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Cleric of the Reptile god Solitary, Divine, Magical, Devious, Organized, Intelligent, Cautious Smite with holy mace (d6 damage) 12 HP 1 armor Close, Reach, Far White mud stained robes frame a crazed face covered in fleshy scales. Serpent eyes flash yellow as it calls heretics to, "fall before the might of the Reptile God! Even in death shall you serve." Instinct: Spread the glory of the Reptile God
- Raise the dead to capture new initiates
- Raise the dead and hold heritics
- Raise the dead to capture the living
- Calls the faith to righteous duty
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Captain Gavern, Clockwork Constable Group, Organized, Intelligent, Cautious, Construct Baton Spear (b[2d8] damage) 14 HP 4 armor Close, Reach Special Qualities: Full of clockwork gears, perfect sense of timing Captain of the Nessian city guard, Gavern is a legend. Unflappable, upstanding, and utterly loyal to the clockwork men and their role as servants of the high council. Indeed, when she was still living she fought alongside the high Council during the revolution. Threaten those loyalties or the sacrifices she's made because of them, and you will not live to regret it Instinct: Protect the constables at all costs
- Maintain the thin brass line
- Sound the alarm, or the all-clear
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Ageless Tub Solitary, Large, Divine, Magical, Intelligent, Cautious, Planar, Construct, Amorphous Fists (d12+4 damage 2 piercing) 29 HP 6 armor Forceful Special Qualities: Dense, thick armor plating Instinct: To flatten
- Rolls when cornered
- Shoots a beam from its belly that creates a gap in time and space
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Ageless Guard Solitary, Intelligent, Cautious Fists (d12+2 damage) 20 HP 5 armor Close, Forceful, Reach Instinct: To contain prisoners
- Absorbs magic attacks and can fire them back.
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Blood-boiled Clucks Group claws (d8 damage) 6 HP 0 armor Close Feathered, mangy, stooped, these creatures hunt in loose packs. Mostly foraging for scraps and bugs, they don't usually engage in outright combat. The blood-boiling process has rendered these specimens enraged and hungry for eggs... and blood. Instinct: To scramble their eggs
- Swarms, pecks, and scratches
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Possessed Melody Group, Small, Terrifying Uncanny strength (d6 damage) 10 HP 0 armor Close Instinct: to free the siren
- climb the walls like an insect
- Easily survive impossible falls
- Harm with the spirit of the other place (d8 damage)
- Reach out with the spirit of the other place
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Alix, Lord Montmuide Solitary, Stealthy, Devious, Organized, Intelligent Fine Raper (d8+1 damage, 1 piercing) 12 HP 0 or 1 armor (context) Close Instinct: To enrich herself, to gain power
- Strike without warning when advantageous
- Feign vulnerability to lower an opponent's guard
- Stall until backup arrives
- Hint at real or false secrets to manipulate
- Make 'an offer you can't refuse'
- Summon her forces
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Alex, Lord Montmuide Solitary, Stealthy, Devious, Organized, Intelligent, Hoarder Fine Rapier (b[2d8] damage 1 piercing) 12 HP 0 armor Close Instinct:
- Feign vulnerability to lower an opponent's guard
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Viellewatch Solitary, Intelligent, Organized unarmed (d4 damage) 6 HP 1 armor Hand Instinct: to protect the city
- call for help