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Arch Revenant Solitary, Magical, Divine, Devious, Intelligent Execution touch (b[2d8+6] damage 1 piercing) 22 HP 4 armor Close, Forceful Special Qualities: Undead, Comes back from death, A revenant comes about when a person truly feels that their death was unjust. An arch revenant comes about when the entire universe agrees. These undead have suffered such a grievous miscarriage of justice that the world around them bends to help them have their gruesome revenge, submerging the horrid corpse's surrounding in a nightmarish hellscape from which there are few ways to escape. Instinct: To have justice and revenge
- Call upon the method of its murder
- Scarring touch
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Uninterred Solitary, Stealthy, Terrifying Death grip (d10+2 damage) 20 HP 0 armor Close, Forceful Special Qualities: Suprising The uninterred is a corpse that was either not treated well or something went wrong in the course of proper disposal. This disrespectful treatment has caused resentment in the spirit, which has infected the corpse. The animated body doesn't harbor the deceased's soul, only their ill will. Instinct: To find peace
- Throttle enemies
- Pretend to die
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Giant Leech Group, Devious Bloodsucking maw (d6 damage 2 piercing) 6 HP 0 armor Close Special Qualities: Aquatic, Weak to salt Very large predatory parasite. Instinct: To drink blood
- Attaches itself
- Sucks out blood, causing weakness and sickness
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Druid Sage Solitary, Divine, Magical, Intelligent Oaken staff (w[2d10] damage) 18 HP 1 armor Close The most experienced of druids are sages, so perfectly attuned to nature that they feel every single living thing near them. At this stage, it is hard to say where they end and the natural world begin, the landscape around them shifting to do whatever needs to be done. Allied animals heal 3 per die roll. Instinct: To protect nature
- Communicate with nature
- Call upon the power of nature
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Druid Speaker Group, Divine, Magical, Intelligent Oaken staff (w[2d8] damage) 8 HP 1 armor Close The speakers are druids who have stabilized their connection with nature and can now fully speak on its behalf. They are fully attuned with the world around them, sensing both flora and fauna. Allied animals heal 2 per die roll. Instinct: To protect nature
- Communicate with nature
- Call upon the power of nature
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Druid Adept Horde, Divine, Magical, Intelligent Oaken Staff (w[2d6] damage) 5 HP 0 armor Close Initiates of the druidic faith, adepts have only recently learnt to tap into the natural world and communicate with it. Instinct: To protect nature
- Communicate with nature
- Call upon nature
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Nalfeshnee Solitary, Huge, Intelligent, Planar Meaty fist (d10+5 damage) 20 HP 1 armor Reach Special Qualities: Immune to illusions, electricity and poison, Resistant to acid, cold and fire Nalfeshnee demons are appointed among souls with druidic power and potential. Their understanding of the nature of Hell, the Abyss and any other place they are called to are second to none. As a result, they are not always aligned with various infernal factions, but instead act as neutral third parties. Instinct: To serve Hell itself
- Unleash a maddening light
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Bebilith Group, Huge, Devious, Planar Piercing Limbs (d6+3 damage 4 piercing) 14 HP 3 armor Reach Bebiliths are dangerously hellborn arachnid predators, who usually feast upon demons and other fiendish creatures. Instinct: To eat
- Rip off and rip apart target's armour
- Causes target to decay, causing the Sick debility
- Can warp between worlds, though it cannot bring anything with it
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Banshee Solitary, Magical, Devious, Intelligent, Amorphous Spiteful strike (d8 damage) 19 HP 5 armor Close, Ignores Armor Special Qualities: Incorporeal, Can sense the living, Undead Banshees are the spirits of those who have died due to betrayal. Their hatred, sorrow and grief binds them to the material world, calling them to have their bitter revenge. Strangely, their primary target can hear nothing but their screams, the spirit's mad ravings and call for revenge only audible to everyone else. Instinct: To have revenge
- Unleash a devastating scream. This attack has the Sound Elemental, Ignore Armour and Group tags.
- Strikes infect targets with terror