Eyes and most internal organs have atrophied to the points of uselessness. The creature is now almost literally a giant swimming mouth. Instinct: To infect

    • Rip prey apart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jormungandr Type 001 Group, Huge
    Massive Maw (d8+5 damage 5 piercing) 18 HP 4 armor
    Forceful
    Special Qualities: Resistant to Water, Aquatic

    Scan: Eel infected by G.O. It has grown to truly massive size and has little to fear from ordinary threats. Instinct: To infect

    • Devour people whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undine Type 002 Horde, Stealthy, Devious, Amorphous
    Venomous Tentacle (d4 damage) 6 HP 1 armor
    Close, Reach
    Special Qualities: Immune to Water, Weak to Air, Aquatic

    Scan: Whatever the original mammal, the G.O. has scoured it of almost all discernible traits. Organs, bones and the like has been reduced to either nothing or its absolute minimum requirements. Transparent, it becomes almost invisible in water and is filled with toxins to boot. Instinct: To infect

    • Hide in water
    • Almost invisible in water
    • Injects shaky venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undine Type 001 Horde, Large
    Strangulating Tentacle (b[2d6]+1 damage 1 piercing) 11 HP 2 armor
    Reach
    Special Qualities: Immune to Water, Weak to Air, Aquatic

    Scan: Heavily modified human organism, possibly former scientists at the facility. Their bones have completely dissolved and their limbs have split into multiple long tentacles. Capable of hiding in minor crevices, they make for effective ambush predators. Instinct: To infect

    • Drag people down and drown them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ziz Type Alpha Group, Large, Intelligent
    Vicious Claws (b[2d8+3] damage 2 piercing) 14 HP 2 armor

    Scan: Genetically based in the same roots as Ziz Type 001, though with some notable exceptions. For one, muscle growth and development of the skeleton has rendered it much larger. Development of the legs has also lead to the growth of very sharp talons. However, the beast can no longer operate equipment meant for normal humans. Instinct: To infect

    • Harry targets from the air
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ziz Type 001 Horde, Intelligent
    Rifle (b[2d6] damage) 3 HP 2 armor
    Close, Near, Far
    Special Qualities: Flight, Resistance to Air

    Scan: Uniform indicates that this is a transformed security guard. Some elements remain, such as the armor and the rifle the being uses with its modified feet. The altered arms allow the creature flight, much like a bat. Instinct: To infect

    • Harry from the skies
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