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  • norrik the mage Solitary, Divine, Magical, Intelligent, Cautious, Hoarder
    force magic (d12+2 damage) 18 HP 2 armor
    Close, Reach, Far

    a demi-god mage, who betrayed his king and now hides in, and rules, an island people Instinct: to use and control

    • speak through the tower to command the people
    • hurt people with forceful magic
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  • Crypt Seer Solitary, Stealthy, Construct
    Teleports 16 HP 0 armor
    Close, Far
    Special Qualities: Undead Construct

    A rare variant version of the Crypt Thing, the Crypt Seer inhabits a distant and dangerous location; usually a crypt deep in a dungeon. It will answer almost any question or teleport a party home in exchange for a rare (often magical) item the party has which it covets. Talkative and entertaining it will never answer a question truthfully that it has not been paid for with a offering by the party. It appears as a skeleton in tattered robes with glowing blue eyes. Items given to a Crypt Seer in payment will vanish mysteriously; sometimes reappearing later in a distant hoard.It normally waits in an alcove or on a chair provided for it. Instinct: Demand offering

    • Answers questions for offerings
    • Teleports hostiles to nasty locations
    • Guards
    • Lies unless paid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sgrot Solitary, Huge, Stealthy, Divine, Hoarder, Planar, Terrifying
    Bite (d12+5 damage 2 piercing) 26 HP 0 armor
    Reach, Far
    Special Qualities: Weird beyond belief, Immune to non-magical weapons, Demon Lord, Commands rats and spiders

    Sgrot is a Demon Lord born of the worship of a bizarre union of Rat-Demon worshippers and Spider cultists. His followers believe in theft, greed, skillful murder and honoring both rats and spiders. He appears as a huge giant rat with spider eyes and legs. Instinct: Devour the weak

    • Hunger and Hoard
    • Spin Webs and Consume
    • Spider-Rat Hybrid Demon Lord
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sedna Avatar Solitary, Divine, Magical, Planar
    Skeleton talons (d10+2 damage 1 piercing) 25 HP 0 armor
    Close
    Special Qualities: Divine, Primary Inuit goddess, Does not suffer fools, Aquatic, Immune to magic, Immune to non-magical weapons, Commands dead spirits

    Sedna is the Inuit Goddess of the Underworld and the Ocean. The Inuit believe the afterlife to be located at the bottom of the sea; which Sedna rules. Sedna started existence as a simple Inuit girl. Sedna was killed by her father. Varying legends each give different rationales for Sedna's murder. Yet, in each version, her father takes her to sea in his kayak, chopping off her fingers and throwing her into the sea.In each version she sinks to the bottom of the sea; to be worshiped by hunters who depend on her goodwill to supply marine sea creatures to hunt.She is generally considered a vengeful goddess, and hunters must placate and pray to her to release the sea animals from the ocean depths for their hunt.She is often depicted with a fish tail, like a mermaid. Inuit souls are sent to her for a year after death before they are reincarnated back into their tribe. Instinct: Punishes

    • Rules Inuit underworld and oceans
    • Commands sea creatures and the dead
    • Inuit Goddess; appears as an arctic mermaid with skeleton talons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Saumen Kars (Tornits) Solitary, Large
    Claws (d10 damage) 16 HP 0 armor
    Special Qualities: Immune to cold

    The Inuit Yeti or Bigfoot; these solitary creatures are nomadic, roaming the wastes to settle temporarily where they are lucky enough to find food, shelter, or both. They are omnivorous, but the climate dictates that the lion's share of their diet is meat, and Saumen Kars consume the flesh of any creature but their own kind. Instinct: Preys on humans

    • Hunts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Qalupalik Group, Stealthy
    Claws (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: Aquatic, Immune to cold

    Qalupalik is an Inuit mythological creature. It is a human-sized marine goblin-demon that lives at the bottom of the sea, with long hair, green skin, and long fingernails.The myth is that qalupaliks wear an amautiit (a form of pouch that Inuit parents wear to carry their children) so they can take babies and children away who disobey their parents to become qalupaliks. The story was used to prevent children from wandering off alone, lest the qalupalik take them children in her amautik underwater and keep them forever. Qalupaliks are said to make a distinctive humming sound; therefore, they can be heard before they appear. Instinct: Steal Children

    • Lives in the Inuit marine Underworld
    • Charms children
    • Make a distinctive humming sound
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Inuit Warrior Group, Intelligent
    Spear (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: Tribal Hunter-Gathers

    Inuit are a group of culturally similar indigenous peoples inhabiting the Arctic regions.The Inuit have traditionally been fishers and hunters.For the Inuit there was a set way of doing things: Maligait refers to what has to be followed, Piqujait refers to what has to be done, and the Tirigusuusiit refers to what has to be avoided. If an individual's actions went against the Tirigusuusiit, Maligait or Piqujait, the shaman might have to intervene, lest the consequences be dire to the individual or the community. Instinct: Hunt

    • Survive
    • Guard Community
    • Welcome peaceful strangers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sixam ieua Solitary, Divine
    Arctic curse (w[2d10+2] damage) 12 HP 0 armor
    Close, Far
    Special Qualities: Heal travellers, Bless weapons to hit demons, Mute

    A rare type of Inunit guardian shaman. The shaman of a community of Inuit was not the leader, but rather a sort of healer and psychotherapist, who tended wounds and offered advice, as well as invoking the spirits to assist people in their lives. His or her role was to see, interpret and exhort the subtle and unseen. The Tuunbaq can be pacified by the throat singing of a otherwise mute Sixam ieua (special Inuit shaman), rendering it as close to docile as it can be made. All of these shamen have had their tongues removed to gain their special powers and usually refrain from all forms of physical violence against human beings. Instinct: Protect

    • Guide
    • Heal
    • Bless
    • inspired by Dan Simmons' novel "The Terror"'
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • lord ans lady tairon Group, Small, Divine, Planar
    posses forcefully (d8+2 damage) 10 HP 0 armor
    Close, Reach, Ignores Armor, Near

    the lord and lady of the house, long dead, but still trying to hold the mension from becoming more prey to gurak Instinct: keep people away from the mension

    • move quickly and scare people away
    • move through objects
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  • a conspiritor Solitary, Stealthy, Devious, Organized, Intelligent
    weapon of choice (w[2d8] damage) 16 HP 0 armor
    Close

    someone has something on him, he is at that persons mercy, but if the tables will turn he will seek revenge Instinct: give in to the demands of those who hold something over them

    • lie and decieve
    • seeming like a friend
    • suprise the party
    • beg for help from his master
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