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Babau Group, Intelligent, Planar Acid Resistant Rifle (b[2d8] damage 2 piercing) 6 HP 0 armor Close, Near, Far Babaus are demonic assassins, usually picked created from the souls of hitmen, serial killers and mecenaries. Their objective is simple. Find and kill the enemies of Hell or their summoners. They rarely wear armour, but the acid that flows from their skin makex them equally dangerous to engage, as it can easily destroy weaponry. Instinct: To assassinate Hell's enemies
- Wait patiently forever
- Leak acidic slime
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Grey Render Solitary, Large Rending Claws (d10+4 damage 3 piercing) 20 HP 1 armor Forceful Grey renders are a most peculiar species of thick-skinned juggernauts. They do not live with each other except for mating, but instead with one or more living things they adopt as pets. They are very affectionate with their chosen pets, bringing them meals, protecting them and never harming them. They will, however, severely harm anything tha threatens them. Their savage strength and tearing claws makes them terrifyingly effecient when it comes to destroying things. Instinct: To protect its chosen pet
- Bond to a lovable pet(s)
- Damage die increases by one step against constructs
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Gargoyle Horde Rocky Claws (d6 damage) 7 HP 3 armor Close Special Qualities: Flight, Camouflage Gargoyles are statuesque beings. They often lair in ruins and in cities, using their ability to look like statues to get by. They are dedicated ambush predators, rarely engaging in all out warfare unless driven to it by an outside force. Instinct: To defend their lair
- Stand perfectly still
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Bulette Solitary, Huge Savage Bite (d10+7 damage 3 piercing) 20 HP 3 armor Reach, Forceful Special Qualities: Burrowing, Tremorsense Bulettes are dangerous burrowing animals, sometiems called landshark. They are voracious and powerful, coated in armoured plates and posessing of a mouth full of sharp teeth. Instinct: To eat
- Leap
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Purple Worm Solitary, Gargantuan, Devious Stinger tail (d8+5 damage 1 piercing) 28 HP 1 armor Reach The purple worms are truly ginourmus predators. Massive beyond compare, they swallow up and consume everything in their path. Anything that puts up a fight is swiftly impaled upon their tail stinger and then consumed. Instinct: To consume
- Swallow prey whole
- Inject Weakening Poison
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Grey Ripper Solitary, Large, Terrifying Ripping Claws (d10+4 damage) 20 HP 1 armor Forceful Special Qualities: Fearsome roar Grey Rippers are a subspecies of the grey render. Instead of bonding with a particular creature, these muscular brutes bond to an area that they consider beautiful for some reason. They become very territorial and violent, breaking anyone who dares set foot on what they consider theirs. Despite this, their eye for beauty can be used against them, as they can easily be entranced with colours and sound. Instinct: To defend its chosen site
- Bond to a site of beauty
- Easily distracted
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Horizon Wanderer Solitary, Stealthy, Intelligent Hunting Rifle (d10 damage 4 piercing) 12 HP 1 armor Close, Near, Far Horizon wanderers have walked the wilderness for almost their entire lives. The ground, the plants and the animals around them are as much part of them as their body, their experience without compare. Players get a -2 to spot and track them. Instinct: To explore the world
- Track and hide in the wilds
- Hide tracks with ease
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Horizon Walker Group, Stealthy, Intelligent Hunting Rifle (d8 damage 2 piercing) 6 HP 1 armor Close, Near, Far Horizon walkers are experienced travellers, walking the planet for their own reason. They understand the hidden paths and teh secret truths of the wilds, making them able to disapear and reappear as if by magic. Players get a -1 on attempts at spotting and tracking them. Instinct: To explore the world
- Track and hide in the wilds
- Hide tracks with ease
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Thrips Palmling Solitary, Large, Divine Claws (d10+2 damage) 18 HP 2 armor Reach Special Qualities: Wings A minion of the God Thrips Palmi, dispatched as its agents or offered to cultists who prove their worth. Large winged insect with claws. Instinct: to feed, lay eggs
- carries diseases
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Kabal Krane the Bloodless Solitary, Magical, Stealthy, Terrifying Summon undead (creates D4 Zombies) 16 HP 4 armor Close, Reach, Near Special Qualities: Great cuts, self inflicted, from the elbow to the wrist You find this stark white wizard dipping his fingers into a vat of his own blood. He draws strange runes, mumbling in an unintelligible language. Pressing his palm to the rune, he shouts a final word. Strange undead creatures appear in a flash of light and attempt to attack you! Instinct: To experiment
- Rituals with his own blood
- Make a deal