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  • Chief Swizz Solitary, Stealthy, Magical, Intelligent, Hoarder
    Vicious Axe (d10+2 damage 2 piercing) 12 HP 1 armor
    Close, Reach

    "Chief Swizz, head of the Big Belly Tribe, has been a menace to the Shifting Marsh for decades! King Skyrender set up this entire community of Darkmoss simply to deal with the threat that these goblins pose to the rest of the kingdom. Because goblins consume everything. They raid and pillage and take and eat until nothing else in those lands can survive. And they just keep spreading like some damnable plague! That's why I'm here. I'm the King's Justice! I'm the cure for this disease..." Myrmora Fellhammer, King's Justice in Darkmoss Instinct: To consume.

    • Bash their heads in!
    • Spring a trap
    • Belch up poison gas
    • Puke up a new creature
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Simon, Leader of the Cult Solitary, Magical, Organized, Intelligent
    20lb Catfish (d10+4 damage) 20 HP 4 armor
    Close, Forceful, Reach

    The Leader of the Cult of John. He is guarded by cultists while using the machine to spread the plague. When cornered, will summon a fish, that he uses as a club to defend himself. Instinct: End the world with a plague

    • Increase the Plague
    • Summon Giant Insects
    • Call for reinforcements
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  • Igor Spelltusk Solitary, Stealthy, Magical
    (d10 damage) 16 HP 2 armor
    Close

    Instinct: Mover las piezas Otenokenses

    • Controlar a Otenok
    • absorb magic
    • Redigir hechizos basicos
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  • Janissa Ploutru Solitary, Magical, Divine, Devious, Cautious
    Frascos explosivos (w[2d8+2] damage) 18 HP 7 armor
    Close, Reach, Ignores Armor, Near

    Instinct: Defender oteneok

    • Pensar mas que actuar
    • Venenos penetrantes
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  • Talliner Scarhorn Solitary, Divine, Intelligent
    Puños del multiverso (b[2d10+4] damage 1 piercing) 18 HP 1 armor
    Close, Forceful, Reach, Far

    Instinct: Defender a sus amigas

    • Seguir ordenes
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  • Alice Misserany Solitary, Stealthy, Divine, Intelligent
    flecha hacha (b[2d10+2] damage 2 piercing) 18 HP 1 armor
    Close, Far

    Instinct: Defender Otenok

    • Seguir ordenes
    • Cambio de posicion rapido
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  • Clarysbert, Señor de las alimañas Solitary, Large, Magical, Divine, Intelligent, Planar, Terrifying
    Patas de arañas (b[2d10+4] damage 3 piercing) 22 HP 4 armor
    Near
    Special Qualities: insectoide

    Instinct: Proteger a su portador

    • Residir en la bufanda
    • Nube de plagas
    • Conocimiento muerto
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  • Juez Supremo Jacques Silverfish Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder
    Mirada hiriente (d8 damage 1 piercing) 22 HP 4 armor
    Close, Reach, Far
    Special Qualities: Conservado por magia

    Instinct: Guardian de los secretos

    • Mantener el orden
    • Misty step
    • Inflict Wounds
    • Call guard
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  • The Shining Child Solitary, Tiny, Magical, Divine, Devious, Intelligent, Planar, Terrifying, Amorphous
    Rend Soul- Light shines from the Childs face and tears apart the memories and soul of it's victims (d10+2 damage) 15 HP 5 armor
    Hand, Forceful, Ignores Armor, Far
    Special Qualities: The child is driven by loneliness and grief, always searching for it's lost family

    Unformed gods or demons, formed from the afterbirth or the cosmos. They don't know who or what they are, only loneliness. In their desperation to know another beyond themselves, they burn the souls of anyone they come across to nothingness. The Children can only be put to rest when forced into magical darkness. Instinct: To unpeel the soul and truly know

    • Sear the minds of mortals with Divine Mysteries
    • Anyone caught in the child's gaze has their soul torn to pieces, and becomes a wraith
    • It's light can dispel all but the darkest magical darkness
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  • Águila de Alta Ciudad Solitary, Large
    Grito supersónico (1d12 damage + 4) 16 HP 1 armor
    Largo alcance

    Gran ave de titánica envergadura de un plumaje elegante y voraz. Su preciso pico va a juego con sus afilados ojos que a donde miran es donde sus garras atacan. Su grito supersónico ayuda a aturdir a sus presas para facilitar su caza. Instinct: Oberdecer a la Arquera

    • Garras: 1d8 + Perforante 2
    • Condición de aturdido
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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