• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Ghost Elf Group, Stealthy, Hoarder
    Curved blades (d8 damage 2 piercing) 6 HP 1 armor
    Close

    Thin, angular, and flesh the color of bone. Ghost elves flit and dart like quiet shadows, smiling as their curved blades slash through chain and flesh alike. They make no permanent homes that anyone is aware of. Some think they lurk in hidden caverns, swamps, and high in the mountains. It is rumored that they worship some elder thing slumbering within a block of ice. No one knows what they want, or where they come from, but many believe that they are not elves at all, but something older, and far more terrifying. Instinct: To eviscerate

    • Move like a whisper
    • Divide and Conquer
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Charger gang member Group, Intelligent
    Hammer (d8+2 damage) 10 HP 1 armor
    Close, Forceful

    A gang member of The Chargers Instinct:

    • bully the public
    Tweet
  • Thug Group, Stealthy, Intelligent
    Dagger (d6 damage 1 piercing) 6 HP 0 armor
    Close

    A standard ruffian who simply wishes to steal some items, then escape the scene. usually traveling in groups so they can split off and meet up after escaping down alleys or across rooftops Instinct: To steal anything it can get its hands on.

    • Attack quickly then retreat
    • Will use bolos to wrap up persuants legs
    Tweet
  • Guardsmen Group, Organized, Intelligent, Cautious
    Broad sword (d8+4 damage) 10 HP 5 armor
    Close, Forceful

    A basic guardsmen who patrols the city streets and protects the common folk. some fight for honor, and some for a hot meal and a roof. Regardless of their reason, they are well trained and more focused on defense, but not letting this hinder their offense. Instinct: Investigate newcomers

    • Uphold the law
    • Focus attacks
    Tweet
  • the Razorboar Solitary, Large, Construct
    Tusks (d10+2 damage 1 piercing) 20 HP 3 armor
    Forceful
    Special Qualities: Skin of Steel, Living Siege Engine

    Instinct: to Destroy

    • Keep smashing until whatever's in its way is gone
    Tweet
  • Bearman Group, Large, Divine, Organized
    Crude Giant Club (d8+4 damage) 16 HP 3 armor
    Forceful
    Special Qualities: Strength of bear

    Instinct: to Bathe in Blood

    • Crush them with sweeping club strikes
    • Roar for help
    Tweet
  • Centaur Horde, Large, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Javelin (b[2d6+1] damage) 11 HP 2 armor
    Close, Reach, Near
    Special Qualities: Speed of Horse

    Instinct: to Take Vengeance

    • Circle them, throwing javelins
    • pretend to charge an enemy
    • Sound the horns
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Shadow-Touched Wolf Solitary, Stealthy, Magical, Intelligent
    bite (d10+2 damage) 12 HP 1 armor
    Close

    The Shadow-Touched Wolf is a harbringer of the the last of the Varl. He stalks the land, snatching children, slaughtering livestock, sowing fear, and then vanishing without a trace days later. It strikes from the shadows, suddenly, and then vanishes. Only to strike again,.. and again. Instinct: to instill fear

    • let loose a bone-chilling howl
    • strikes from the shadows
    • flits from shadow to shadow
    Tweet
  • Rigas Group, Stealthy, Devious, Organized, Intelligent, Terrifying
    Command followers (d6 damage 1 piercing) 6 HP 1 armor
    Close, Reach, Near
    Special Qualities: Gain follower: Rigas can turn humans to his cause.

    He is the Bard's father, who tried to get the elves, dwarves and halflings expulsed from Bastion. He was exiled from the city, along with his crew of followers. Instinct: To demonstrate that humans are the superior race.

    • Arouse followers: Rigas' words enrage the people that follows him, making them more dangerous.
    • Confuse: His racist talk perplexes and bewilders someone.
    • Oi oi oi!: A group of followers come for help.
    • Presence: His eyes are full of the deepest hate and can make non-humans folk falter.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Gungan Solitary, Small, Intelligent, Hoarder
    axe (b[2d10+2] damage 1 piercing) 12 HP 0 armor
    Close

    Gungan is a savage dwarf warrior, and member of the Dirty Deeds gang. Instinct: to win

    • Fight dirty
    Tweet
Previous
Next