-
The Devil in Grey Solitary, Large Claws (b[2d10+4] damage 1 piercing) 16 HP 1 armor Forceful Special Qualities: Ash-Grey Pelt, Frost Breath It’s the size of a charger with an ash-gray pelt. Its howl summons up devils and drives those who hear it mad. Its jaws can crush a horse’s skull, and it can vanish in a cloud of mist and dust. Countless tales surround the Devil in Gray, the most feared murderer in Lozeri. Beginning its unpredictable rampage 10 years ago with the savaging of a lone washerwoman, its bloody legend includes attacks on whole parties of pursuers and slaughtering whole homesteads. Dozens of deaths across the county are attributed to the Devil’s fangs, and though many claim to have slain the beast, its depredations continue even after a decade of horror. While some claim the creature is a werewolf, supposedly even the Shudderwood’s lycanthropes fear and avoid the beast. Though human hunters have never been able to track the creature, the werewolves supposedly know of its lair, a place of grisly trophies and ravenous pups. Instinct: To hunt.
- Savagely bites
- Fires a frost breath from its mouth
- Drags victims back to den
-
Reiter der Toten Horde, Large, Magical, Divine, Planar ghostly lance (b[2d6+2] damage) 7 HP 4 armor Ignores Armor Instinct: to drive foes away
- CHARGE!
- create a sandstorm
- walk through walls
-
Grabwächter der Toten Horde, Magical, Devious ghostly weapon (d4 damage) 3 HP 4 armor Close, Ignores Armor Instinct: to roam the catacombs
- scare the shit out of someone
- walk through walls
- freeze someones body and mind
-
Motte der Bandit Group, Stealthy, Hoarder spiked mace (d6 damage) 10 HP 1 armor Close Instinct: to to something amoral
- steal something
- change his appearence to look like his bandits
-
Goldgardist Horde, Cautious golden sword and shield (d6 damage) 3 HP 5 armor Close Instinct: to defend
- surround its foes
-
Avetarian, der Kommandeur Group, Stealthy, Intelligent, Cautious big ass shield (d8 damage 1 piercing) 10 HP 6 armor Close Instinct: to save his daughter
- command the guard
- hide behind his guards
-
Avetra, the Demon Solitary, Large, Terrifying raging tentacles (b[2d10+4] damage 3 piercing) 24 HP 0 armor Forceful Special Qualities: terrifying Instinct: to rage
- inflict sorrow
-
Der Wetterherr Solitary, Huge, Magical, Stealthy, Intelligent, Terrifying lightning sword (d12+3 damage 1 piercing) 24 HP 4 armor Reach, Near, Far Special Qualities: Instinct: to suppress
- change the weather
- change its form
- cast a lightning spell
-
Deepling Group, Small, Hoarder, Terrifying Teeth (d6 damage 1 piercing) 14 HP 1 armor Close Special Qualities: Breath without air, Rotting gray flesh Deeplings are creatures that have fallen victim to the Deep, drown in it... and turned to it. They exist to exist, devouring any creature they can find. The sleep in the deep, but when woken, move fast. Their rotting flesh reveals sharp claws and teeth. Instinct: To devour
- Bite
-
Enraged Goat Group, Small Charging Horns (d8+4 damage 1 piercing) 10 HP 0 armor Close, Forceful These goats often stand seething by themselves for long periods of time. They loathe themselves and each other, but hate other people even more. When presented with a target, they will attack aggressively to prove how powerful they are. Instinct: To show its strength.
- Charge with its horns.