• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Burningjaws Solitary, Huge, Intelligent
    Fire (b[2d10+5] damage 3 piercing) 24 HP 0 armor
    Reach, Forceful, Ignores Armor, Far

    Burningjaws are large spinosaurus-like dragons with the ability to glide short distances, and spit huge columns of fire not unlike giant flamethrowers. They are however susceptible to fire attacks, "fight fire with fire," and all that. Instinct: To eat

    • Burns villages
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Tallmen Group, Huge, Construct, Terrifying, Amorphous
    Its fists (d8+7 damage 2 piercing) 25 HP 1 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Tallmen can be controlled through soulslavery, It has no soul, and since eyes are the window into the soul, its eyes are mindbreaking

    Tallmen are humans whose souls have been ripped out of them, used to fuel lychgates. This causes them to transform into black giants (10 meters tall), with black antler-like horns, dry stringy hair, black-yet-bright eyes, no noses or ears (they don't produce cartilage), no lips, white fangs, claws, and talons, and huge paper-thin wings. They can't fly with these wings because they are too stupid to use them. They also have nine dry stringy fox-like tails. The humans that were the tallmen are still alive within the monster, and are aware of all their actions, unable to do anything about it. Instinct: To wander aimlessly

    • Accidentally destroys things with its huge body
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Moravlogn- The demon of lies Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying
    Scream of many tongues (d12+5 damage) 20 HP 4 armor
    Reach, Ignores Armor, Far
    Special Qualities: True Form- The demons true form is a huge creature of liquid silver, with many open gaping mouths over its liquid-serpentine form all speaking different languages at once

    Moravlogn wasn't always a demon, once she was known as the mother of all things, a giver of bounty and provider of peace, a source of reason amongst the other bickering and violent brethren of her pantheon. Her words were said to be able to calm the heart of any creature and her beatific smile to make the stars weep. But that was long ago, her faith, her people, her children, the ones who sustained her have been lost, ground into dust by the steady and ineffable onslaught of time and so she has lost her godhood. In rage and anguish at this upheaval, she with the last of her power took the last child of her people and imbued her with the remainder of her pantheon's power. Now she hides within the crumbling remains of her own demesne, sealed at the bottom of a well, sustaining herself and what little she can of her realm by leeching power from the young child. Instinct: To keep it's prisoners

    • Tempt and Charm
    • Shapeshifter
    • Demon- God-being displaced from its seat of power
    Tweet
  • Fishman Captain Group, Cautious
    Scimitar (b[2d8] damage) 10 HP 1 armor
    Close

    Instinct: to conquer

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Fishman warrior Horde, Small
      Scimitar (d6 damage) 5 HP 0 armor
      Close

      Upper part is fish, lower is male, serving the Fishman Captain Instinct: to obey

        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
        Tweet
      • Fomóraig Horde, Large, Terrifying
        Claws (d6+4 damage 2 piercing) 11 HP 3 armor
        Forceful, Near
        Special Qualities: Large and corrupted by a vampiric plague

        A Fomóraig (formerly Fomorian) is a troll or metavariant infected with the HMHVV II strain of the vampiric virus. The effects of infection are extensive, including enlarged limbs, calcification of upper skin levels, massive keratinization of hands and feet, and the formation of subcutaneous deposits of bony “chestnuts.” Glands develop that produce a corrosive, acidic fluid. Keratinized plates develop to cover rudimentary gill structures on each side of the long and muscular neck. . They also gain a moderate allergic reaction to air pollution and a virtually-nonexistent sunlight allergy. Additionally, they enjoy the ability to guard themselves from magical effects. Like victims of the Krieger strain, fomorians do not suffer from chronic essence loss—though they do have the ability to pass their infection on to others. Instinct: To devour

        • Rip and tear
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
        Tweet
      • Folas Dagolor Solitary, Stealthy, Devious, Intelligent, Hoarder
        Dagger (w[2d6] damage) 16 HP 1 armor
        Close

        Instinct: to torture

        • capturing and torturing
        • Manipulation Specialist
        • Manipulating People, poisoning and torturing them
        Tweet
      • Prophet of The Crushing Wave Solitary, Magical
        -Claw and (b[2d10] damage) 16 HP 0 armor
        Close
        Special Qualities: -Master of water travel, -Prophet of elmental evil

        Gar Shatterkeel is the water prophet of Elemental Evil and the dour leader of the Crushing Wave cult. He is embittered by a life of suffering at the hands of others. Pirates killed his family when he was young, he was forced into servitude aboard a merchant ship, and then another band of pirates left him to die at sea, where he lost his arm to a shark. Gar sees the elemental power of water as the only thing of value in his life and has gathered others who feel as he does. Gar bears the elemental weapon Drown. His missing arm has been replaced by an artificial limb in the shape of a crab’s claw. As the leader of Olhydra’s cult, he wields her innate magic. Other Crushing Wave cultists sense her power in him and follow him out of fear. Instinct: -Bring the destructive power of water

        • -Lead the cult of water
        • -Magic of water and lightning
        Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
        Tweet
      • Shoalar Quanderil Group, Magical, Stealthy, Organized, Intelligent, Hoarder
        -Dagger attacks (d6 damage) 6 HP 4 armor
        Close

        A plump water genasi armed with a jovial manner and biting sense of humor, Shoalar Quanderil seems like the last person one would expect to be a cruel member of a destructive cult. Nevertheless, Shoalar is the captain of a pirate ship that harries the Sword Coast, and a highranking Crushing Wave cultist. He sees Olhydra’s power as a means to making himself as rich as possible. Instinct: -Secretly serve the cult of Water in

        • -Terrorize the river
        • -Lure enemies into ambushes
        • -Spells of utility and water control
        • -Call the Crew
        Tweet
      • FAthomer Group, Magical, Intelligent
        -Constrict and drown enemies (d8 damage) 6 HP 0 armor
        Close

        Fathomers are cultists who have sealed a pact with Olhydra, Princess of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain many of the resistances elemental creatures possess, as well as the ability to grapple and crush their enemies with their watery bodies Instinct: -Crush enemies to death

        • -Morph into a serpent of pure water
        • -Utility magic
        Tweet
      Previous
      Next