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  • RoboZombie2000 Group, Organized, Construct
    Teeth (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Beep!, Robots, Semi Smart, Beep meep

    When there's no more room in Hell... And the guy standing next to you is a mad scientist. Instinct: Br-Br-Braains!

    • Brai-I-ns... Receiving data...Process complete.
    • Beep, sending signal..... Bloorp, more zombies are coming
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  • Strangling vine Group, Stealthy
    Killer vines (w 2d8 damage) 6 HP 0 armor
    Close, Reach, Near
    Special Qualities: Looks like a vine, bendy

    Be careful where you walk in the woods. Occasionally, the scent of blood is not from the eleven hunters nor the ferocious, instinctual wolves, but the vines themselves. A simple vine can hang a man from a tree against the man's will. A leaf can cut through human skin using magic. And the same vine can strangle one million people and never die. The vines are watered best with blood, although water shall ocassionaly do. And more importantly, NEVER USE THEM AS HOUSEPLANTS. If you do, you may never survive, although if you are a necromancer, you might be the first one to tame it to only kill your enemies.... Or maybe not. Probably not. Instinct: To kill

    • Look like a vine, then strangle its prey
    • Hide its prey and look exactly like a vine
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Strangling vine Group, Stealthy
    Killer vines (d8 damage) 6 HP 0 armor
    Close, Reach, Near
    Special Qualities: Looks like a vine, bendy

    Be careful where you walk in the woods. Occasionally, the scent of blood is not from the eleven hunters nor the ferocious, instinctual wolves, but the vines themselves. A simple vine can hang a man from a tree against the man's will. A leaf can cut through human skin using magic. And the same vine can strangle one million people and never die. The vines are watered best with blood, although water shall ocassionaly do. And more importantly, NEVER USE THEM AS HOUSEPLANTS. If you do, you may never survive, although if you are a necromancer, you might be the first one to tame it to only kill your enemies.... Or maybe not. Probably not. Instinct: To kill

    • Look like a vine, then strangle its prey
    • Hide its prey and look exactly like a vine
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  • Goblin scout Horde, Small, Stealthy, Devious, Organized
    Blowgun (d4 damage) 3 HP 0 armor
    Close

    A small Goblin sent by its tribe to find unsuspecting travelers to steal from. Instinct: Alert others

    • Search for easy prey
    • Poisoned darts
    • Tranquilizing darts
    • Will attack players and retreat, returning in greater numbers
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  • Solitary, Large, Divine, Intelligent
    (d10+4 damage) 20 HP 0 armor
    Forceful, Ignores Armor, Near

    Instinct:

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  • Goblin Boomers Horde, Small, Stealthy, Devious, Organized, Hoarder
    BOOOM! (d6+2 damage 2 piercing) 3 HP 1 armor
    Close, Near, Messy

    Instinct: to Make the Boom

    • Blow shit up haphazardly
    • Hide until springing an ambush
    • Set the Battlefield Ablaze
    • Get an Ork to help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Meat Shields Horde, Small, Stealthy, Devious, Organized, Cautious, Hoarder
    "sword" and "shield" (d4 damage 1 piercing) 3 HP 2 armor
    Close

    Instinct: to follow the leader

    • Get in the way
    • Hide until springing an ambush
    • Swarm them
    • Get an Ork to help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ork Warchief Solitary, Large, Divine, Organized, Intelligent, Cautious, Hoarder
    Greatsword (b[2d10+6] damage 2 piercing) 26 HP 5 armor
    Close, Reach, Forceful, Messy
    Special Qualities: Tough-Skinned, Extra Large Ork, Horde Leader

    Instinct: to Show them who is the one in Charge

    • Slash with amazing force and precision
    • Challenge somebody to an honorable duel
    • Play with future food
    • Call the Horde
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ork Berserker Solitary, Large, Divine, Organized, Intelligent, Hoarder
    Whirling Hammers (b[2d10+4] damage 3 piercing) 20 HP 1 armor
    Close, Reach, Forceful, Messy
    Special Qualities: Tough-Skinned, A Vessel for Rage

    Instinct: to Show them who is ANGRIEST!

    • Destroy everyone and everything around
    • Never stop smashing
    • Death is the goal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ork Lionrider Group, Large, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Spear (b[2d8+5] damage 1 piercing) 14 HP 2 armor
    Close, Reach, Forceful
    Special Qualities: Tough-Skinned

    Instinct: to Show them who is Strongest

    • Stick them with spears
    • Play with future food
    • Work with a mount in battle
    • Challenge somebody to an honorable duel
    • Run and find another group of Orks to join the fight
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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