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Saral One-Eye Group, Magical, Organized, Intelligent, Hoarder Magical Missile ([b]2d8 damage) 10 HP 2 armor Close, Hand Special Qualities: Vis Empowered Saral One-Eye is a wizard with no interest in pomp or ceremony. His clothes are tough and practical, heavy drab linens with belts here and there sporting pouches and pockets. His hair is black and wild, his form is hunched and withdrawn - the right side of his face is a destroyed mess, no doubt caused by violent magics. Red, angry magic courses up and down his body once a fight begins... No doubt some spell of protection. Instinct: To collect Vis
- Cripple with Magic
- Entangle someone with Flora
- Call for Protection
- Inhale Vis for Power
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Vis Farmer Group, Stealthy, Organized, Intelligent, Hoarder Spear (d8 damage) 6 HP 1 armor Close, Near One of the Wizard Saral One-Eye's minions. Clad in silk and leathers, it looks like he's been camping in the jungle for a few days. Instinct: To capture Adventurers
- Entangle with Net
- Push someone into a trap
- Call for Backup
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Altar Mimic Solitary, Large, Intelligent, Hoarder (d10 damage) 27 HP 4 armor Special Qualities: Valuable The Altar Mimic is a unique creature, a squatting, seemingly carved idol with a wide open mouth and its arms outstretched overhead as if attempting to grasp the sun in the sky. Its belly is dotted with holes through which the blood sacrificed into its maw may drip out... Except that the blood that pours from its stomach comes out as a thick semi-crystalline sludge that quickly solidifies into a sugar-like crystal lump. The blood crystals (or Vis) are incredibly charged with magical energy and as such is incredibly valuable. When ingested (as a powder or in small lumps) the user feels an immense vitality... but the raw power of magic allways leaves scars... Instinct: To be Worshipped
- Swallow Whole
- Absorb Magic
- Disguise Self
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Fertiliser Zombie Group, Hoarder Undead Brawling (d8 damage) 6 HP 0 armor Close The shambling corpse of an adventurer that has fallen prey to the machinations of the Mangrove Dryad. A small mangrove sapling protrudes from its back with the slender roots of the plant sticking out of the flesh on the front of the zombie's body... Instinct: To create corpses
- Drown a Victim
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Mangrove Dryad Solitary, Stealthy, Magical, Intelligent, Hoarder Barbed Thump (d8 damage) 16 HP 1 armor Close The Mangrove Dryad is a curious creature. The salt water swamp that nourishes its home tree has bred a tough, pragmatic defender that isn't above using force to get what it wants from an adventuring party. Whilst it prefers nonviolence it is entirely capable of it and the mobile corpses it animates to protect its trees sproutlings can be viscious if an adventurer is caught unawares... Instinct: To protect its host tree
- Throw and explosive seed pod
- Entrance an Adversary
- Animate the Dead
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Mutated Leech Horde, Tiny Awful Bite (d4-2 damage) 3 HP 0 armor Hand A rat-sized leech the colour of rotten milk with a ring of teeth the size of a cat's. Instinct: To feed on warm blood
- Inject Anaesthetic
- Drain Blood
- Hide in Armour
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Soldat d'élite du sultanat Solitary, Intelligent Hallebarde (b[2d10] damage 1 piercing) 12 HP 3 armor Allonge, Puissant Un garde en armure lourde avec masque. Il possède une hallebarde finement forgée. Son hallebarde peut être "casée" pour devenir une épée courte et une dague. C'est surement un des combattants les plus puissants du sultanat. Instinct: Tuer avec cruauté
- Garder les lieux/personnes importants
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Soldat du sultanat Group, Organized, Intelligent, Cautious Cimeterre (d8 damage 1 piercing) 6 HP 2 armor Close Un simple soldat du sultanat Instinct: Faire son devoir
- Arrêter les trouble faits
- Sonner sa corne
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Iceborn Dreg Horde Fangs (d4+2 damage) 7 HP 0 armor Close Special Qualities: Encased Heart, Quick, Resilient The iceborn are humans infected with some form of magical malady. Despite being covered in grievous wounds more often than not, they're not considered to be reanimated dead, just unfortunate humans whom have lost their mind to an insatiable hunger and unknowing need to maim - which results in an increased number of iceborn around the kingdom of Avesea.They're very sturdy and extremely resilient, and while enough trauma will destroy an iceborn, the only surefire way is to destroy the heart - which is encased in a cage-like structure of ice and malformed bone. The dregs are considered to be the weakest and most numerous of the iceborn, usually the recent victims of a bite. Their mind rots away almost instantly once the infection reaches the brain (usually in the span 5-10 minutes) and they become a slavering husk of themselves bent on killing anyone nearby save other iceborn. They are most easily associated with rampaging undead, and in some cases that's not to far off the mark. Instinct: To Kill
- Powerful Bite
- Spread Infection
- Can use Weapons
- Above Average Strength
- Feral