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Tuatara, Giant Group Snapping chomp (b[2d8] damage) 6 HP 2 armor Close Special Qualities: Tremorsense: 60 ft An 8-foot-long lizard that looks like a cross between an iguana and a toad is the giant tuatara. White spikes along its back protrude from olive-colored, pebbly hide. Tuataras have a temperature-sensitive membrane over their eyes which, when lowered, allows the lizards to “see” in total darkness. Tuataras love to hunt small animals at night and sleep during the day. They aggressively attack people who wander too close to their lairs. Although these lizards can be trained to attack, the spines along their backs make them poor mounts. Instinct: Hunt for food
- Grasp in jaws
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Carrion Crawler Group, Devious Wiggly face tentacles (d4 damage 2 piercing) 6 HP 3 armor Close Special Qualities: Walk across ceiling, walls Carrion crawlers strongly resemble a cross between a giant green cutworm and a huge cephalopod. They are usually found only in subterranean areas. The carrion crawler is, as its name implies, a scavenger, but this does not preclude aggressive attacks upon living creatures, for that insures a constant supply of corpses upon which to feed or for deposit of eggs. The armored head of the monster is well protected, but its body is somewhat softer. A carrion crawler moves quite rapidly on its multiple legs despite its bulk, and a wall or ceiling is as easily traveled as a floor, for each of the beast's feet are equipped with sharp claws which hold it fast. The head is equipped with 8 tentacles which flail at prey and wiggle into armor; each 2' long tentacle exudes a gummy secretion which when fresh, will paralyze opponents (lasting for a few seconds, or removed by curative magic). Instinct: Eat flesh
- Paralyze with its face tentacles
- Messily chew on helpless prey
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G.G. Gnomes Solitary, Small, Stealthy, Magical, Devious, Intelligent Razor Slash (b[2d6] damage 1 piercing) 12 HP 0 armor Close Special Qualities: Bleeding Cuts, Silent as the grave, Remarkably Unremarkable A smartly dressed Gnome in a bowler hat just another face in the crowd. No one remarkable at all. Til he offers to help the down and out or travelers find the best inn in town. In the heart of the city the Sturdy Bed a simple two story inn rustic in the entry way. It isn't until night that the horror begins. Walls move, furniture apears to animate. Invisble blads slash and cut. But it is the silence. The utter silence as G.G. Holmes hunts his prey in this illusion backed murder inn that drives victims to madness. Never knowing when the next slash will come. Is that a gnome walking around the corner, is it finally him? Is it really him or another damned illusion. Why are the exits all bricked over... Instinct: To hunt worthy prey
- Razor slash to ligaments
- Your Killer is in another room.
- Slowly expanding Illusion
- Death of a thousand cuts.
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Undine Type Alpha Group, Large Tearing Bite (d8+5] damage 1 piercing) 10 HP 2 armor Forceful, Messy, Bleeding Bane Special Qualities: Immune to Water, Weak to Fire, Aquatic, Blindsight Scan: Shark infested by G.O. Eyes and most internal organs have atrophied to the points of uselessness. The creature is now almost literally a giant swimming mouth. Instinct: To infect
- Rip prey apart
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Jormungandr Type 001 Group, Huge Massive Maw (d8+5 damage 5 piercing) 18 HP 4 armor Forceful Special Qualities: Resistant to Water, Aquatic Scan: Eel infected by G.O. It has grown to truly massive size and has little to fear from ordinary threats. Instinct: To infect
- Devour people whole
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Undine Type 002 Horde, Stealthy, Devious, Amorphous Venomous Tentacle (d4 damage) 6 HP 1 armor Close, Reach Special Qualities: Immune to Water, Weak to Air, Aquatic Scan: Whatever the original mammal, the G.O. has scoured it of almost all discernible traits. Organs, bones and the like has been reduced to either nothing or its absolute minimum requirements. Transparent, it becomes almost invisible in water and is filled with toxins to boot. Instinct: To infect
- Hide in water
- Almost invisible in water
- Injects shaky venom
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Undine Type 001 Horde, Large Strangulating Tentacle (b[2d6]+1 damage 1 piercing) 11 HP 2 armor Reach Special Qualities: Immune to Water, Weak to Air, Aquatic Scan: Heavily modified human organism, possibly former scientists at the facility. Their bones have completely dissolved and their limbs have split into multiple long tentacles. Capable of hiding in minor crevices, they make for effective ambush predators. Instinct: To infect
- Drag people down and drown them
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Ziz Type Alpha Group, Large, Intelligent Vicious Claws (b[2d8+3] damage 2 piercing) 14 HP 2 armor Scan: Genetically based in the same roots as Ziz Type 001, though with some notable exceptions. For one, muscle growth and development of the skeleton has rendered it much larger. Development of the legs has also lead to the growth of very sharp talons. However, the beast can no longer operate equipment meant for normal humans. Instinct: To infect
- Harry targets from the air
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Ziz Type 001 Horde, Intelligent Rifle (b[2d6] damage) 3 HP 2 armor Close, Near, Far Special Qualities: Flight, Resistance to Air Scan: Uniform indicates that this is a transformed security guard. Some elements remain, such as the armor and the rifle the being uses with its modified feet. The altered arms allow the creature flight, much like a bat. Instinct: To infect
- Harry from the skies