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  • Boiling Billies Group x2, Large
    Poisonous stinger (d8 dmg) 1 piercing) 12 HP 2 armor

    The outer carapace of a Boiling Billy is a rippling wall of armoured plating. When threatened, they will rear up on their hind legs to expose the boiling hot bellies they have concealed within their casing. Roiling magma courses through their vessel and concentrates at their sickle-shaped stinger. If you get caught by a Billy's raptorial forearms, it will drag you close and spring into a ball around you like a rollie pollie, encasing you within its burning form. This gives the Billie an easy opportunity to poke you with its short but fearsome stinger. The pain is excruciating, some would compare the sensation to being boiled alive. Instinct: To guard the portal while it is under construction

    • Rear up in a display of rippling legs and gushing magmatic innards
    • Snatch a foe with its barbed forearms
    • Trap inside its rolled up form
    • Administer a deadly sting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Displacer Elder Solitary, Huge, Messy, Causious
    Teeth, Claws (d10+3 damage 1 piercing) 24 HP 3 armor
    Near, Close, Reach
    Special Qualities: Hides itself with illusions, Bone Plates

    Displacer elders look like larger versions of their younger kin. A keen eye might spot the pale patches around the face and tail that indicate the beast's age. They travel almost exclusively solo or on rare occasions will lead a pride on a hunt. Displacer elders claim prides and the territories they control. Experienced and intelligent, they can maintain their illusion even when in a fight. These apex predators have also developed boney protrusions that they use for their own protection. Instinct: To protect and claim territory

    • Stalk its prey
    • Challenge a rival
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Displacer Beast Group, Large, Thick Hide, Stealthy, Cautious
    Claws and Teeth (d8 +1 damage) 10 HP 2 armor
    Close, Reach
    Special Qualities: Project their location

    Large cats with 6 legs and a pair of tentacles that end with pads of sharp spikes. They tend to travel in small prides and work together to take down stronger prey. Instinct: Hunt & Feed

    • Stalk its prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Displacer Cubs Group, Small
    Teeth and Claws (d6 damage) 6 HP 0 armor
    Hand, Close
    Special Qualities: Blurry outline

    Displacer beast cubs are small and cute in appearance, often mistaken for ordinary cats as they do not yet have their distinctive tentacles. While the cubs lack the illusion capabilites of their parents they do blur their images. Instinct: To feed

    • Yowling for parents
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Phane Solitary, Large, Magical, Devious, Intelligent, Planar, Amorphous
    Rending claws (d10 damage) 23 HP 7 armor
    Ignores Armor

    Phanes are strange beings from a place between the moments of time. They wander the multiverse, sowing chaos wherever they go. They aren't necessarily malicious, mind you, but they are highly dangerous due to their powers over time itself. Very few have ever seen a phane in person and lived to talk about it. Those who have describe them as resembling clouds of black smoke, shaped vaguely like a feline centaur, with two blazing green eyes. Instinct: To meddle

    • Slip through time and space
    • Make something age
    • Meddle with time itself
    • Tell the past, present, or future
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  • Mortalitasi: Elite Hunter Group, Divine, Magical, Intelligent, Cautious
    Spiritual weapons (b[2d8+2] damage 1 piercing) 14 HP 2 armor
    Close, Ignores Armor, Far

    Un cazador de elite desplegado por los Mortalitasi para asegurarse de que ninguna nigromancia quede impune en el lugar. Como sirvientes del Ministro de la Muerte, cuentan con una pequeña fracción de los poderes de la deidad, y los usan para mantener a raya a los no-muertos o los enemigos de la facción. Instinct: to hunt necromancers or faction enemies

    • Call upon guardian spirits
    • Paralize the soul of a target
    • Mark targets to hunt them
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lizardfolk Ranger Group, Stealthy, Intelligent
    Shooting normal and poisonous arrows, bite and claws if close (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close

    This lizardfolk serves green dragon of gluttony. They sacrifices other creatures to them. They are sneaky and using poison of their blood. They likes ambush others Instinct: Sacrifice lifes

    • Serve The Gluttony Dragon
    • Sneaking behind leaves and trees, Using poison
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  • Primitive Eyeless One Horde, Divine, Devious, Organized, Construct, Terrifying, Amorphous
    Fungal slam (b[2d4+6] damage 1 piercing) 10 HP 4 armor
    Close, Forceful
    Special Qualities: Spit fungal rot, Anything short of decapitation can be restored, The rotten flesh disgusts and terrifies

    The Eyeless Ones are created by the Dark Hunter at the behest of the Shadow-Druids. They are corpses infected with a fungus similar to the hive-mind fungus, but not quite the same. It keeps the bodies mostly intact for as long as possible and uses them as covert observers and attackers. Fortunately, these primitive Eyeless Ones are weak, both from being only experimental, and from having progressed much further into the rotten-meat stage than a "full" Eyeless One would be. Their fungal slams and spit attacks can spread mind-affecting spores, however, which a less-decayed Eyeless One could not yet do. Be wary. Instinct: To serve the Shadow Fungus

    • Observe and assault
    • Infectious spores that daze and confuse
    • Fungal harmony: Eyeless ones standing on natural surfaces can share health
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  • Rat Golem Solitary, Large, Construct, Terrifying, Amorphous
    Slam (d10+4 damage) 27 HP 1 armor
    Forceful, Reach
    Special Qualities: Summoned by a mad flautist, Terrifying

    Dozens of charmed rats climbing on top of each other into a roughly human shape. Most attacks will only kill one or two individual rats, leaving the rest to regroup into the golem. It can also hurl balls of rats, but this reduces its health Instinct: Defend the Nest

    • Horde Health
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  • Mad Flautist Solitary, Magical, Devious, Intelligent, Hoarder
    Flute Bash (d6 damage) 16 HP 0 armor
    Close

    A hermit who lives among a colony of rats. They play their flute to control the rats and charm people, The rats tend to collect shiny objects and stash them in the nest. Instinct: To protect it's horde

    • Call forth the swarm
    • Charm Person/Animal
    • Summon Rat Golem
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