-
High Orc Tumba Horde, Large, Divine, Organized, Intelligent, Hoarder, Terrifying Blade (2d8+2 damage) 18 HP 4 armor Close Special Qualities: Covered with scars High Orc Tumba is a large and very skilled fighter, he is the leader of an orcs tribe, and they'll risk their life just to keep him safe, very hard to kill but it is rewarding. Instinct: to gain wealth
- Raiding villages
- Calling other orcs
-
Orc Sharpshooter Group, Divine, Devious, Intelligent, Terrifying Magical orc bow (2d6 + 2 damage) 8 HP 1 armor Close, Ignores Armor, Far Special Qualities: Scars The most talented and percise orcs are trained to be Sharpshooter, with a bow blessed by the shaman and poisonous arrows the sharpshooters are known to be very deadly. Instinct: to hit a target
- Sharp arrow
- Poison Arrows
-
Angel, Planetar Solitary, Large, Magical, Divine, Intelligent, Terrifying Holy Greatsword (b[2d12+6] damage 4 piercing) 22 HP 4 armor Forceful, Ignores Armor, Near Special Qualities: Holy Aura, Wings Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace. Instinct: To execute the will of the divine
- Command the gods' armies
- Smite the wicked with divine magic
- Protect the faithful
-
Granary Cat Group, Small claws (b[2d6] damage) 6 HP 0 armor Close Special Qualities: Immunity to poison and disease Located in the upper reaches of towers to protect grain from rats, the city’s granaries are typically surrounded by prides of the snow-white breed of granary cat characteristic of Vornheim. Small, unassuming, vicious and surprisingly intelligent, they’re immune to poison and disease and can climb almost vertically down ice-laced stone. Instinct: to hunt
- Climb steep surfaces
-
Goar Horde, Small Tusks and Horns (d6+2 damage) 3 HP 1 armor Close, Forceful One of the more common livestock practices in Vrokarheim is the breeding of goars, a dog-sized mammal species with short black and grey fur, short stumpy legs, little horns on its head and a pair of tiny tusks sticking out of its mouth reminiscent of a cross between a goat and a pig. goar provide both sustenance to the family with its sweet milk and their meat is local delicacy that the butchers of Rot Vale are always willing to buy. Instinct: To charge
- Charge the enemy
-
Valkur Blanco Group, Large, Hoarder Garras (d8+4 damage) 10 HP 1 armor Forceful También conocido como Demonio de Las Nieves. En algunos pueblos se ha oído hablar de estas criaturas: Tienen todo el cuerpo poblado de pelo blanco, para el aislamiento del frío, ya que viven a una altitud importante en las montañas y las temperaturas son extremadamente bajas. Sus ojos son rojos y brillantes con aspecto feroz. Sus brazos son grandes y fuertes, y sus manos tienen tres dedos, de los cuales salen unas garras negras y retorcidas como la cola de un escorpión. Y su boca está llena de afilados y puntiagudos dientes que ocupan gran parte de su cara. Instinct: Proteger su cubil
- Atacar ferozmente a los intrusos
-
Crypt Wight Group, Devious, Intelligent, Cautious, Hoarder, Terrifying Ghost Blade (d6 damage) 10 HP 4 armor Close, Near Special Qualities: Undead A crypt wight is a corpse given a semblance of life through a fallen spirit's love of violence and hatred. A crypt wight can drain the life energy out of victims by touch or blade, turning them into new wights upon death. Crypt wights may not leave their tombs and sunlight is fatal to them. They may not cross running water or salt. Silver weapons do double damage. A crypt wight appears as a weird and twisted reflection of the form it had in life. Wights are always evil. Custom Move: When a crypt wight first drains you with its ghost blade or touch, ROLL+CON; On a 10+, it fails and you take no damage On a 7-9, choose 1; On a -6 or less fail take all three. Take d6 of damage damage. Take -1 ongoing until you make camp. Loose 1 point of Strength until you make camp. On a 6-, all three take effect. Instinct: Drains Life
- Haunts
- Drains Life
- Create new wights
- Create magical darkness
- Taunt the living
-
Id Fiend Solitary, Small, Psionic, Devious, Cautious Unleash worst fears (d8+2 damage) 10 HP 2 armor Close Special Qualities: Psionic armor, Biofeedback As it stalks it prey, always near never seen, a strange anxiety sets upon the victim. A sound, a smell, a glimpse of hints of fears imbeded start to surface. And then you are paralysed as your worst fears manifest. That's when it strikes ready to rend and devouver. Instinct: To devour fear laden body
- Stalk victim via fear
- Psionic attacks
- Death Field
- Egowhip
- Mind thust