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Terror Bird Solitary, Large Bite (b[2d12] damage) 16 HP 0 armor Near Think of an ostrich on steroids, then add the ferocious hunting skills of an eagle. That's roughly the picture of extinct South American birds called phorusrhacids, or terror birds, that lived from 60 million to 2 million years ago. Instinct: apex predator
- Hunts
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Skellington Group, Intelligent, Amorphous Poke (d8 damage) 9 HP 1 armor Close It's a skellington Instinct: To live death as they would in life
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Carrion Crows Group, Small Talons (d6 damage) 6 HP 0 armor Close, Reach Crows that are large in size and viciously defend their nest and scavenging territory from others Instinct: To Defend Their Nest and Territory
- Peck and Claw
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Rat Cultist Horde, Intelligent Dagger (d4 damage) 3 HP 0 armor Close, Near A cultist of the cult of the rat. Instinct: To protect rats.
- Praises the rat
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Rat Cultist Leader(Illithid Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying Mind blast (d8+2 damage 2 piercing) 16 HP 4 armor Close, Forceful, Ignores Armor, Near, Far Special Qualities: It has a squid head with grasping mouth tentacles. The illithid, or mind flayer, is an evil and feared creature of the Underdark; its powers are formidable and it feeds on the brains of any creature it encounters. Using arcane powers, it enslaves or destroys its foes, which include such powerful creatures as drow and kuo-toa. Mind Flayers stand about 6 feet tall and have hideous mauve skin that glistens with slime. The head resembles an octopus, with white eyes (no pupils are evident) and four tentacles around its mouth, a round, many-toothed orifice like that of a lamprey. The creature has three reddish fingers and a thumb on each hand. Instinct: To Praise The Rat
- Devour your brain
- Use the darkness
- Disturbing bioscience
- Attacks your mind
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Haku the mighty Solitary, Tiny, Stealthy, Divine, Devious, Intelligent calws and fangs (b[2d8] damage 2 piercing) 15 HP 0 armor Hand, Ignores Armor, Far If you see him, and look him in the eyes, you are already doomed, he will make you into his personal slave or his next meal. He is a cat Instinct: to rule the universe
- he dismembers you.
- he tricks people with his cuteness
- when you fall into his cuteness you can not attack
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Wooden Automaton Solitary, Large Hammers (d10 damage 1 piercing) 16 HP 1 armor Near Special Qualities: Multiple weapons A large humanoid made of smooth wood and heavy brown leather. Compartments open up to reveal several weapons. Instinct: Protect the Keep
- Hammer
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Reanimated Hero Solitary, Magical, Intelligent, Cautious, Hoarder Frost Fury (b[2d10+2] damage 3 piercing) 20 HP 4 armor Close, Forceful, Reach, Near, Far Instinct: Unleash it's fury
- Fight with mournful fury
- Electric Fire Magic
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Ogre Raider Horde, Large, Organized, Intelligent, Hoarder, Terrifying A Gigantic Club (d6+2 damage) 11 HP 1 armor Forceful, Reach, Ignores Armor A race of dim-witted giants. Usually found in large family groups, they often send raiding parties to small settlements to collect "snacks". Instinct: To devour
- Lift Up and Throw
- Cry out in pain
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Tree Whale Group, Magical, Stealthy, Divine, Intelligent, Hoarder Fin (b[2d10+4] damage 4 piercing) 12 HP 6 armor Close, Forceful, Reach, Far Special Qualities: It throws tree shrimp at at people The Tree Whales are lawful creatures that will offer help to all passing travelers. The Tree Whale will offer to have tea with the travelers, if the travelers accept this tea, they will pass out and be taken by the whale to its den, deep in its forest. Once at the den, the traveler will wake up and the whale will help it on its adventure. Known for gathering among others of its specie, they hug trees and use their fins to hang onto trees. Instinct: To offer poisonous tree sap tea
- Gives advice to travelers
- It offers people poisonous tea