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  • Crocodile Horde, Large
    Jaws (d6+2 damage) 7 HP 2 armor
    Special Qualities: Can hold its breath for a long time, Amphibious

    Scaly ambush predator that favors water. Instinct: To eat

    • Drown prey
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  • Rat Swarm Horde, Tiny, Devious, Swarm
    Swarm of Bites (d4-2 damage) 3 HP 0 armor
    Hand, Ignores Armor

    A large number of rats that have gathered together for mutual protection and rampaging. Instinct: To eat

    • Infest buildings
    • Spread diseases that cause sick and shaky
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Quicksilver Ooze Solitary, Large, Hoarder, Amorphous
    Hardened Slap (d10 damage) 19 HP 1 armor
    Near

    Those who go delving for the earth's bounty would do well to beware the host of metallic oozes that can be found. The Quicksilver Ooze is the name given to various different species of ooze with a silvery metallic appearance. Attracted to valuable metals, they envelop them and melt them down inside their gelatinous body. While the exterior is normally slightly cold to the touch, the centre of the ooze is capable of reaching temperatures high enough to melt wolfram. Instinct: to envelop

    • Grab someone with an appendage
    • Incinerate anything caught inside
    • Create a hardened metal shell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aasimar Drachen Priester Solitary, Magical, Devious, Intelligent
    Sprüche (d8 damage) 12 HP 2 armor
    Close, Reach, Ignores Armor, Far

    Aasimar Instinct: Böse Drachen jagen

    • Einen Zauber wirken, der den Geist beeinflusst
    • Einen Zauber wirken, der heilt
    • Einen Odemangriff nutzen
    • Einen Zauber wirken, der schützt
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dog Yokai Solitary, Large
    Claws and Bite (d10 damage 2 piercing) 16 HP 1 armor

    Instinct: To find its food. People are its food.

    • It hides in the body of a dog and lures players away isolating them before they transform into a massive beast and attack.
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  • Salamammoth Solitary, Huge
    Stomp (d8+5 damage) 24 HP 2 armor
    Reach, Forceful, Ignores Armor

    The salamammoth is a tragic embodiment of conflicting drives. It constantly lights fires with it's living magma trunk, but can't resist stomping out the flames with it's massive scoria feet. Instinct: to smash to ash

    • Ignite fires and stomps them out
    • Melt weapons that strike it
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mah Solitary, Large, Intelligent, Terrifying
    crushing grasp and bite (d10 damage) 16 HP 0 armor
    Near
    Special Qualities: Scuttle around like a spider with her six deformed limbs

    Instinct: to keep the family together

    • feign politeness while she brutalizes you
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  • Akaneburi Solitary, Stealthy, Intelligent
    Tongue Attack (d10 damage) 12 HP 0 armor
    Close, Far

    A humanoid being with red skin, mangy long black hair, and large creepy eyes. It has elongated claws on its hands and feet and a long sickly black tongue. Instinct: It wants to clean all filth in bathhouses with its tongue, but it also wants to clean the impurities of the soul.

    • Hides in bathrooms and licks characters with an elongated tongues.
    • If it licks players they become sickened and take disadvantage on all roles for the next couple turns.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Stag Solitary, Large, Cautious, Construct, Terrifying
    Antlers (d10+2 damage 2 piercing) 16 HP 2 armor
    Reach
    Special Qualities: Transformed, Unnatural movement

    Once a peaceful creature of the woods, the animal that you see before you has a dark and sinister air about them. It moves in a manner most unnatural. Its legs and head twisted. Its muscles jerking back and forth against its own will, as if coerced by some demented puppet master. As it moves towards you, it emits a blood curdling holler. A noise no creature of divine creation would utter. A sound of pure anguish that chills you to your very bones. Instinct: Abide thy master will

    • Charge
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  • Hellknight Solitary, Intelligent, Planar
    Zweihander (b[2d10+4] damage) 16 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: Can detect magic

    Graveknights who desire to live again occasionally entreat Hell for help. By injecting the armour that the grave knight is bound to with demonic protoplasm, the graveknight is given a powerful body, allowing it to somewhat live again. One weakness of this method, however, is that the hellknight has to reform in Hell if killed, which makes it harder for them to come back into play quickly. Instinct: To champion hell

    • Exhale a clouds that causes the Weak debility
    • See the invisible
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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