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Sphere of Eyes Tiny, Construct Gaze turns target to stone 3 HP 0 armor Hand, Far Special Qualities: Arcane Construct, Petrification, Flight A rare magical alchemist's construct created from the eyeballs of petrifying creatures (Medusa, cockatrice, etc.)the Sphere of Eyes guards its maker's treasure unceasingly as long as it exists. While its creator is immune from the sphere's gaze the Sphere itself may be turned to stone by its own reflected image. The Sphere of Eyes is immune to fear, charm and sleep sleeps as it is a purely magical construct without personality.A victim's statue coated with goo from the Sphere's eyes will return to flesh. Instinct: Guards
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Hollow Guardian Casigator Group, Magical, Organized, Intelligent Hammer of Judgement (d8 damage) 6 HP 4 armor Close Instinct: To judge the Wicked
- Speak Judgement
- Healing and Bolstering its allies
- Horn of the Judge
- Talust Chains: Coruscating chains of psychic energy emanate out of the Casigator, roll+Wis, on a 10+ you shake off the affects of the energy, on a 7-9 you become Confused, on a 6- you gain Confused and you can no longer attack the Castigator directly
- Thunderous Edict: Words of judgement bellow forth from the Castigator their force drives into you: roll+str on a 10+ the shock of the words roll over you with no effect, on a 7-9 you are driven back from the Castigator, on a 6- you are pushed back and driven to your knees.
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Hollow Guardian Assassin Group, Stealthy, Intelligent Talust Longbow (d8 damage 1 piercing) 6 HP 1 armor Close, Far Instinct: To hunt down the Guardians enemies
- Strike down the wicked
- Immobilizing Shot: When struck by an assassin's arrow, roll+con; on a 10+ you shake off the poison, on a 7-9 the poison briefly sickens you take -1 to your next roll, on a 6- You are immobilized
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Hollow Guardian Slaugterer Group, Organized, Intelligent, Cautious Talust Longsword (b[2d8+4] damage 1 piercing) 6 HP 4 armor Close, Forceful Instinct: To indulge the fury of the sword
- Deliver judgement upon the wicked
- Summon the Guard
- Chosen Foe: When the Slaugterer deals damage for the first time roll+Wis: on a 10+ you are fine, on a 7-9 take -1 hold against the Slaughterer, on a 6- take -1 hold and the Slaughterer's allies roll damage twice and take the higher amount.
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Hollow Guardian (Basic) Group, Intelligent Talust Glaive (d8+2 damage 1 piercing) 6 HP 3 armor Close Low moaning sounds emanate from the mottled magenta blades of these soldiers. Faces hidden within deep helms the Hollow Guardians stand ready to crack down on any prisoner who steps out of line. Instinct: To keep the prisoners in line
- Guards the Prison
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Dread Governess Goldruga Solitary, Large, Divine, Planar, Terrifying Tooth and claw (d10+4 damage 2 piercing) 18 HP 1 armor Near Special Qualities: Gaping maw body A four-legged beast with arms and wings, who upper torso is a giant maw filled with man-sized teeth. Instinct: to protect the Child Who Repeats the Numbers
- Trap a victim in its gaping maw
- Can always locate the Child under its care
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Nehwon Ice Gnome Horde, Small Crude Weapon (d6 damage) 3 HP 0 armor Close Tribes of wild ice gnomes roam the Cold Waste in numbers large enough to exterminate entire human tribes. Fafhrd’s own Snow Clan was wiped out by ice gnomes. They travel nomadically, living in skin tents or improvised lean-to’s. The tribes are ruled by hereditary chieftains, but these chieftains may be displaced through trial-by-combat.Like lemmings they consume all in their path and when all food is finally exhausted resort to cannibalism of their own tribe. Instinct: Consumes
- Raids
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Sleer Solitary, Magical, Construct, Terrifying Drains Life (w[2d10] damage) 12 HP 4 armor Close Special Qualities: Undead guardian, Incorporeal (only damaged by magic or magic weapons) A Sleer is an undead spirit created to guard a treasure by a terrible ritual involving mass human sacrifice. While it will fight until destroyed to guard its "treasure" (a single item) it is otherwise friendly and enjoys interaction with adventurers; often passing on valuable information. Inspired by the "Sleer" in Neal Gaiman's "Graveyard Book". Instinct: Guard
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Kinder Ghul Group, Small, Terrifying Talons (d6 damage) 3 HP 0 armor Close, Ignore Armor Special Qualities: Undead child, Fast, May disarm with tongue, Inability to focus Children killed by the ghoul virus become Kinder Ghul; merry packs of gruesome black eyed children who combine childish games with cannibalism. Instinct: Devour
- Swarm
- Chant nursery rhymes
- Prank