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  • Athasian Gith Savage Group, Psionic, Relentless
    Obsidian Tipped Spear (1d8+2] damage) 6 HP 2 armor
    Close, Reach, Near

    Gith savages stay mobile. constantly changing their positions as they viciously jab at enemies. They understand battle tactics. having survived the harsh and sometimes fatal lessons of more experienced members of the tribe. They typically wear inix-shell armor into battle. Instinct: To hunt its prey with extreme savagry.

    • Pouncing Spear stab.
    • Telekinetic Leap
    • Telekinetic Pierce
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Heart Of the Island Solitary, Huge, Divine, Intelligent, Cautious, Hoarder
    Fire ball (d12+5 damage 1 piercing) 30 HP 6 armor
    Reach, Near, Far

    What seems as a volcano is actually a massive creature, obsessive with it's territory. 30 ft tall. Won't allow no-one to get to its heart of fire. Instinct: To Rule

    • Shots Fire Ball
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  • Chrollo Solitary, Devious, Intelligent, Hoarder
    Unarmed (b[2d8] damage) 16 HP 2 armor
    Close

    He must witness the move in action with his eyes. He must ask about the move and be answered by the victim. His victim's palm must touch the handprint on the cover of Bandit's Secret(his book). All of the above must be done within an hour. Instinct: To steal

    • Steal a move and put it into his book
    • To use his stolen moves
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hisoka Solitary, Devious, Intelligent
    Unarmed (b[2d8+2] damage 1 piercing) 16 HP 2 armor
    Close, Forceful

    Instinct: Seek out strong opponents

    • Bind two things together with Qi
    • Let the binding Qi expand or contract
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Coldblooded Killer Group, Intelligent
    Sharp and shiny (b[2d8+2] damage 1 piercing) 10 HP 1 armor
    Close, Reach
    Special Qualities: Snakeman or Lizardman, Coldblooded, Cruel, Venomous spit?

    Instinct: TO MAKE THEM SUFFER

    • Kill someone defenseless
    • Feign death
    • Attack in tandem
    • Constrict them with tail
    • Trip and stab them
    • Venomous bite
    • Taunt and laugh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Snakeman Burglar Solitary, Stealthy, Devious, Intelligent, Hoarder
    Poison Darts (d8 damage 1 piercing) 8 HP 0 armor
    Near, Far
    Special Qualities: Contortionist, Claustrophilic, Greedy, Venomous spit

    Instinct: TO STEAL ANYTHING WORTHWHILE

    • Avoid detection
    • Pick locks and disarm traps
    • Take something of value
    • Slow them with venom
    • Trip them with tail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lizardman Marksman Group, Intelligent
    Heavy Crossbow (b[2d8] damage 2 piercing) 8 HP 0 armor
    Close, Near
    Special Qualities: Keen senses, Thermal vision, Vemomous spit, Slow-loading weapon

    Instinct: TO ENSURE NO ONE ESCAPES

    • Spray venom in their face
    • Lie in wait
    • Trickshot
    • Disarm or trip them
    • Stalk prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flying Lizardman Group, Small, Intelligent
    Impaling Spear (d8 damage 2 piercing) 6 HP 0 armor
    Reach, Near
    Special Qualities: Flight, Cowardly

    Instinct: TO ATTACK WITH AN ADVANTAGE

    • Become airborne
    • Throw spear
    • Procure a pointy weapon
    • Come down from the sky
    • Screech of terror
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Snakeman Cutthroat Solitary, Stealthy, Intelligent
    Stab in the Back (d10 damage 2 piercing) 10 HP 1 armor
    Close
    Special Qualities: Claustrophilic, Contortionist, Venomous spit

    Instinct: TO KILL THEM IN THEIR SLEEP

    • Strike from behind
    • Avoid a close call
    • Kill someone asleep
    • Smash them with muscly tail
    • Venomous bite
    • Squeeze them with tail
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Servant Horde, Stealthy, Organized, Intelligent
    Household Goods (d4 damage) 3 HP 0 armor
    Close
    Special Qualities: Ordinary person, Specialized skills and knowledge

    The servant is an ordinary person. A coachman, gardener, nanny, governess (teacher), valet (serves men), lady's maid (serves women), cook, housekeeper (cleans), or butler. Most of them will fight for their own survival, but only one will ever willfully cause harm towards the masters of the manse. They are not above trickery or deceit, and may misinform or spy or feign disloyalty. Given the choice between betraying their lifelong masters or death, they will surely choose death. They will flee from fights. If cornered, they will strike with forks, knives, pots, pans, canes, whips, hoses, paddles, and brooms. Instinct: TO FIGHT FOR SURVIVAL.

    • Seek cover or escape
    • Feign disloyalty
    • Alert the others
    • Plead for life
    • Choose death
    • Attack as a last resort
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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