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Nehwon Salt Spider Solitary, Small, Devious Bite (d8 damage) 12 HP 0 armor Close Special Qualities: Poisonous bite This is a huge ugly spider about the size of a large pig. It has large suction pads on its feet allowing it to travel over any non-slippery surface. It lives in great salty swamps, where it makes complicated sticky web traps. It has a deadly poisonous bite. Custom Move: When first bitten by by the Salt Spider the player must roll +CON: On 10+ the player is immune; 7-9 the player takes -1 on all rolls until magically healed. On a fail the player will fall into a coma until magically healed or death. Instinct: Hunt
- Spin Webs
- Bite prey
- Lurk in Salt Marsh
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Lovecraft Ghoul Group, Intelligent Claws (w[2d8+2] damage) 10 HP 0 armor Close, Forceful Special Qualities: Undead "Lovecraft" or "Mythos" Ghouls are a species of cannibalistic nocturnal creatures from the Cthulhu Mythos. They are first described in the Cthulhu Mythos by Lovecraft's story "Pickman's Model". Lovecraftian Ghouls are usually described as white or green-skinned humanoid hairless creatures with long canine muzzles, pointed ears, and clawed feet that have almost become hooves. They inhabit networks of underground tunnels and crypts, and eat the corpses of dead humans. Despite their favored food and reclusive habits, Ghouls are usually not hostile creatures, and in The Dream-Quest of Unknown Kadath the protagonist gains the aid of a group of Ghouls and travels with them for a period of time. Ghouls communicate using a "meeping" or gibbering vocalization called Ghoul Speech or Pnathic. Ghouls are found through the underworld of the Dreamlands as well, and it seems that they can navigate between the waking world and the dreamlands through the use of special tunnels. The universal center of ghoul activity seems to be the bone-filled Vale of Pnath in the Dreamland underworld, were the world's ghouls dump cleaned bones. This dumping is done from the Crag of the Ghouls, a cliff jutting off from the Mountains of Thok over the vale. Ghouls appear to be a separate species from humans, breeding and living as their own society, but it also seems that some humans can slowly become ghouls, though the exact means are unknown, and the Changeling aspect of some of Pickman's paintings suggests that human and ghoul infants are routinely exchanged, and it might be inferred that, similarly to other aspects of Changeling myths, humans and ghouls might be able to interbreed. Instinct: Hungers
- Devours the dead
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The Candlestick Maker Solitary, Large, Amorphous Splash of scalding wax (d10+2 damage) 30 HP 2 armor Special Qualities: Body of melting wax The Candlestick Maker of Mechenburg is a huge blob of dripping wax with a flaming wick at the top. He is very difficult to kill but if the flame goes out, he will soon become solid and stuck. He will make every effort to re-light himself with his vast collection of candles. Instinct: Wax for you, wax for you and wax for you!
- Slow them down with hot wax
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The Baker Solitary, Large, Magical Crusty fist (d10 damage) 16 HP 2 armor The Baker of Mechenburg looks like a seven foot tall loaf of human-shaped bread. He has a thick hide of incredibly tough crust. The room will become hotter and hotter as he defends himself from attackers. Instinct: Bake everything
- Turn up the HEAT
- The room is an oven at his command
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The Butcher Solitary, Large, Terrifying Cleaver-hand (d10+2 damage) 16 HP 1 armor Special Qualities: Butcher's knives for hands, Bloody carnage incarnate, Weak against fire The Butcher of Mechenburg is a massive, bloody, stack of meat in roughly the shape of a man. His arms end in two oversize meat cleavers. When he isn't trying to cut something up, he's adding a victim to his collection of carcasses hanging from the ceiling by hooks. Instinct: Make meat products
- Hang them on a meat hook
- Patch wounds with meat
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Kraken Priest Solitary, Divine, Magical, Intelligent trident (d12+4 damage 1 piercing) 18 HP 3 armor Close, Reach, Near Special Qualities: amphibious Instinct: to seize control from the surface dwellers
- speak in a booming infernal voice that causes fear
- a spell of booming thunder
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Jupiter Beetle Group, Large Horns (d8+2 damage) 10 HP 5 armor Reach Looks like a huge Beetle the size of a Rhino. Has six legs and the back to are used to Jump. Instinct: to protect territory
- Jumps really far, Buries it self in the ground at night
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Go-Go Solitary, Hoarder Bite (d10+2 damage) 12 HP 1 armor Close Special Qualities: It is fast with its long legs This creature is a cross between cheeta and a boar, very fast ferocious and dumb Instinct: To Steal Kill and Destroy
- It is very fast. A cross between a Cheeta and a Boar. Long legs. They are Stupid. Dark skinned