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  • Dead Eyes Bandit Horde, Stealthy, Organized, Intelligent, Cautious
    Crossbow (d6 damage) 3 HP 2 armor
    Close, Near, Far

    The Dead Eyes bandits are a plague upon the colony town of Barrentorne, having originally formed from escaped criminals formerly used as miners. They maintain several camps throughout the surrounding Cinder Expanse, and are growing in both number and ambition. Instinct: To profit through violence.

    • Loot, pillage, and plunder.
    • Fight dirty.
    • Call for backup.
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  • Relic Lord Solitary, Huge, Magical, Organized, Intelligent, Construct
    Chitinous Scythes (b[2d10+3] damage 1 piercing) 20 HP 0 armor
    Reach, Near
    Special Qualities: Organic Construct (Immune to diplomacy or mind-affecting magic.)

    The Relic Lord was the first of its kind, created by a now-vanished race to act as a weapon of war. Foolishly, its creators made the Relic Lord self-aware. The creature ultimately concluded that intelligent life is the source of all conflict, and it destroyed its creators. It has lain dormant in the Cinder Expanse ever since, watching over the silent, empty peace of the Expanse. Instinct: To preserve the peace of the Cinder Expanse.

    • Rake the area with Shredder Beams.
    • Stun a target with a surge of Psychic energy.
    • Summon lesser Relics.
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  • Relic Warrior Group, Organized, Construct, Amorphous
    Chitin blade (d8+4 damage 1 piercing) 9 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: Flight., Organic Construct (Immune to diplomacy or mind-affecting magic.)

    More rare than Relic Drones, Relic Warriors are activated by the Drones when they face foes that the cannot defeat by themselves. Relic Warriors then assault enemy life forms from the air, and attempt to bring down fortifications to allow the Drone host in. Instinct: Destroy sentient life.

    • Chop down fortifications.
    • Activate other Relic Warriors nearby.
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  • Relic Drone Horde, Large, Organized, Construct
    Shredding Beam (b[2d6+2] damage 1 piercing) 7 HP 1 armor
    Near
    Special Qualities: Psychic Senses (Detects Sentient lifeforms within 50 feet.), Organic Construct (Immune to diplomacy or mind-affecting magic.)

    Relic Drones can be found throughout the Cinder Expanse, usually within the mysterious ruins that dot that foreboding landscape, but occasionally simply buried under sand or laying inert among the rocks. When a Relic Drone detects sentient life, it awakens and proceeds to hunt down every intelligent life form it can find. Relic Drones are capable of converting almost any organic matter into more of their own, although they only seem to do this to replace lost numbers, or to overwhelm a large enemy force. Instinct: Destroy sentient life.

    • Finely mince a helpless foe.
    • Mold organic materials into a new Relic Drone.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fey Prism Hawk Solitary, Large, Stealthy, Magical, Hoarder, Planar
    Talons (d10 damage 2 piercing) 16 HP 1 armor
    Close, Reach
    Special Qualities: Dazzling prismatic feathers

    It was on the third day in faerie that we began to notice weird lights in the sky. Then we saw it, I knew to look away but Jensen looked directly at it, standing stock still while the rest of us dove for cover it snatched him up and away. When we got to the fjord, it was waiting... what happened next is hard to described - especially while trying to not look directly at it, but I made the smart move and fled while the others fought. Instinct: To Hunt

    • Attack from the sky
    • Snatch something into the sky
    • Wield prismatic puissance
    • Bewitch with scintillating lights
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tenebrous worm Group, Tiny, Planar
    Acid bite (d6-2 damage) 1 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Paralytic poison, Melts flesh into shadows

    This pallid worm clatters upon dozens of small legs. Writhing bristles twitch on its back, and its shadow seems strangely mobile.The caterpillar-like tenebrous worm is a voracious predator that hungers for mortal flesh. The tenebrous worm is the larval stage of the gloomwing—but in a strange reversal, these younger creatures are more dangerous than the adults they grow into. A tenebrous worm hatches from the corpse of an unfortunate creature that has been implanted with an egg by a gloomwing. The tenebrous worm is fully grown upon hatching, and immediately begins to scour its environs for flesh to consume.Although the tenebrous worm tends to be relatively pale-colored, its internal organs seethe and roil with shadowy energies and dark fluids. As the creature feeds, these shadowy innards begin to grow out of its body, forming strange bristle-like filaments of semisolid shadowstuff not only capable of piercing the flesh of those who would attack the worm, but also possessing a deadly paralytic poison. Additional shadowy fluids constantly seep from the worm's mandibles—when it bites prey, these fluids melt flesh into shadows that the creature can then consume. When a tenebrous worm feeds on enough of this shadowy flesh, the creature seeks out a secluded, shady area (typically just within a cave entrance or in a ruined building) and spins a shadowy cocoon around itself. A tenebrous worm's cocoon exudes the effects of a darkness spell, muting the surrounding light. After a period of several days, the cocoon tears open and a fully grown gloomwing emerges, ready to seek a host for its eggs. *Custom Rule: When first hit by a Tenebrous worm the player must Defy Danger+CON or become paralyzed until the party next makes camp. Instinct: Consume

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Gloomwing Solitary, Large, Stealthy, Planar
      Implant Eggs (d6 damage) 10 HP 0 armor
      Special Qualities: Charm, Flight

      This immense moth has huge purple wings marked with spiraling black patterns that seem to shift and writhe.A gloomwing hunts for 2 to 3 hours at dawn and again for 2 to 3 hours at dusk, preferring to spend the remaining hours of the day hiding in abandoned buildings, caves, or deep canyons or foliage where the shadows are thickest. During its periods of activity, it flies through the sky on the hunt for creatures to attack and implant its eggs in—the gloomwing does not need to eat, leaving this urge to propagate its species as its primary drive.The eerie shifting of patterns on a gloomwing's wings is hypnotic—make a Defy Danger +DEX at or become charmed. This is a mind-affecting effect—gloomwings and tenebrous worms are immune to this effect.A gloomwing can lay eggs inside a small or larger helpless creature as a attack.Within 24 hours of a creature's death, 1d4 young tenebrous worms emerge from the corpse, devouring it completely in the process. The eggs can be destroyed via any effect that cures disease or magically heals.For all the dangers a gloomwing presents, it is the creature's young that pose the gravest threat. These creatures are known as tenebrous worms, and despite being the larval form of the adult gloomwing, are much more dangerous creatures. The fact that a gloomwing can lay several eggs a day if presented with enough living hosts makes them dangerous not for what they can inflict themselves, but for what they can spawn. Instinct: Implant Eggs

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Hellhound Group, Stealthy, Planar
        (d8+4 damage) 10 HP 1 armor
        Close, Forceful
        Special Qualities: Never loses a scent, can eat souls

        Damnation on four legs, available for a substantial fee by the fine proprietors of Savage and Riptear: Beasts and Burdens for all occasions. Instinct: To serve infernal masters

        • Pursue the damned relentlessly, avoiding all obstacles
        • Slink invisibly about
        • Follow any trail, no matter how cold
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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      • Frenzied Silkmoth Group, Small
        swooping, scratching (d6 damage) 6 HP 2 armor
        Close
        Special Qualities: clumsy flight

        Instinct: to protect the brood

        • When it spreads its wings wide, it dazzles with brilliant bioluminescence.
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      • Calista, Satyr Cardsharp Solitary, Stealthy, Intelligent, Cautious, Hoarder, Planar
        Murder and Shatterspeace "Whisper" (d8 damage) 12 HP 2 armor
        Close, Near
        Special Qualities: Goat Legs, Resistance to Alcohol

        C'mon, what's one more? I've got fifty on the big one to put a sword in the beast's gut. Gods damn it! We'll just have to roll this one over... Instinct: Bet it all and win big

        • Gamble well, for tremendous stakes
        • Be ready with a cheat.
        • Bring the party
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