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  • Cabaña Group, Large, Stealthy, Intelligent, Terrifying
    Muerte cerebral y punzada venenosa (d8 damage) 10 HP 1 armor
    Ignores Armor, Far
    Special Qualities: Telepatía y telequinesis., Sus muchas patas son aterradoras

    La Cabaña es un híbrido monstruoso traído de la mismísimas Lindes, donde son conocidas por alimentarse en pequeños grupos de CUALQUIER COSA. Tienen ocho patas de caballo, cuatro pares de ojos y un enorme y abotargado abdomen quitinoso que se junta con la parte anterior de caballo. Instinct: Cazar y alimentarse.

    • Manipular y atacar mediante psiónica
    • Te utiliza para atacar a tus propios compañeros.
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  • Coltuscerlo the Observer Solitary, Magical, Intelligent
    Elemental Eye Beam (d4+2 damage) 20 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Wall Crawl, Exoskeleton, Cacophony or Symphony?

    Instinct: Guard the artifact

    • Diseased Eye Beam
    • Disruption Eye Beam
    • Psychic Eye Beam
    • Telekinetic Eye Beam
    • Healing Eye Beam
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mari*posa the Verdant
    Vine Whip (d6 damage) 17 HP 1 armor
    Close, Reach, Near, Far
    Special Qualities: Take Flight, False Eyes, Well Camoflauged

    Instinct: Guard the artifact

    • Plant Whisperer
    • Channel Lifeforce
    • Heal allies
    • Animate Object
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ylydar the Spellblade Intelligent, Magical
    Sorcerous Blade (d10+1 damage) 21 HP 2 armor
    Close, Near, Far
    Special Qualities: Quick Reflexes, Wall Crawl, Well Camoflauged

    Instinct: Guard the Artifact

    • Sword Magic
    • War Wizard
    • Cast Invisibility
    • Cast Fireball
    • Cast Charm Person
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Iceberg Negro Solitary, Huge, Magical, Divine, Devious, Intelligent, Planar, Terrifying, Amorphous
    Grito de hielo (d8+5 damage) 31 HP 5 armor
    Reach, Ignores Armor, Far
    Special Qualities: Es una enorme montaña de hielo negro con rostros que chillan

    Un Iceberg viviente que se desplaza como un enorme rompehielos. Enfrentarse a una montaña es imposible y levantará zombies de hielo si se le permite. Instinct: Congelar emociones

    • Un iceberg vivo que camina.
    • Enarbola el poder del Cócito
    • Roba tu valor
    • Está hecho del mismo hielo negro
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  • Blue Beard Solitary, Magical, Stealthy, Intelligent, Cautious, Hoarder
    ancient wand (d10 damage) 16 HP 2 armor (+2 if able to cast spells)
    Close, Reach, Near, Far

    Blue Beard is a rival adventurer or fellow dungeon delver, if you are on good terms with him. He travels the seas in search of ancient treasures and secrets, and will always try to extract them, especially the shiny and well paid for "secrets." While he is not an aggressive enemy, and focuses much more on protecting himself, he knows a thing or two about stopping his enemies, so maybe try working together this time. Instinct: to gain fame and riches

    • escape with stolen treasure
    • shift blame to others
    • cast a distracting spell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobold Flamecaster Horde, Small, Stealthy, Magical, Organized, Intelligent, Hoarder
    Fire magic (d6 damage) 3 HP 1 armor
    Close, Ignores Armor, Far
    Special Qualities: Immune to fire

    Flamecasters serve their clan by using their fire magics to defend the area, shape the tunnels they live in, and hunt prey. Their natural immunity to fire allows them to unleash reckless spells that would normally burn the caster to a crisp! Instinct: Serve its dragon master

    • Hurl a fireball
    • Trigger a trap in the area
    • Use immunity to fire to its advantage
    • Call on soldiers to defend it
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Cautious, Planar, Amorphous
    sword attacks (b[2d12+2] damage 4 piercing) 23 HP 5 armor
    Close, Near

    um cavaleiro da morte Instinct:

    • drain life
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  • Phyrexischer Riesenschnapper Gruppe, Verstohlen, Hinterhältig
    Biss (w6+2 Schaden) 10 HP 1 Rüstung
    Kurz
    Special Qualities: Große Lungen, Schwimmhäute

    Riesenschnapper sind prähistorische Bestien, die Ähnlichkeiten mit einem Otter haben. Sie leben semiaquatisch und ernähren sich von großen Fischen und kleineren Säugetieren, die sie an Land jagen und ins Wasser schleppen. Dieses Exemplar wurde Phyrexischem Öl ausgesetzt, dass wie ein Parasit in die Kreatur eingedrungen ist, und deren Denken kontrolliert. Das einzige Ziel der Kreatur ist es nun, das Phyrexische Öl weiter zu verbreiten, und sich selbst zur perfekten Lebensform zu entwickeln. Das Phyrexische Öl nutzt Materialien aus der Umgebung der Kreatur, um Bionische verbesserungen an dessen Körper durchzuführen. Instinct: Phyrexisches Öl verbreiten

    • Nutze den Bioartefakt verstärkten Körper
    • Beute in die Tiefen ziehen
    • Injeziere Phyrexisches Öl
    • Löse eine Spontane "Evolution" aus
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Siren Plant Large
    Special Qualities: Magical

    Siren Plants are large, carnivorous pitcher plants that grow in the wild swamps of the world. They lure prey into their trap with an enchanting aroma -- the perfume of the Siren Plant imitates the scent that its prey most desires: a delicious meal to the hungry traveler, a smell from a fond memory to the lonely adventurer, cheese to a mouse. Those captured by the enchantment climb into the Siren Plant's pitcher, where the scent is strongest. The only thing they will find inside is the bones of past prey and a clear liquid that emits the scent, but at that point it's too late -- the enchantment is too powerful. When the liquid inside the pitcher is drunk, it puts the drinker to sleep, and they are slowly digested inside of the plant. Those familiar with the area may plug their noses in some way when traveling through. Instinct: to lure prey

    • Emit enchanting aroma
    • Bones of past prey
    • Sleeping death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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