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  • Scarab, Giant Group, Large
    Barbed legs and razor mandibles (d8+4 damage 2 piercing) 10 HP 3 armor
    Forceful
    Special Qualities: clumsy flight, quick burrowing

    This glossy beetle is the size of a cow, and has a hard, blue-black carapace spattered with dust and dung.

    These massive beetles are a threat to ancient tombs as they chew their way through the interred. Some say scarab beetles’ connection with the dead gives them powers greater than those of normal beetles, but any evidence of this has yet to been proven true. Merchants claim powdered scarab is an essential element in magic that protects against death effects. Instinct: Eat flesh and bone.

    • Chew away armor
    • Burrow through stone
    • Gnaw deep into the wound
    • Inflict filth fever
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zhyen Horde, Tiny, Intelligent, Planar, Construct
    Elemental touch (w[2d6-2] damage) 7 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Created by jinn from the elements

    This little person resembles a storybook genie. They float in midair, barely a foot tall but possessing no legs with which to determine their true height. Wisps of elemental light trail from their eyes, and they bow their turbaned head, ready to serve.

    The zhyen is a minor type of genie. Curious beings, they can most often be found freely wandering their home plane in the service of jinn, but occasionally wind up in the mortal world to serve as servants or messengers to more powerful beings. Once drawn from their home plane, a zhyen will often seek ways to stay beyond the duration of the magic that brought them, astounded as they are by the diverse wonders of the mortal world. Instinct: Persist in the mortal world

    • Perform magical trickery
    • Resist the elements
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Merlin Type Alpha Group, Stealthy, Magical, Devious, Intelligent
    Disorientating Blast (d6 damage) 6 HP 0 armor
    Close, Ignores Armor, Near

    Scan: Name tag and remnants of labcoat suggest this organism was a scientist caught at ground zero of the explosion. Previous identity has been erased by transformation, so lethal force is advised. Interaction with neo-physical forces allows this being to implant images in people's minds, overriding visual data. These are purely visual, so hearing, smell and touch can help discern fact from fiction. Instinct: To infect

    • Alter people's perception of reality
    • Can turn invisible
    • Can create illusions
    • Blurs the line between friend or foe
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  • Salamander Type 001 Horde, Small
    Bony claw (d4 damage) 3 HP 1 armor
    Close
    Special Qualities: Immune to fire, Weak to water

    Scan: This organism is a chimera created by several lab animals being melted together by the G.O. The large dangling sack is an organic factory, mixing several chemicals to produce an unique compound. This compound does not only ignites upon contact with air, it also disrupts neo-physical effects. Instinct: To infect

    • Spews dispelling, flammable sludge
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  • Plethods Horde, Small, Construct
    Heavy teeth and claws (d6 damage) 3 HP 0 armor
    Close
    Special Qualities: Amphibious, Cannot eat and will starve to death within a fortnight of creation

    A common form of alchemically created beast, plethods are created to enact simple destructive violence on a target. Resembling dog-sized salamanders with muddy grey skin, they are almost always created en masse, intending to overwhelm their target by sheer numbers. They can move across land and through water and will seek their quarry unceasingly, attacking without fear and seeking to mangle the poor souls they were sent after beyond recognition. As a fail-safe against them running wild, plethods have sealed off digestive systems, created with their stomachs full of food, and when the nutrients have run out they simply starve to death, leaving only a particularly disgusting corpse to clean up. Instinct: Destroy the target given by it's creator

    • Overwhelm with numbers
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  • Crepitus Devil Solitary, Small, Magical, Devious, Intelligent, Planar
    Flaming Claws (d8 damage) 12 HP 2 armor
    Close, Fire Elemental
    Special Qualities: Immune to poison, Resistant to fire, Engulfed in flames that deal D6 damage with the Fire Elemental tag

    Crepituses are dedicated familiars sent to mages who make some sort of alliance with the forces of Hell. Skilled and intelligent, crepituses are bright companions. Sometimes brighter that the mage they serve, which can be a source of endless frustration for them. Instinct: To be an envoy for Hell

    • Reflects spells on a 9-
    • Can turn invisible
    • Injects confusing venom
    • Can detect celestials
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hippogriff Solitary, Large
    Slash with its talons (d10+4 damage 2 piercing) 16 HP 0 armor
    Forceful

    Half eagle, half horse. Hippogriffs will only permit honorable people to ride their backs. Even so they consider it an inconvenience and would rarely consider themselves less than another. If you offend them, even slightly be prepared for retribution. Instinct: Demand Honorable Behavior

    • Treats everyone honorabley
    • Carry the noble hearted
    • Establish its noblity
    • Refuse to flee a fight
    • Drop enemies from great heights
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undead baby Solitary, Tiny, Devious, Terrifying
    pointy teeth (d6-2 damage) 16 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: pestilent drooling

    This putrid creature is an evil image of a living baby, distorted and abhorrent. Stillborn, it was brought from the dead by an unholy baptism. Now it's doomed to spend the eternity in an undead mockery of a childhood, craving for blood instead of milk. Instinct: to play with living things

    • Creep and crawl
    • cry inhumanly
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  • Sphere of Annihilation Solitary, Small, Magical, Divine, Intelligent, Planar, Construct, Terrifying, Amorphous
    Annihilating touch (b[2d12+6] damage) 25 HP 7 armor
    Close, Ignores Armor, Messy
    Special Qualities: Consumes mundane objects utterly, a quantum consequence of magic, a deep black emptiness, completely destroyed by powerful magics

    This black Sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. *It is noteworthy that while it consumes any normal object it touches utterly, things that have souls, such as magic items, and sentient beings trade damage as normal. Instinct: Abide by the control of a dominant spellcaster

    • Destroy Everything
    • carry on inexorably
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Broken Ones Group, Terrifying
    club like hands (d8 damage) 10 HP 0 armor
    Close, Reach
    Special Qualities: broken limbs and wounded flesh, Undead

    These are not your standard zombies. No, they are something far more wicked about them...an intelligence that most undead lack, A drive to make you like them. They are a wretched thing to observe! All Broken and bloody, as if tortured for days on end...their sight alone is enough to drive one into a fit of fear. Luckily for us still alive, they only seem to haunt old ruins and the like...but if someone could harness their anger, only the gods could save us. Instinct: Break the living

    • Flail away with tattered limbs
    • Terrify the living
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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