• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Cleric of the Reptile god Solitary, Divine, Magical, Devious, Organized, Intelligent, Cautious
    Smite with holy mace (d6 damage) 12 HP 1 armor
    Close, Reach, Far

    White mud stained robes frame a crazed face covered in fleshy scales. Serpent eyes flash yellow as it calls heretics to, "fall before the might of the Reptile God! Even in death shall you serve." Instinct: Spread the glory of the Reptile God

    • Raise the dead to capture new initiates
    • Raise the dead and hold heritics
    • Raise the dead to capture the living
    • Calls the faith to righteous duty
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Captain Gavern, Clockwork Constable Group, Organized, Intelligent, Cautious, Construct
    Baton Spear (b[2d8] damage) 14 HP 4 armor
    Close, Reach
    Special Qualities: Full of clockwork gears, perfect sense of timing

    Captain of the Nessian city guard, Gavern is a legend. Unflappable, upstanding, and utterly loyal to the clockwork men and their role as servants of the high council. Indeed, when she was still living she fought alongside the high Council during the revolution. Threaten those loyalties or the sacrifices she's made because of them, and you will not live to regret it Instinct: Protect the constables at all costs

    • Maintain the thin brass line
    • Sound the alarm, or the all-clear
    Tweet
  • Ageless Tub Solitary, Large, Divine, Magical, Intelligent, Cautious, Planar, Construct, Amorphous
    Fists (d12+4 damage 2 piercing) 29 HP 6 armor
    Forceful
    Special Qualities: Dense, thick armor plating

    Instinct: To flatten

    • Rolls when cornered
    • Shoots a beam from its belly that creates a gap in time and space
    Tweet
  • Ageless Guard Solitary, Intelligent, Cautious
    Fists (d12+2 damage) 20 HP 5 armor
    Close, Forceful, Reach

    Instinct: To contain prisoners

    • Absorbs magic attacks and can fire them back.
    Tweet
  • Urumviel Solitary, Large, Magical, Intelligent, Planar, Terrifying
    Claws (d10+4 damage 1 piercing) 20 HP 5 armor
    Forceful, Ignores Armor
    Special Qualities: Goring Antlers, Antlers of Anhilation

    Instinct: To Slaughter

    • Chilling Wind
    • Chilling Shadows
    • Pythian Knowledge
    Tweet
  • Blood-boiled Clucks Group
    claws (d8 damage) 6 HP 0 armor
    Close

    Feathered, mangy, stooped, these creatures hunt in loose packs. Mostly foraging for scraps and bugs, they don't usually engage in outright combat. The blood-boiling process has rendered these specimens enraged and hungry for eggs... and blood. Instinct: To scramble their eggs

    • Swarms, pecks, and scratches
    Tweet
  • Possessed Melody Group, Small, Terrifying
    Uncanny strength (d6 damage) 10 HP 0 armor
    Close

    Instinct: to free the siren

    • climb the walls like an insect
    • Easily survive impossible falls
    • Harm with the spirit of the other place (d8 damage)
    • Reach out with the spirit of the other place
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Alix, Lord Montmuide Solitary, Stealthy, Devious, Organized, Intelligent
    Fine Raper (d8+1 damage, 1 piercing) 12 HP 0 or 1 armor (context)
    Close

    Instinct: To enrich herself, to gain power

    • Strike without warning when advantageous
    • Feign vulnerability to lower an opponent's guard
    • Stall until backup arrives
    • Hint at real or false secrets to manipulate
    • Make 'an offer you can't refuse'
    • Summon her forces
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Alex, Lord Montmuide Solitary, Stealthy, Devious, Organized, Intelligent, Hoarder
    Fine Rapier (b[2d8] damage 1 piercing) 12 HP 0 armor
    Close

    Instinct:

    • Feign vulnerability to lower an opponent's guard
    Tweet
  • Viellewatch Solitary, Intelligent, Organized
    unarmed (d4 damage) 6 HP 1 armor
    Hand

    Instinct: to protect the city

    • call for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next