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Simple Servant Automaton Horde, Organized, Intelligent, Amorphous (d4 damage) 6 HP 3 armor Close Instinct: To ensure everything is just right for the masters
- Get in the way
- Summon additional staff
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Ancient Assault Automaton Group, Divine, Amorphous Whirling Blades (b[2d8+2] damage) 11 HP 3 armor Close Instinct: Vanquish the foe
- Charge the Enemy
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"Saint Kamaria" Solitary, Large, Magical, Stealthy, Divine, Devious, Intelligent, Planar, Terrifying, Amorphous Afflict with Illness (d10+2 damage) 25 HP 5 armor Ignores Armor Special Qualities: Send out its consciousness, A woman floating in horrible sludge "Saint Kamaria" is a foul and hideous spirit that lives in the depths of Rubrum Spelunca Gloria. It has been called out by the growing power in that place. It masqueraded as the heretic Saint to some bandits, but that ruse has been seen through. Instinct: Make all filthy and foul
- Poison and Contaminate
- Hide in water
- Sickness and Wasting
- Poison minds and hearts
- Immune to normal weaponry
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Pharaoh Knathi Solitary, Divine, Magical, Intelligent, Cautious, Hoarder, Amorphous Scepters beam (b[2d12+4] damage) 23 HP 6 armor Close, Forceful, Ignores Armor, Far Khathi was the pharaoh of this land many millenia ago. In his culture, mortal combat is a sport, but killing someone who has refused throw a single blow is dishonorable. Instinct: Kill trespassers
- Command undead
- can drain players of 1d8 life.
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The Sandworm Solitary, Large Bite (d10+2 damage 2 piercing) 16 HP 3 armor Sharp Scales (d6+2 damage 1 piercing) Special Qualities: can burrow through sand easily. The Sandworm is an enormous insect that hunts large prey such as humans and their beasts of burden. they sleep deep under the sand but and hard or quick movements on the surface will wake them up. Instinct: To eat any prey that disturbs its
- Follows the shifting of the sand
- Isolate a player
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The Starlight Serpent Solitary, Large, Stealthy, Hoarder Coils and Fangs (d10 damage) 16 HP 2 armor Reach, Ignores Armor Instinct: Hunt any prey that enters its lair
- Devour its prey whole
- Mesmerize its prey
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The Star Born Group, Intelligent, Terrifying Knives (d8 damage) 6 HP 0 armor Close Special Qualities: White face and large pale eyes Instinct: Lure intruders into devious traps
- Worship in the inner sanctum of the Peerless star
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Tamagotchi Solitary, Tiny, Devious, Planar It demands attention (w[2d8-2] damage) 12 HP 0 armor Hand, Near Special Qualities: Adorable look Adorable Tamagotchi make friends easily and like playing, sleeping, need being cleaned and groomed. They need you to protect them so that in the night they can feel all right. Instinct: It needs to be protected
- Attract other agresive monsters
- Cause others to protect it
- If lives long enough it grows
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Basilisk Solitary, Large, Intelligent Tail Swipe (b[2d10+4] damage) 16 HP 2 armor Close, Reach, Forceful Special Qualities: Amphibious, Rock-hard Scales, Petrifying Toxin "Ah yes, Basilisks. Huge, blackened crocodile-like beast with six legs, beady yellow eyes on the side of their heads and heavy tails the size of a healthy tree. When you see one, fucking run. These things are no joke - let me tell you the story of one-armed pete..."
Instinct: to defend its territory- Bite with sword-like fangs, delivering petrifying toxin that slowly but surely spreads
- Ambush its prey, strike when they are weak or asleep
- Outright ignore blows from normal weaponry
- Swipe them with a tail like a log
- Retreat into the water