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  • Solitary, Large, Intelligent, Cautious, Hoarder, Planar, Terrifying
    (b[2d12+2] damage 4 piercing) 20 HP 3 armor
    Reach, Near
    Special Qualities:

    Red Scale like bear, with yellow highlights that streak all around it, the chinowan creates alien like portals that are obviously from a different dimension. These portals frequencies get distorted by magic. It uses these portals to hop between worlds. When close all magical abilities are scrambled. Instinct:

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  • Chinowan Solitary, Large, Intelligent, Cautious, Hoarder, Planar, Terrifying
    Devour (b[3w[3d12+2] damage 4 piercing) 20 HP 3 armor
    Reach, Near
    Special Qualities: Hammer head, multiple eyes

    Red Scale like bear, with yellow highlights that streak all around it, the chinowan creates alien like portals that are obviously from a different dimension. These portals frequencies get distorted by magic. It uses these portals to hop between worlds. When close all magical abilities are scrambled. Instinct: Kill Magic Users

    • Charge
    • Portals
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  • Spindle Weaver Solitary, Large, Stealthy, Magical, Devious, Intelligent, Terrifying
    Sleep Dart (d6 damage 1 piercing) 16 HP 1 armor
    Far
    Special Qualities: Brain Linking, Human in Appearance but with 8 appendages

    Skin-like flesh, looks human at first but can climb with it's 8 appendages, White soul-less eyes, plots to take over small areas and build a army of meat slaves. Human-like Spider. Instinct: Reproduce and Control

    • Implant host with parasite
    • Traps prey
    • Mind Control
    • Puts you to Sleep, then takes over you
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  • Abducter Solitary, Huge, Stealthy, Magical, Devious, Intelligent, Hoarder, Terrifying
    Claws (d10+3 damage 2 piercing) 28 HP 0 armor
    Reach, Near
    Special Qualities: Ability to Contain, Quite large, grotesque-long limbs, short fur

    Huge long arms and legs, "hands" are bigger than what it should be (HUGE) grab someone by the torso, Large feet, black, No neck body just "ends", human like in appearance, very slender, short black hair everywhere except claws. Instinct: To take for food

    • Capture, and Take
    • Sneaks
    • Invisibility
    • Takes you away
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  • Alduin Solitary, Huge, Divine, Magical, Intelligent, Planar
    teeth and claws of a dragon (b[2d12+9] damage 3 piercing) 30 HP 5 armor
    Reach, Forceful, Ignores Armor, Near, Far

    Alduin, the World Eater, is one of the oldest of the elder dragons. Instinct: Alduin seek to bring about the return of the Dragons

    • Alduin roars with the Unrelenting Force of a Dragon(1d8 Knockback 20 feet)
    • Dragon's Breath (Frost/Fire)(If damage to enemy is even do fire, if odd frost)
    • Alduin may call apon a Meteor Storm(Roll 2d6. If 10+ use this move, 7-9 Basic. -6 miss all
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Engineer Ferremesz Solitary, Stealthy, Devious, Inventive
    Iron Shard Pistol (2d6 damage) 12 HP 2 armor
    Ingenious, Reach
    Special Qualities: If undefeated in 3 minutes, Summon the Mechanical Hydra, (roll d6, on a 2-6 summon that number of Armoured rats, on a 1 he does nothing.)

    Engineer Ferremesz was imprisoned for treason after being discovered while constructing an 'ultimate weapon'. He was sentenced to death however mysteriously escaped two days prior to his execution.--- Hiding in a deep and unexplored part of the cities underground, Ferremesz created legions upon legions of mechanised minions to corrupt and destroy the city from within. Supplied with a large amount of materials by a corrupt sheriff, Ferremesz once more began to construct his 'ultimate weapon', a Mechanical Hydra.---If discovered in his hideout, Ferremesz plans to wipe out his opponents with wave upon wave of Mechanical beasts in order to complete his final plan.--- If his Mechanical hydra is completed then it will ravage the land. We must never let this happen. Instinct: To seize power

    • Construct servants to attack
    • He is cowardly and prefers to stand back as his Minions are decimated before his eyes
    • Ferremesz will stop at nothing to secure his safety. He creates mechanical distractions to occupy his foes while working on a much larger and more dangerous Machine that will grant him immeasurable power
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Armoured Rat Horde, Tiny, Organized
    Razor sharp teeth (d6 damage) 3 HP 5 armor
    Bite, Swarm

    The armoured rats that plague our sewers have started appearing in numbers in the past few days. The normal rats were a pain enough, but not someone has been dressing them up in plated armour, its beginning to become a threat. There are rumours that the accursed Engineer Ferremesz has escaped from the city jail and has been constructing an army. These rats may be only the first wave of things to come. --- They gnaw at our grain and murder our livestock. We need a skilled fighter to rid us of this Armoured Plague. Whenever we manage to get past the armour of one and kill it, another two take its place. If we can't do something to stop them, our city will be over run with these metal vermin! Instinct: To thrive

    • Gnaws and bites
    • Piercing Screech
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Natcher Group, Small, Devious, Organized
    Tongue latch/grab (d6 damage 1 piercing) 6 HP 1 armor
    Close, Reach, Near, Far
    Special Qualities: Acid, Tongue Grapple

    Different shades of dark green frog like creature, big enough where it can swallow you and hold you in its skin flap located on the front of its neck. Instinct: Digests you for Offspring

    • Steal you away
    • Acid
    • Croaks
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  • Corrupted Guardian Solitary, Huge, Intelligent, Construct, Amorphous
    A massive obsidian hammer (d12+5 damage) 31 HP 4 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Its poweredby the Titans Shadow

    Instinct: To kill interlopers

    • Engages those who try to cross its bridge
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  • Frown Group, Terrifying
    Flaying claws (b[2d6] damage 1 piercing) 10 HP 1 armor
    Close

    Called Frown for the permanent grimace it has sewn for itself out of skins of intelligent beings,the monster is the sneakier of the team. Only attacking at night, Frown with its bulkier counterpart Smile, coordinate to kidnap and skin adventures. Frown doesn't like to be directly looked at until its ready to strike. So while Smile causes havoc, Frown chooses its victim. While most the adventures are driving away the hulking monster, one unlucky adventurer in the back may see the terrible scowl of Frown, just before his skin is peeled from his body. Instinct: To flay

    • Sneaks up to steal your skin
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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