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  • The Devil in Grey Solitary, Large
    Claws (b[2d10+4] damage 1 piercing) 16 HP 1 armor
    Forceful
    Special Qualities: Ash-Grey Pelt, Frost Breath

    It’s the size of a charger with an ash-gray pelt. Its howl summons up devils and drives those who hear it mad. Its jaws can crush a horse’s skull, and it can vanish in a cloud of mist and dust. Countless tales surround the Devil in Gray, the most feared murderer in Lozeri. Beginning its unpredictable rampage 10 years ago with the savaging of a lone washerwoman, its bloody legend includes attacks on whole parties of pursuers and slaughtering whole homesteads. Dozens of deaths across the county are attributed to the Devil’s fangs, and though many claim to have slain the beast, its depredations continue even after a decade of horror. While some claim the creature is a werewolf, supposedly even the Shudderwood’s lycanthropes fear and avoid the beast. Though human hunters have never been able to track the creature, the werewolves supposedly know of its lair, a place of grisly trophies and ravenous pups. Instinct: To hunt.

    • Savagely bites
    • Fires a frost breath from its mouth
    • Drags victims back to den
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Reiter der Toten Horde, Large, Magical, Divine, Planar
    ghostly lance (b[2d6+2] damage) 7 HP 4 armor
    Ignores Armor

    Instinct: to drive foes away

    • CHARGE!
    • create a sandstorm
    • walk through walls
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  • Grabwächter der Toten Horde, Magical, Devious
    ghostly weapon (d4 damage) 3 HP 4 armor
    Close, Ignores Armor

    Instinct: to roam the catacombs

    • scare the shit out of someone
    • walk through walls
    • freeze someones body and mind
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  • Motte der Bandit Group, Stealthy, Hoarder
    spiked mace (d6 damage) 10 HP 1 armor
    Close

    Instinct: to to something amoral

    • steal something
    • change his appearence to look like his bandits
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  • Goldgardist Horde, Cautious
    golden sword and shield (d6 damage) 3 HP 5 armor
    Close

    Instinct: to defend

    • surround its foes
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  • Avetarian, der Kommandeur Group, Stealthy, Intelligent, Cautious
    big ass shield (d8 damage 1 piercing) 10 HP 6 armor
    Close

    Instinct: to save his daughter

    • command the guard
    • hide behind his guards
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  • Avetra, the Demon Solitary, Large, Terrifying
    raging tentacles (b[2d10+4] damage 3 piercing) 24 HP 0 armor
    Forceful
    Special Qualities: terrifying

    Instinct: to rage

    • inflict sorrow
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  • Der Wetterherr Solitary, Huge, Magical, Stealthy, Intelligent, Terrifying
    lightning sword (d12+3 damage 1 piercing) 24 HP 4 armor
    Reach, Near, Far
    Special Qualities:

    Instinct: to suppress

    • change the weather
    • change its form
    • cast a lightning spell
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  • Deepling Group, Small, Hoarder, Terrifying
    Teeth (d6 damage 1 piercing) 14 HP 1 armor
    Close
    Special Qualities: Breath without air, Rotting gray flesh

    Deeplings are creatures that have fallen victim to the Deep, drown in it... and turned to it. They exist to exist, devouring any creature they can find. The sleep in the deep, but when woken, move fast. Their rotting flesh reveals sharp claws and teeth. Instinct: To devour

    • Bite
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  • Enraged Goat Group, Small
    Charging Horns (d8+4 damage 1 piercing) 10 HP 0 armor
    Close, Forceful

    These goats often stand seething by themselves for long periods of time. They loathe themselves and each other, but hate other people even more. When presented with a target, they will attack aggressively to prove how powerful they are. Instinct: To show its strength.

    • Charge with its horns.
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